falling_coin.cpp 1.4 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #include "object/falling_coin.hpp"
  17. #include "sprite/sprite.hpp"
  18. #include "sprite/sprite_manager.hpp"
  19. #include "supertux/globals.hpp"
  20. #include "video/video_system.hpp"
  21. #include "video/viewport.hpp"
  22. FallingCoin::FallingCoin(const Vector& start_position, float vel_x) :
  23. physic(),
  24. pos(start_position),
  25. sprite(SpriteManager::current()->create("images/objects/coin/coin.sprite"))
  26. {
  27. physic.set_velocity(vel_x, -800.0f);
  28. }
  29. void
  30. FallingCoin::draw(DrawingContext& context)
  31. {
  32. sprite->draw(context.color(), pos, LAYER_FLOATINGOBJECTS + 5);
  33. }
  34. void
  35. FallingCoin::update(float dt_sec)
  36. {
  37. pos += physic.get_movement(dt_sec);
  38. if (pos.y > static_cast<float>(SCREEN_HEIGHT) &&
  39. physic.get_velocity_y() > 0.0f)
  40. remove_me();
  41. }
  42. /* EOF */