block.hpp 1.7 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
  17. #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
  18. #include "object/moving_sprite.hpp"
  19. class Player;
  20. class ReaderMapping;
  21. class Block : public MovingSprite
  22. {
  23. friend class FlipLevelTransformer;
  24. public:
  25. Block(const Vector& pos, const std::string& sprite_file);
  26. Block(const ReaderMapping& mapping, const std::string& sprite_file);
  27. virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
  28. virtual void update(float dt_sec) override;
  29. virtual void draw(DrawingContext& context) override;
  30. virtual void on_flip(float height) override;
  31. virtual int get_layer() const override { return LAYER_OBJECTS + 1; }
  32. void start_bounce(GameObject* hitter);
  33. protected:
  34. virtual void hit(Player& player) = 0;
  35. void start_break(GameObject* hitter);
  36. void break_me();
  37. protected:
  38. bool m_bouncing;
  39. bool m_breaking;
  40. float m_bounce_dir;
  41. float m_bounce_offset;
  42. float m_original_y;
  43. private:
  44. Block(const Block&) = delete;
  45. Block& operator=(const Block&) = delete;
  46. };
  47. #endif
  48. /* EOF */