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- // SuperTux
- // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP
- #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP
- #include "object/moving_sprite.hpp"
- class Player;
- class ReaderMapping;
- class Block : public MovingSprite
- {
- friend class FlipLevelTransformer;
- public:
- Block(const Vector& pos, const std::string& sprite_file);
- Block(const ReaderMapping& mapping, const std::string& sprite_file);
- virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
- virtual void update(float dt_sec) override;
- virtual void draw(DrawingContext& context) override;
- virtual void on_flip(float height) override;
- virtual int get_layer() const override { return LAYER_OBJECTS + 1; }
- void start_bounce(GameObject* hitter);
- protected:
- virtual void hit(Player& player) = 0;
- void start_break(GameObject* hitter);
- void break_me();
- protected:
- bool m_bouncing;
- bool m_breaking;
- float m_bounce_dir;
- float m_bounce_offset;
- float m_original_y;
- private:
- Block(const Block&) = delete;
- Block& operator=(const Block&) = delete;
- };
- #endif
- /* EOF */
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