Commit History

Autor SHA1 Mensaxe Data
  Vankata453 5440feff99 Cloning paths in editor, fix various undo/redo issues (#2719) hai 10 meses
  mrkubax10 5333cebf62 [NO SQUASH] Move to C++17 and remove Boost dependency (#2473) hai 1 ano
  Jiří Paleček 0561193c49 Properly offset path handles on levelflip %!s(int64=2) %!d(string=hai) anos
  Semphris 49c1446282 Added option to offset the path handle on objects %!s(int64=2) %!d(string=hai) anos
  Tobias Markus 79761eb304 Delete child path objects when deleting objects %!s(int64=3) %!d(string=hai) anos
  Semphriss 55ccb8c402 Paths may now start at a user-defined node, and paths may be cloned or bound to multiple objects (#1884) %!s(int64=3) %!d(string=hai) anos
  Semphris 2cdf9f2ae6 Revert "[WIP] Move to C++17 (#1602)": Multiple compilation and linkage errors on Linux %!s(int64=3) %!d(string=hai) anos
  striker.sh 24f7176270 [WIP] Move to C++17 (#1602) %!s(int64=3) %!d(string=hai) anos
  Tobias Markus 63f7e6820e Check for d_gameobject_manager before returning path %!s(int64=5) %!d(string=hai) anos
  Ingo Ruhnke 21d7556413 Remove obsolote PathObject::save() %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 9df743a836 Use `if` statements with initializer to guard against nullptr %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 1883784ce5 Remove unused PathObject::init_path_empty() %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 52405a8d06 Move Path saving into PathObject::save() %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 10f1aa10a1 Use d_gameobject_manager instead of d_sector in PathObject %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 33d17c0524 Minor code cleanup %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 092a6bdd78 Remove unnecessary d_sector checks %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 9e4c7337b3 Remove unneeded d_sector checks %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 5818799f4e Change GameObjectManager::add() to return a reference, not a pointer %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 2b3b949a27 Fix crash caused by moving (path ...) down into a subsection %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke a7d3cf5131 Save path in PathGameObject, only save path-ref in other classes %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 57d02c64ba Add handling of named references to PathGameObjects %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 765389968c Create PathGameObject when object contains a (path ...) %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke 6af3ed2967 Move all dynamic scope variables into a single file %!s(int64=6) %!d(string=hai) anos
  Ingo Ruhnke a454b3a5d3 Add PathObject::init_*, make m_walker/m_path private %!s(int64=6) %!d(string=hai) anos