Vankata453
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5440feff99
Cloning paths in editor, fix various undo/redo issues (#2719)
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10 maanden geleden |
Vankata453
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ab13865702
PathGameObject saveable check now checks for references in all sectors
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1 jaar geleden |
Vankata453
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444d264ca6
Refactor undo/redo system to track separate object changes (#2320)
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1 jaar geleden |
mrkubax10
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5333cebf62
[NO SQUASH] Move to C++17 and remove Boost dependency (#2473)
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1 jaar geleden |
HybridDog
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d41d6a1929
Various code style fixes, e.g. add more const qualifiers
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2 jaren geleden |
Jiří Paleček
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04d2ff29d3
Fix path node flipping (#1971)
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2 jaren geleden |
Semphriss
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458ba0ef38
Refactored overlay_widget.cpp to improve lifetime management (#1935)
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2 jaren geleden |
Semphriss
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12c884ee04
Added reference counter for PathObjects (#1931)
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2 jaren geleden |
Semphriss
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55ccb8c402
Paths may now start at a user-defined node, and paths may be cloned or bound to multiple objects (#1884)
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3 jaren geleden |
Ingo Ruhnke
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00585d7eb2
Replace Vector with glm::vec2
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3 jaren geleden |
Ingo Ruhnke
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8ad083e02c
Workaround for gcc compiler warning
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3 jaren geleden |
Semphris
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2cdf9f2ae6
Revert "[WIP] Move to C++17 (#1602)": Multiple compilation and linkage errors on Linux
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3 jaren geleden |
striker.sh
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24f7176270
[WIP] Move to C++17 (#1602)
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3 jaren geleden |
Ingo Ruhnke
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6d7fc637fb
Fix clang-tidy performance warnings
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5 jaren geleden |
Ingo Ruhnke
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18e156788c
Remove old and now unused GameObject::save() functions
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6 jaren geleden |
Ingo Ruhnke
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a3a53f5be3
Fix --resave for numerous objects
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6 jaren geleden |
Ingo Ruhnke
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be1626d7ad
Make GameObject::save() non-virtual, remove ::save() in children
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6 jaren geleden |
Ingo Ruhnke
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3fcceeec30
Fix -Wmissing-prototypes errors
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6 jaren geleden |
Ingo Ruhnke
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0c34844818
Minor cleanup in PathGameObject
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6 jaren geleden |
Ingo Ruhnke
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30f31cbe30
Working towards making GameObject::m_name private
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6 jaren geleden |
Ingo Ruhnke
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635cf66ccd
Replace `for(` with `for (`
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6 jaren geleden |
Ingo Ruhnke
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5fea82a6f4
Fix some PathGameObject not getting a name set
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6 jaren geleden |
Ingo Ruhnke
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2b3b949a27
Fix crash caused by moving (path ...) down into a subsection
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6 jaren geleden |
Ingo Ruhnke
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230af4e8c0
Add graphical representation of a PathGameObject using dot sprites
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6 jaren geleden |
Ingo Ruhnke
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dfb43ae4c1
Move path nodes in PathGameObject into a 'path' subsection
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6 jaren geleden |
Ingo Ruhnke
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5eb30545c0
Add 'style' option to PathGameObject to make the path visible
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6 jaren geleden |
Ingo Ruhnke
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270ca33d84
Rename `elapsed_time` to `dt_sec`
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6 jaren geleden |
Ingo Ruhnke
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63fe4cb37f
Ensure that each PathGameObject has a name
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6 jaren geleden |
Ingo Ruhnke
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a7d3cf5131
Save path in PathGameObject, only save path-ref in other classes
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6 jaren geleden |
Ingo Ruhnke
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8218344666
Only draw PathGameObject when g_debug.show_collision_rects is set
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6 jaren geleden |