Commit History

Auteur SHA1 Bericht Datum
  Vankata453 5440feff99 Cloning paths in editor, fix various undo/redo issues (#2719) 10 maanden geleden
  Vankata453 ab13865702 PathGameObject saveable check now checks for references in all sectors 1 jaar geleden
  Vankata453 444d264ca6 Refactor undo/redo system to track separate object changes (#2320) 1 jaar geleden
  mrkubax10 5333cebf62 [NO SQUASH] Move to C++17 and remove Boost dependency (#2473) 1 jaar geleden
  HybridDog d41d6a1929 Various code style fixes, e.g. add more const qualifiers 2 jaren geleden
  Jiří Paleček 04d2ff29d3 Fix path node flipping (#1971) 2 jaren geleden
  Semphriss 458ba0ef38 Refactored overlay_widget.cpp to improve lifetime management (#1935) 2 jaren geleden
  Semphriss 12c884ee04 Added reference counter for PathObjects (#1931) 2 jaren geleden
  Semphriss 55ccb8c402 Paths may now start at a user-defined node, and paths may be cloned or bound to multiple objects (#1884) 3 jaren geleden
  Ingo Ruhnke 00585d7eb2 Replace Vector with glm::vec2 3 jaren geleden
  Ingo Ruhnke 8ad083e02c Workaround for gcc compiler warning 3 jaren geleden
  Semphris 2cdf9f2ae6 Revert "[WIP] Move to C++17 (#1602)": Multiple compilation and linkage errors on Linux 3 jaren geleden
  striker.sh 24f7176270 [WIP] Move to C++17 (#1602) 3 jaren geleden
  Ingo Ruhnke 6d7fc637fb Fix clang-tidy performance warnings 5 jaren geleden
  Ingo Ruhnke 18e156788c Remove old and now unused GameObject::save() functions 6 jaren geleden
  Ingo Ruhnke a3a53f5be3 Fix --resave for numerous objects 6 jaren geleden
  Ingo Ruhnke be1626d7ad Make GameObject::save() non-virtual, remove ::save() in children 6 jaren geleden
  Ingo Ruhnke 3fcceeec30 Fix -Wmissing-prototypes errors 6 jaren geleden
  Ingo Ruhnke 0c34844818 Minor cleanup in PathGameObject 6 jaren geleden
  Ingo Ruhnke 30f31cbe30 Working towards making GameObject::m_name private 6 jaren geleden
  Ingo Ruhnke 635cf66ccd Replace `for(` with `for (` 6 jaren geleden
  Ingo Ruhnke 5fea82a6f4 Fix some PathGameObject not getting a name set 6 jaren geleden
  Ingo Ruhnke 2b3b949a27 Fix crash caused by moving (path ...) down into a subsection 6 jaren geleden
  Ingo Ruhnke 230af4e8c0 Add graphical representation of a PathGameObject using dot sprites 6 jaren geleden
  Ingo Ruhnke dfb43ae4c1 Move path nodes in PathGameObject into a 'path' subsection 6 jaren geleden
  Ingo Ruhnke 5eb30545c0 Add 'style' option to PathGameObject to make the path visible 6 jaren geleden
  Ingo Ruhnke 270ca33d84 Rename `elapsed_time` to `dt_sec` 6 jaren geleden
  Ingo Ruhnke 63fe4cb37f Ensure that each PathGameObject has a name 6 jaren geleden
  Ingo Ruhnke a7d3cf5131 Save path in PathGameObject, only save path-ref in other classes 6 jaren geleden
  Ingo Ruhnke 8218344666 Only draw PathGameObject when g_debug.show_collision_rects is set 6 jaren geleden