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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_TILE_HPP
- #define HEADER_FLEXLAY_TILE_HPP
- #include <ClanLib/Display/color.h>
- #include <memory>
- class TileImpl;
- class TileProvider;
- class CL_PixelBuffer;
- class CL_Sprite;
- /** A Tile is a surface or sprite together with meta information for
- collision (aka colmap), walkability or such. */
- class Tile
- {
- public:
- Tile(const TileProvider& provider);
- Tile(const CL_PixelBuffer& pixelbuffer);
- Tile(const CL_PixelBuffer& pixelbuffer,
- const CL_Sprite& sprite);
- /** @param filename Surface to use
- * @param arg_colmap a 8 char long array */
- Tile(const std::string& filename,
- const CL_Color& attribute_color);
- ~Tile();
- CL_Sprite& get_sprite();
- /** Return a pixelbuffer associated with this tile, caller must not
- delete the pixelbuffer, the Tile will take care of that */
- CL_PixelBuffer get_pixelbuffer();
- // FIXME: Document all those functions
- CL_Color get_color();
- CL_Color get_attribute_color();
- std::string get_filename() const;
- bool get_col(unsigned char x, unsigned char y);
- void set_col(unsigned char x, unsigned char y, bool val);
- CL_Color calc_color();
- private:
- std::shared_ptr<TileImpl> impl;
- };
- #endif
- /* EOF */
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