12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_SKETCH_LAYER_HPP
- #define HEADER_FLEXLAY_SKETCH_LAYER_HPP
- #include <vector>
- #include <ClanLib/Core/Math/point.h>
- #include <ClanLib/Display/color.h>
- #include <ClanLib/Display/surface.h>
- #include "layer.hpp"
- #include "stroke.hpp"
- class SketchLayerImpl;
- /** A drawing layer that holds strokes and renders them more or less
- efficently to the screen, for larger number of strokes this has
- serious performance impact, use BitmapLayer instead */
- class SketchLayer
- {
- private:
- static SketchLayer* current_;
- public:
- static SketchLayer* current() { return current_; }
- static void set_current(SketchLayer* c) { current_ = c; }
- SketchLayer();
- void add_stroke(const Stroke&);
- std::vector<Stroke> get_strokes();
- CL_Surface get_background_surface();
- bool is_null() const { return !impl.get(); }
- Layer to_layer();
- private:
- std::shared_ptr<SketchLayerImpl> impl;
- };
- #endif
- /* EOF */
|