sketch_layer.hpp 1.6 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_SKETCH_LAYER_HPP
  17. #define HEADER_FLEXLAY_SKETCH_LAYER_HPP
  18. #include <vector>
  19. #include <ClanLib/Core/Math/point.h>
  20. #include <ClanLib/Display/color.h>
  21. #include <ClanLib/Display/surface.h>
  22. #include "layer.hpp"
  23. #include "stroke.hpp"
  24. class SketchLayerImpl;
  25. /** A drawing layer that holds strokes and renders them more or less
  26. efficently to the screen, for larger number of strokes this has
  27. serious performance impact, use BitmapLayer instead */
  28. class SketchLayer
  29. {
  30. private:
  31. static SketchLayer* current_;
  32. public:
  33. static SketchLayer* current() { return current_; }
  34. static void set_current(SketchLayer* c) { current_ = c; }
  35. SketchLayer();
  36. void add_stroke(const Stroke&);
  37. std::vector<Stroke> get_strokes();
  38. CL_Surface get_background_surface();
  39. bool is_null() const { return !impl.get(); }
  40. Layer to_layer();
  41. private:
  42. std::shared_ptr<SketchLayerImpl> impl;
  43. };
  44. #endif
  45. /* EOF */