paint_command.hpp 1.4 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_PAINT_COMMAND_HPP
  17. #define HEADER_FLEXLAY_PAINT_COMMAND_HPP
  18. #include "tile_brush.hpp"
  19. #include "tilemap_layer.hpp"
  20. #include "command.hpp"
  21. class PaintCommandImpl;
  22. /** The PaintCommand provides functionality to draw onto an TileMap.
  23. The user needs to supply a brush and a map to draw to and the
  24. points to which should be drawn, undo, redo and the internals of
  25. drawing are handled by the PaintCommand itself. */
  26. class PaintCommand
  27. {
  28. public:
  29. PaintCommand(TilemapLayer t, const TileBrush& b);
  30. ~PaintCommand();
  31. void add_point(const CL_Point& pos);
  32. Command to_command();
  33. private:
  34. std::shared_ptr<PaintCommandImpl> impl;
  35. };
  36. #endif
  37. /* EOF */