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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_PAINT_COMMAND_HPP
- #define HEADER_FLEXLAY_PAINT_COMMAND_HPP
- #include "tile_brush.hpp"
- #include "tilemap_layer.hpp"
- #include "command.hpp"
- class PaintCommandImpl;
- /** The PaintCommand provides functionality to draw onto an TileMap.
- The user needs to supply a brush and a map to draw to and the
- points to which should be drawn, undo, redo and the internals of
- drawing are handled by the PaintCommand itself. */
- class PaintCommand
- {
- public:
- PaintCommand(TilemapLayer t, const TileBrush& b);
- ~PaintCommand();
- void add_point(const CL_Point& pos);
- Command to_command();
- private:
- std::shared_ptr<PaintCommandImpl> impl;
- };
- #endif
- /* EOF */
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