objmap_rect_object.hpp 1.4 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_OBJMAP_RECT_OBJECT_HPP
  17. #define HEADER_FLEXLAY_OBJMAP_RECT_OBJECT_HPP
  18. #include <ClanLib/Core/Math/rect.h>
  19. #include <ClanLib/Display/color.h>
  20. #include "objmap_object.hpp"
  21. #include "objmap_object_impl.hpp"
  22. class ObjMapRectObjectImpl;
  23. class ObjMapRectObject
  24. {
  25. public:
  26. ObjMapRectObject(const CL_Rect& rect_,
  27. const CL_Color& color_,
  28. const MetaData& data_);
  29. void set_color(const CL_Color& color);
  30. void set_rect(const CL_Rect& rect);
  31. CL_Rectf get_rect() const;
  32. ObjMapObject to_object();
  33. private:
  34. std::shared_ptr<ObjMapRectObjectImpl> impl;
  35. };
  36. #endif
  37. /* EOF */