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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJMAP_RECT_OBJECT_HPP
- #define HEADER_FLEXLAY_OBJMAP_RECT_OBJECT_HPP
- #include <ClanLib/Core/Math/rect.h>
- #include <ClanLib/Display/color.h>
- #include "objmap_object.hpp"
- #include "objmap_object_impl.hpp"
- class ObjMapRectObjectImpl;
- class ObjMapRectObject
- {
- public:
- ObjMapRectObject(const CL_Rect& rect_,
- const CL_Color& color_,
- const MetaData& data_);
- void set_color(const CL_Color& color);
- void set_rect(const CL_Rect& rect);
- CL_Rectf get_rect() const;
- ObjMapObject to_object();
- private:
- std::shared_ptr<ObjMapRectObjectImpl> impl;
- };
- #endif
- /* EOF */
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