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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP
- #define HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP
- #include "objmap_object.hpp"
- class ObjMapObjectImpl
- {
- public:
- CL_Pointf pos;
- MetaData data;
- CL_Signal_v1<ObjMapObject> on_move;
- CL_Signal_v1<ObjMapObject> on_select;
- CL_Signal_v1<ObjMapObject> on_deselect;
- ObjMapObjectImpl();
- virtual ~ObjMapObjectImpl();
- virtual void draw(CL_GraphicContext* gc) =0;
- virtual CL_Rectf get_bound_rect() const =0;
- virtual void add_control_points();
- virtual void update_control_points();
- };
- #endif
- /* EOF */
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