objmap_object_impl.hpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP
  17. #define HEADER_FLEXLAY_OBJMAP_OBJECT_IMPL_HPP
  18. #include "objmap_object.hpp"
  19. class ObjMapObjectImpl
  20. {
  21. public:
  22. CL_Pointf pos;
  23. MetaData data;
  24. CL_Signal_v1<ObjMapObject> on_move;
  25. CL_Signal_v1<ObjMapObject> on_select;
  26. CL_Signal_v1<ObjMapObject> on_deselect;
  27. ObjMapObjectImpl();
  28. virtual ~ObjMapObjectImpl();
  29. virtual void draw(CL_GraphicContext* gc) =0;
  30. virtual CL_Rectf get_bound_rect() const =0;
  31. virtual void add_control_points();
  32. virtual void update_control_points();
  33. };
  34. #endif
  35. /* EOF */