1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJECT_BRUSH_HPP
- #define HEADER_FLEXLAY_OBJECT_BRUSH_HPP
- #include "objmap_sprite_object.hpp"
- class MetaData;
- class ObjectBrushImpl;
- class ObjectBrush
- {
- public:
- ObjectBrush();
- ObjectBrush(const CL_Sprite& sprite_,
- const MetaData& data_);
- CL_Sprite get_sprite();
- MetaData get_data();
- ObjMapSpriteObject to_sprite_object(const CL_Pointf& pos);
- private:
- std::shared_ptr<ObjectBrushImpl> impl;
- };
- #endif
- /* EOF */
|