object_brush.hpp 1.2 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_OBJECT_BRUSH_HPP
  17. #define HEADER_FLEXLAY_OBJECT_BRUSH_HPP
  18. #include "objmap_sprite_object.hpp"
  19. class MetaData;
  20. class ObjectBrushImpl;
  21. class ObjectBrush
  22. {
  23. public:
  24. ObjectBrush();
  25. ObjectBrush(const CL_Sprite& sprite_,
  26. const MetaData& data_);
  27. CL_Sprite get_sprite();
  28. MetaData get_data();
  29. ObjMapSpriteObject to_sprite_object(const CL_Pointf& pos);
  30. private:
  31. std::shared_ptr<ObjectBrushImpl> impl;
  32. };
  33. #endif
  34. /* EOF */