12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_OBJECT_ADD_COMMAND_HPP
- #define HEADER_FLEXLAY_OBJECT_ADD_COMMAND_HPP
- #include "command.hpp"
- class ObjMapObject;
- class ObjectAddCommandImpl;
- class ObjectLayer;
- /** ObjectAddCommand adds on object to an ObjectLayer, the user needs
- to supply an Object together with the \a ObjectLayer to which it
- should be added. FIXME: position should be part of the command,
- not the object */
- class ObjectAddCommand
- {
- public:
- ObjectAddCommand(const ObjectLayer& layer);
- virtual ~ObjectAddCommand();
- void add_object(const ObjMapObject& obj);
- //int get_handle() const;
- Command to_command();
- private:
- std::shared_ptr<ObjectAddCommandImpl> impl;
- };
- #endif
- /* EOF */
|