object_add_command.hpp 1.4 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_OBJECT_ADD_COMMAND_HPP
  17. #define HEADER_FLEXLAY_OBJECT_ADD_COMMAND_HPP
  18. #include "command.hpp"
  19. class ObjMapObject;
  20. class ObjectAddCommandImpl;
  21. class ObjectLayer;
  22. /** ObjectAddCommand adds on object to an ObjectLayer, the user needs
  23. to supply an Object together with the \a ObjectLayer to which it
  24. should be added. FIXME: position should be part of the command,
  25. not the object */
  26. class ObjectAddCommand
  27. {
  28. public:
  29. ObjectAddCommand(const ObjectLayer& layer);
  30. virtual ~ObjectAddCommand();
  31. void add_object(const ObjMapObject& obj);
  32. //int get_handle() const;
  33. Command to_command();
  34. private:
  35. std::shared_ptr<ObjectAddCommandImpl> impl;
  36. };
  37. #endif
  38. /* EOF */