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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_ICON_HPP
- #define HEADER_FLEXLAY_ICON_HPP
- #include <ClanLib/GUI/component.h>
- #include <ClanLib/Display/sprite.h>
- #include <memory>
- class IconImpl;
- class Icon : public CL_Component
- {
- protected:
- virtual ~Icon() {}
- public:
- Icon(const CL_Rect& rect, const CL_Sprite& sprite, const std::string& tooltip, CL_Component* parent);
- void disable();
- void enable();
- void set_up();
- void set_down();
- CL_Signal_v0& sig_clicked();
- private:
- Icon (const Icon&);
- Icon& operator= (const Icon&);
- std::shared_ptr<IconImpl> impl;
- };
- #endif
- /* EOF */
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