icon.hpp 1.3 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_ICON_HPP
  17. #define HEADER_FLEXLAY_ICON_HPP
  18. #include <ClanLib/GUI/component.h>
  19. #include <ClanLib/Display/sprite.h>
  20. #include <memory>
  21. class IconImpl;
  22. class Icon : public CL_Component
  23. {
  24. protected:
  25. virtual ~Icon() {}
  26. public:
  27. Icon(const CL_Rect& rect, const CL_Sprite& sprite, const std::string& tooltip, CL_Component* parent);
  28. void disable();
  29. void enable();
  30. void set_up();
  31. void set_down();
  32. CL_Signal_v0& sig_clicked();
  33. private:
  34. Icon (const Icon&);
  35. Icon& operator= (const Icon&);
  36. std::shared_ptr<IconImpl> impl;
  37. };
  38. #endif
  39. /* EOF */