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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_EDITOR_MAP_COMPONENT_HPP
- #define HEADER_FLEXLAY_EDITOR_MAP_COMPONENT_HPP
- #include <ClanLib/GUI/component.h>
- #include "../workspace.hpp"
- class Scrollbar;
- class EditorMapComponentImpl;
- /** Object which represents a level, quirled together with the GUI
- stuff */
- class EditorMapComponent : public CL_Component
- {
- private:
- static EditorMapComponent* current_;
- protected:
- virtual ~EditorMapComponent();
- public:
- static EditorMapComponent* current() { return current_; }
- EditorMapComponent(const CL_Rect& rect, CL_Component* parent);
- Workspace get_workspace() const;
- void set_workspace(Workspace m);
- void set_zoom(float z);
- void zoom_to(CL_Rectf rect);
- void zoom_out(CL_Point pos);
- void zoom_in (CL_Point pos);
- void move_to(int x, int y);
- void move_to_x(float x);
- void move_to_y(float y);
- CL_Signal_v2<int, int>& sig_on_key(const std::string& str);
- CL_Pointf screen2world(const CL_Point& pos);
- CL_Rectf get_clip_rect();
- GraphicContextState& get_gc_state();
- private:
- std::shared_ptr<EditorMapComponentImpl> impl;
- };
- #endif
- /* EOF */
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