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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_COMMAND_HPP
- #define HEADER_FLEXLAY_COMMAND_HPP
- #include <memory>
- #include "command_impl.hpp"
- /** Command is an abstract base class for all data manipulating
- operations on EditorLayer or even EditorMap metedata. Each Command
- that manipulates data must provide a way to undo and redo the
- operations. */
- class Command
- {
- private:
- public:
- Command();
- Command(const std::shared_ptr<CommandImpl>& impl_);
- /** Execute the command */
- void execute();
- /** Execute the command a second time after the command got
- undo'ed */
- void redo();
- /** Undo the effects caused by execute() */
- void undo();
- std::string serialize();
- private:
- std::shared_ptr<CommandImpl> impl;
- };
- #endif
- /* EOF */
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