command.hpp 1.5 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_COMMAND_HPP
  17. #define HEADER_FLEXLAY_COMMAND_HPP
  18. #include <memory>
  19. #include "command_impl.hpp"
  20. /** Command is an abstract base class for all data manipulating
  21. operations on EditorLayer or even EditorMap metedata. Each Command
  22. that manipulates data must provide a way to undo and redo the
  23. operations. */
  24. class Command
  25. {
  26. private:
  27. public:
  28. Command();
  29. Command(const std::shared_ptr<CommandImpl>& impl_);
  30. /** Execute the command */
  31. void execute();
  32. /** Execute the command a second time after the command got
  33. undo'ed */
  34. void redo();
  35. /** Undo the effects caused by execute() */
  36. void undo();
  37. std::string serialize();
  38. private:
  39. std::shared_ptr<CommandImpl> impl;
  40. };
  41. #endif
  42. /* EOF */