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- // Flexlay - A Generic 2D Game Editor
- // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- #ifndef HEADER_FLEXLAY_MATH_HPP
- #define HEADER_FLEXLAY_MATH_HPP
- namespace Math {
- template<class T>
- T min (const T& a, const T& b)
- {
- if (a < b)
- return a;
- else
- return b;
- }
- template<class T>
- T max (const T& a, const T& b)
- {
- if (a > b)
- return a;
- else
- return b;
- }
- template<class T>
- T mid (const T& a, const T& b, const T& c)
- {
- return max<T>((a), min<T>((b), (c)));
- }
- } // namespace Math
- #endif
- /* EOF */
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