math.hpp 1.2 KB

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  1. // Flexlay - A Generic 2D Game Editor
  2. // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_FLEXLAY_MATH_HPP
  17. #define HEADER_FLEXLAY_MATH_HPP
  18. namespace Math {
  19. template<class T>
  20. T min (const T& a, const T& b)
  21. {
  22. if (a < b)
  23. return a;
  24. else
  25. return b;
  26. }
  27. template<class T>
  28. T max (const T& a, const T& b)
  29. {
  30. if (a > b)
  31. return a;
  32. else
  33. return b;
  34. }
  35. template<class T>
  36. T mid (const T& a, const T& b, const T& c)
  37. {
  38. return max<T>((a), min<T>((b), (c)));
  39. }
  40. } // namespace Math
  41. #endif
  42. /* EOF */