Commit History

Author SHA1 Message Date
  Max Teufel 2eeb439baa levels: Use *.music files where appropriate to ensure correct looping 8 years ago
  Ingo Ruhnke e76bbe89cf Revert "Replace data directory with a reference to the data submodule" 9 years ago
  Tobias Markus 2f0807408a Replace data directory with a reference to the data submodule 9 years ago
  LMH f6b4b4ca3a Renamed walkingflame to livefire including sleeping and dormant versions 11 years ago
  LMH 3df2ad42de Consolidated code for walkingflame and swalking flame, added new dormant state 11 years ago
  LMH a9c3553f0c New BadGuys (code only): 'walkingflame', 'swalkingflame' similar to spiky, sspiky but vulnerable to ice and glow 11 years ago
  LMH 79fe921693 Powerups placed outside of bonus blocks glow if default sprites are used 11 years ago
  LMH 3c645bd59c Strawboxes glow when burning in the dark 11 years ago
  LMH 9a61f6b3b0 Invincibility sparkles glow in the dark 11 years ago
  LMH f4bdaa8249 Enhanced Willowisp glow, added Kugelblitz glow 11 years ago
  LMH 709947be83 New BadGuys: 'iceflame' flame with fire vulnerability, 'ghostflame' flame without vulnerabilities 11 years ago
  LMH c2e373c99c Powerups glow in the dark 13 years ago