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  18. <aside class="screenshots">
  19. <h3>Screenshots</h3>
  20. <a href="images/0_3_5_7.png"><img class="screenshot" alt="images/0_3_5_7.png" src="images/small/7.png" width="200" height="150"></a><a href="images/0_3_5_8.png"><img class="screenshot" alt="images/0_3_5_8.png" src="images/small/8.png" width="200" height="150"></a><a href="images/0_3_5_11.png"><img class="screenshot" alt="images/0_3_5_11.png" src="images/small/11.png" width="200" height="150"></a>
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  23. <article id="pagebody">
  24. <h2>Welcome</h2>
  25. <p>
  26. SuperTux is a free classic 2D jump'n run sidescroller game in a style
  27. similar to the original Super Mario games covered under
  28. the <a href="http://www.gnu.org/copyleft/gpl.html">GNU GPL</a>.
  29. </p>
  30. <!-- arguably this should be split into one file per news entry -->
  31. <hr><section class="news"><div class="datestamp"><p>June 24 2016</p></div><p>After almost a year of hard work by Hume2, and contributions by Tobbi and
  32. Karkus, on a new in-game level editor, we're pleased to announce our
  33. decision of merging the development branch into our master branch!</p><p>As this is a large change to the code base, and we intend the editor to
  34. be the major new feature in SuperTux v0.5.0, this will need some serious
  35. testing. For this reason, we're asking you, the community, to help find
  36. bugs and also provide us with feedback and suggestions for changes that
  37. could be integrated before the 0.5.0 release. Please report bugs here:
  38. <a href="https://github.com/SuperTux/supertux/issues/new">on GitHub</a>
  39. and follow the bug <a href="https://github.com/SuperTux/supertux/blob/master/CONTRIBUTING.md#bug-reports">reporting guidelines</a>.</p><p>We would like to avoid publishing a release with a large number of
  40. issues, as occurred with the 0.4.0 release. We apologize for those
  41. problems.</p><p>In order for the testing phase to be effective, we need as many people as
  42. possible to help test the current development state. This is the reason
  43. we provide nightly builds for many major Linux distributions, Windows,
  44. and OS X. They can be found
  45. <a href="https://download.supertuxproject.org/download/">here</a>.</p><p>Another important consequence of this change is that there are many new,
  46. untranslated strings. The translation resources have been updated on
  47. Transifex and are waiting to be translated. We need to highlight that
  48. there have been changes made in the translation process to ensure the
  49. quality of translations. These decisions are summarized in
  50. <a href="https://github.com/SuperTux/supertux/issues/351#issuecomment-228104965">a comment on issue #351</a>.
  51. If you want to see your language included in SuperTux 0.5.0, please make
  52. sure the translations meet the new requirements listed there. In
  53. addition, we're aware of problems with some translations due to
  54. unsupported characters, broken font direction setup or missing character
  55. shaping. This issue is being worked on and will be addressed in the 0.6.0
  56. release. For information, see
  57. <a href="https://github.com/SuperTux/supertux/issues/130">issue #130</a>.</p><p>To ensure the translations are included in 0.5.0, you should start to
  58. work on the as soon as possible. Strings will be frozen 2 weeks before
  59. the release date (we will send out an announcement to translators when
  60. that occurs), so please raise concerns with strings before that deadline.
  61. In these 2 weeks, only minor localization updates should happen.</p></section>
  62. <hr><section class="news"><div class="datestamp"><p>December 20 2015</p></div><p>
  63. After more than a decade of slow, but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on 2005-07-09), 0.4.0.
  64. Compared to 0.1.3, this release features:
  65. <br>
  66. <ul>
  67. <li>a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...</li>
  68. <li>support for translations</li>
  69. <li>in-game manager for downloadable add-ons and translations</li>
  70. <li>Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island</li>
  71. <li>a final boss in Icy Island</li>
  72. <li>new and improved soundtracks and sound effects</li>
  73. <li>new badguys, bonuses and power-ups (air-, earth- and ice-flower)</li>
  74. <li>a halloween tilemap</li>
  75. <li>new graphic effects (glowing objects, particles, ...)</li>
  76. <li>levels and worldmaps are scriptable using squirrel</li>
  77. <li>much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs</li>
  78. <li>improved statistics</li>
  79. <li>many invisible changes, like unit tests, efficiency improvements and more bugfixes</li>
  80. <li>much more...</li>
  81. </ul>
  82. <br>
  83. And of course we updated the official levels to make use of all the new features.
  84. Compared to the latest beta, 0.3.5a, this release features:
  85. <br>
  86. <ul>
  87. <li>updated translations</li>
  88. <li>reworked add-on manager to support downloadable and updatable localization packs</li>
  89. <li>many bugfixes</li>
  90. <li>added iced-graphics to some more badguys</li>
  91. <li>melting animation for some badguys</li>
  92. <li>updated more levels (fix playability, ...)</li>
  93. <li>updated build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds</li>
  94. <li>more levels in Incubator Island</li>
  95. <li>support for horizontal and vertical gradients that span the length / height of a sector. Add <kbd>(direction "horizontal_sector / vertical_sector")</kbd> to your gradient.</li>
  96. <li>much more...</li>
  97. </ul>
  98. <br>
  99. A big thanks also to our translators who worked very hard, even providing translations for strings changed after the announced
  100. string freeze. We'll try to not let that happen for the next release.
  101. Note: Please remember that language packs are now managed via the add-on manager. This means that you need
  102. to install language packs if you previously used a localized interface. Moreover, you may want to regularly reinstall the language pack from the add-on manager to keep the localization up-to-date (an update system is planned for the 0.5.0 release: #270).
  103. Merry Christmas everyone, and happy playing!
  104. </p></section>
  105. <hr><section class="news"><div class="datestamp"><p>December 3 2015</p></div><p>
  106. If you want to stay up-to-date with what's going on with SuperTux,
  107. you can do so by following us on Twitter.
  108. </p><p>
  109. Stay tuned for further updates, especially regarding the upcoming
  110. stable release of SuperTux later this year.
  111. </p><a href="https://twitter.com/supertux_team">Follow us on Twitter here.</a></section>
  112. <hr><section class="news"><div class="datestamp"><p>May 21 2015</p></div><p>
  113. We (The SuperTux Development Team) have put our heads together,
  114. and we are going to try to officially release Milestone 2 sometime
  115. in December. We currently are planning on that month, so right now
  116. is a crucial time to have people bug testing. If you would like to
  117. help with bug testing you can find the latest downloads in the
  118. <a href="download.html">Download</a> section. As always, if you
  119. come across a bug ( or what might be one, feel free to report it
  120. in our <a href="https://github.com/SuperTux/supertux/issues">Bug Tracker.</a>
  121. If you would like to help us get this release out you can find more
  122. information on our <a href="contact.html">contact section.</a>
  123. </p></section>
  124. <hr><section class="news"><div class="datestamp"><p>May 20 2015</p></div><p>
  125. Whewph, what alot of changes, but here you go. We spent the last
  126. few days re-doing the website and updating its info.
  127. </p><p>
  128. The latest release (0.3.5a) Brought the following improvements over earlier versions:
  129. </p><ul>
  130. <li>move to SDL2 for graphics rendering</li>
  131. <li>glow effects</li>
  132. <li>new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock</li>
  133. <li>new bonuses: coinrain, coinexplode</li>
  134. <li>statistics improved</li>
  135. <li>icy island levels tweaked</li>
  136. <li>new sounds</li>
  137. <li>massive improvements to localization</li>
  138. <li>efficiency tweaks</li>
  139. <li>menus reworked</li>
  140. <li>addon manager improved</li>
  141. <li>new tilemap: halloween</li>
  142. <li>new powerups: air- and earth-flower</li>
  143. <li>support for horizontal gradients in levels (add
  144. (direction "vertical|horizontal") to your level)</li>
  145. <li>A 64 bit Windows installer</li>
  146. </ul><p>
  147. Here is a link to <a href="https://www.youtube.com/playlist?list=PLhVp_BLj959LBm30GjVOQMyGQFOG-yKzm">video footage</a> of SuperTux 0.3.5a courtesy of o11c.
  148. </p></section>
  149. <hr><section class="news"><div class="datestamp"><p>May 2015</p></div><p>
  150. Yay! 3 weeks after our 0.3.5 release we bring you release 0.3.5a,
  151. which fixes a ton of bugs and we added a <em>64 bit Windows installer</em>!!
  152. As always, if you run into bugs, or would like to join us in
  153. developing this game, you can find us on <a href="https://github.com/SuperTux/supertux">Github</a>.
  154. </p></section>
  155. <hr><section class="news"><div class="datestamp"><p>April 2015</p></div><p>
  156. <em>We are excited to bring to you 0.3.5 beta 1 git snapshot!</em>
  157. We put a ton of changes and improvements into this release.
  158. Head over to the <a href="download.html">Downloads Section</a> to try it out!!
  159. </p></section>
  160. <hr><section class="news"><div class="datestamp"><p>2003</p></div><p>
  161. The <em>Milestone 1</em> release of SuperTux features:
  162. </p><ul>
  163. <li>9 enemies</li>
  164. <li>26 playable levels</li>
  165. <li>Software and OpenGL rendering modes</li>
  166. <li>configurable joystick and keyboard input</li>
  167. <li>new music</li>
  168. <li>completely redone graphics</li>
  169. </ul><p>
  170. Together with a little story, we hope to provide a good
  171. gaming experience with this first Milestone release.
  172. </p><p>
  173. SuperTux is available for Windows, Linux, MacOSX as well as
  174. numerous other more exotic systems.
  175. </p></section>
  176. </article>
  177. </div><div id="footer">
  178. <p>Copyright © 2003-2016 The SuperTux Team<br>
  179. This page is licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a></p>
  180. </div></div></body></html>