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- <h3>Screenshots</h3>
- <a href="images/0_3_5_7.png"><img class="screenshot" alt="images/0_3_5_7.png" src="images/small/7.png" width="200" height="150"></a><a href="images/0_3_5_8.png"><img class="screenshot" alt="images/0_3_5_8.png" src="images/small/8.png" width="200" height="150"></a><a href="images/0_3_5_11.png"><img class="screenshot" alt="images/0_3_5_11.png" src="images/small/11.png" width="200" height="150"></a>
- <a href="screenshots.html">More Screenshots</a>
- </aside>
- <article id="pagebody">
- <h2>Welcome</h2>
- <p>
- SuperTux is a free classic 2D jump'n run sidescroller game in a style
- similar to the original Super Mario games covered under
- the <a href="http://www.gnu.org/copyleft/gpl.html">GNU GPL</a>.
- </p>
-
- <!-- arguably this should be split into one file per news entry -->
- <hr><section class="news"><div class="datestamp"><p>June 24 2016</p></div><p>After almost a year of hard work by Hume2, and contributions by Tobbi and
- Karkus, on a new in-game level editor, we're pleased to announce our
- decision of merging the development branch into our master branch!</p><p>As this is a large change to the code base, and we intend the editor to
- be the major new feature in SuperTux v0.5.0, this will need some serious
- testing. For this reason, we're asking you, the community, to help find
- bugs and also provide us with feedback and suggestions for changes that
- could be integrated before the 0.5.0 release. Please report bugs here:
- <a href="https://github.com/SuperTux/supertux/issues/new">on GitHub</a>
- and follow the bug <a href="https://github.com/SuperTux/supertux/blob/master/CONTRIBUTING.md#bug-reports">reporting guidelines</a>.</p><p>We would like to avoid publishing a release with a large number of
- issues, as occurred with the 0.4.0 release. We apologize for those
- problems.</p><p>In order for the testing phase to be effective, we need as many people as
- possible to help test the current development state. This is the reason
- we provide nightly builds for many major Linux distributions, Windows,
- and OS X. They can be found
- <a href="https://download.supertuxproject.org/download/">here</a>.</p><p>Another important consequence of this change is that there are many new,
- untranslated strings. The translation resources have been updated on
- Transifex and are waiting to be translated. We need to highlight that
- there have been changes made in the translation process to ensure the
- quality of translations. These decisions are summarized in
- <a href="https://github.com/SuperTux/supertux/issues/351#issuecomment-228104965">a comment on issue #351</a>.
- If you want to see your language included in SuperTux 0.5.0, please make
- sure the translations meet the new requirements listed there. In
- addition, we're aware of problems with some translations due to
- unsupported characters, broken font direction setup or missing character
- shaping. This issue is being worked on and will be addressed in the 0.6.0
- release. For information, see
- <a href="https://github.com/SuperTux/supertux/issues/130">issue #130</a>.</p><p>To ensure the translations are included in 0.5.0, you should start to
- work on the as soon as possible. Strings will be frozen 2 weeks before
- the release date (we will send out an announcement to translators when
- that occurs), so please raise concerns with strings before that deadline.
- In these 2 weeks, only minor localization updates should happen.</p></section>
- <hr><section class="news"><div class="datestamp"><p>December 20 2015</p></div><p>
- After more than a decade of slow, but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on 2005-07-09), 0.4.0.
- Compared to 0.1.3, this release features:
- <br>
- <ul>
- <li>a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2, ...</li>
- <li>support for translations</li>
- <li>in-game manager for downloadable add-ons and translations</li>
- <li>Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island</li>
- <li>a final boss in Icy Island</li>
- <li>new and improved soundtracks and sound effects</li>
- <li>new badguys, bonuses and power-ups (air-, earth- and ice-flower)</li>
- <li>a halloween tilemap</li>
- <li>new graphic effects (glowing objects, particles, ...)</li>
- <li>levels and worldmaps are scriptable using squirrel</li>
- <li>much more game objects: trampolines, switches, portable stones, wind, moving platforms, ... - most of them have scripting APIs</li>
- <li>improved statistics</li>
- <li>many invisible changes, like unit tests, efficiency improvements and more bugfixes</li>
- <li>much more...</li>
- </ul>
- <br>
- And of course we updated the official levels to make use of all the new features.
- Compared to the latest beta, 0.3.5a, this release features:
- <br>
- <ul>
- <li>updated translations</li>
- <li>reworked add-on manager to support downloadable and updatable localization packs</li>
- <li>many bugfixes</li>
- <li>added iced-graphics to some more badguys</li>
- <li>melting animation for some badguys</li>
- <li>updated more levels (fix playability, ...)</li>
- <li>updated build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds</li>
- <li>more levels in Incubator Island</li>
- <li>support for horizontal and vertical gradients that span the length / height of a sector. Add <kbd>(direction "horizontal_sector / vertical_sector")</kbd> to your gradient.</li>
- <li>much more...</li>
- </ul>
- <br>
- A big thanks also to our translators who worked very hard, even providing translations for strings changed after the announced
- string freeze. We'll try to not let that happen for the next release.
- Note: Please remember that language packs are now managed via the add-on manager. This means that you need
- to install language packs if you previously used a localized interface. Moreover, you may want to regularly reinstall the language pack from the add-on manager to keep the localization up-to-date (an update system is planned for the 0.5.0 release: #270).
- Merry Christmas everyone, and happy playing!
- </p></section>
- <hr><section class="news"><div class="datestamp"><p>December 3 2015</p></div><p>
- If you want to stay up-to-date with what's going on with SuperTux,
- you can do so by following us on Twitter.
- </p><p>
- Stay tuned for further updates, especially regarding the upcoming
- stable release of SuperTux later this year.
- </p><a href="https://twitter.com/supertux_team">Follow us on Twitter here.</a></section>
- <hr><section class="news"><div class="datestamp"><p>May 21 2015</p></div><p>
- We (The SuperTux Development Team) have put our heads together,
- and we are going to try to officially release Milestone 2 sometime
- in December. We currently are planning on that month, so right now
- is a crucial time to have people bug testing. If you would like to
- help with bug testing you can find the latest downloads in the
- <a href="download.html">Download</a> section. As always, if you
- come across a bug ( or what might be one, feel free to report it
- in our <a href="https://github.com/SuperTux/supertux/issues">Bug Tracker.</a>
- If you would like to help us get this release out you can find more
- information on our <a href="contact.html">contact section.</a>
- </p></section>
- <hr><section class="news"><div class="datestamp"><p>May 20 2015</p></div><p>
- Whewph, what alot of changes, but here you go. We spent the last
- few days re-doing the website and updating its info.
- </p><p>
- The latest release (0.3.5a) Brought the following improvements over earlier versions:
- </p><ul>
- <li>move to SDL2 for graphics rendering</li>
- <li>glow effects</li>
- <li>new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock</li>
- <li>new bonuses: coinrain, coinexplode</li>
- <li>statistics improved</li>
- <li>icy island levels tweaked</li>
- <li>new sounds</li>
- <li>massive improvements to localization</li>
- <li>efficiency tweaks</li>
- <li>menus reworked</li>
- <li>addon manager improved</li>
- <li>new tilemap: halloween</li>
- <li>new powerups: air- and earth-flower</li>
- <li>support for horizontal gradients in levels (add
- (direction "vertical|horizontal") to your level)</li>
- <li>A 64 bit Windows installer</li>
- </ul><p>
- Here is a link to <a href="https://www.youtube.com/playlist?list=PLhVp_BLj959LBm30GjVOQMyGQFOG-yKzm">video footage</a> of SuperTux 0.3.5a courtesy of o11c.
- </p></section>
- <hr><section class="news"><div class="datestamp"><p>May 2015</p></div><p>
- Yay! 3 weeks after our 0.3.5 release we bring you release 0.3.5a,
- which fixes a ton of bugs and we added a <em>64 bit Windows installer</em>!!
- As always, if you run into bugs, or would like to join us in
- developing this game, you can find us on <a href="https://github.com/SuperTux/supertux">Github</a>.
- </p></section>
- <hr><section class="news"><div class="datestamp"><p>April 2015</p></div><p>
- <em>We are excited to bring to you 0.3.5 beta 1 git snapshot!</em>
- We put a ton of changes and improvements into this release.
- Head over to the <a href="download.html">Downloads Section</a> to try it out!!
- </p></section>
- <hr><section class="news"><div class="datestamp"><p>2003</p></div><p>
- The <em>Milestone 1</em> release of SuperTux features:
- </p><ul>
- <li>9 enemies</li>
- <li>26 playable levels</li>
- <li>Software and OpenGL rendering modes</li>
- <li>configurable joystick and keyboard input</li>
- <li>new music</li>
- <li>completely redone graphics</li>
- </ul><p>
- Together with a little story, we hope to provide a good
- gaming experience with this first Milestone release.
- </p><p>
- SuperTux is available for Windows, Linux, MacOSX as well as
- numerous other more exotic systems.
- </p></section>
-
- </article>
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- <p>Copyright © 2003-2016 The SuperTux Team<br>
- This page is licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a></p>
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