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- -- Orewood Reborn ABM Registry. I would like to thank desvox for making the orewood mod this one originated from.
- -- Functions to sprout papy from logs
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:lava_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:lavapapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:river_water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:riverpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:snowpapy"})
- end,
- })
- -- Functions to grow papy that has sprouted
- minetest.register_abm({
- nodenames = {"orewood:lavapapy"},
- neighbors = {"orewood:fluidwood"},
- interval = 50,
- chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name ~= "orewood:fluidwood"
- and name ~= "orewood:fluidwood" then
- return
- end
- if not minetest.find_node_near(pos, 3, {"group:lava"}) then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while node.name == "orewood:lavapapy" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:lavapapy"})
- return true
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:riverpapy"},
- neighbors = {"orewood:fluidwood"},
- interval = 50,
- chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name ~= "orewood:fluidwood"
- and name ~= "orewood:fluidwood" then
- return
- end
- if not minetest.find_node_near(pos, 3, {"group:water"}) then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while node.name == "orewood:riverpapy" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:riverpapy"})
- return true
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:snowpapy"},
- neighbors = {"orewood:fluidwood"},
- interval = 50,
- chance = 20,
- action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name ~= "orewood:fluidwood"
- and name ~= "orewood:fluidwood" then
- return
- end
- if not minetest.find_node_near(pos, 3, {"group:water"}) then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while node.name == "orewood:snowpapy" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:snowpapy"})
- return true
- end,
- })
- -- And now, I bid you good luck ;D
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:ironpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:coalpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:tinpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:copperpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:mesepapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:diamondpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:goldpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:obsidianpapy"})
- end,
- })
- minetest.register_abm({
- nodenames = {"orewood:fluidwood"},
- neighbors = {"default:water_source"},
- interval = 40,
- chance = 10,
- action = function(pos, node)
- local height = 0
- while node.name == "orewood:fluidwood" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- node = minetest.get_node(pos)
- end
- if height == 4
- or node.name ~= "air" then
- return
- end
- minetest.set_node(pos, {name="orewood:claypapy"})
- end,
- })
- -- And why not add other mods to the mix?
- -- Because this dev is a procrastinator, that's why.
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