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- #ifndef __SIMPLECHATGAME_H
- #define __SIMPLECHATGAME_H
- #include "datablock.h"
- #include "biglist.h"
- #include "chatclient.h"
- #include "message.h"
- #include "simplechatgameuser.h"
- class chatclient;
- class simplechatgame:public idisposable
- {
- public:
- simplechatgame();
- ~simplechatgame();
- biglist<simplechatgameuser *> users; // Users who are using this game.
- datablock *gameid; // Used for users to tell each other the game id to join the game.
- datablock *gamedata; // Common data for the game such as whose turn it is or where the game pieces are.
- biglist_item<simplechatgameuser *> *add_user(chatclient *client,datastring username); // Adds a user to users. Returns true if successful.
- bool add_client(chatclient *client,datastring username); // Adds a client. Returns true if the client was added.
- void send_message_to_clients(message *message,chatclient *me);
- biglist_item<simplechatgameuser *> *getuser(chatclient *client); // Search user by client.
- biglist_item<simplechatgameuser *> *getuser(datastring username); // Search user by username.
- int usercount(bool withclient); // Returns the number of users. If withclient is true then only count users that are connected.
- void send_user_list_to_clients(); // Sends the list of users to all the clients.
- simplechatgame *clone();
- };
- #endif
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