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- #ifndef __CHATCOMMAND_SIMPLEGAMESETDATA_H
- #define __CHATCOMMAND_SIMPLEGAMESETDATA_H
- #include "chatcommand.h"
- #include "message.h"
- #include "chatclient.h"
- // simplegamesetdata(messageid,gameid,offset,newgamedata)
- // Sets the gamedata in a game. Sends a simplegamedata message or an error. Offset is where to save newgamedata within gamedata. Use -1 to replace.
- class chatcommand_simplegamesetdata:chatcommand
- {
- public:
- static bool processmessage(char first_letter,message *received_message,chatclient *client);
- };
- #endif
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