123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- #include "chatcommand_simplegamechat.h"
- #include "websocket.h"
- #include "datastring.h"
- #include "parameters.h"
- #include "message.h"
- #include "Debug.h"
- #include <inttypes.h>
- #include "simplechatgame.h"
- // simplegamechat(messageid,gameid,username,message)
- // Sends a chat message to usename in a simple game. Sends a simplegamechat message to the user and a success message or an error message to the caller.
- bool chatcommand_simplegamechat::processmessage(char first_letter,message *received_message,chatclient *client)
- {
- if ((first_letter != 's')
- || (received_message->actual_message.substr(0,15)!="simplegamechat(")) {
- return false;
- }
-
- Debug debug(__FILE__,__func__,__LINE__);
- message *new_message;
- datastring method_parameters;
- parameters parameters_parsed;
- bool parameter_success = true;
- int64_t messageid;
- datastring gameid;
- datastring usernameto;
- datastring chatmessage;
- simplechatgame *game;
- datastring error_message;
- datastring *usernamefrom;
- chatclient *chatclientto;
- biglist_item<simplechatgameuser *> *usersearchfrom;
- biglist_item<simplechatgameuser *> *usersearchto;
- biglist_item<simplechatgame *> *gamesearch;
-
- debug = __LINE__;
- method_parameters = received_message->actual_message.substr(15,received_message->actual_message.length-16);
- method_parameters.null_terminate(); // Used to comply with snprintf.
- parameters_parsed.long_parameter(method_parameters,parameter_success);
- parameters_parsed.string_parameter(method_parameters,parameter_success);
- parameters_parsed.string_parameter(method_parameters,parameter_success);
- parameters_parsed.string_parameter(method_parameters,parameter_success);
-
- debug = __LINE__;
- if (parameter_success) {
- // Give the parameters nice names.
- debug = __LINE__;
- messageid = parameters_parsed.long_parameters[0];
- gameid = parameters_parsed.string_parameters[1];
- usernameto = parameters_parsed.string_parameters[2];
- chatmessage = parameters_parsed.string_parameters[3];
-
- debug = __LINE__;
- // Look to see if this gameid is already used.
- gamesearch = the_websocket->find_simple_game(gameid);
- if (gamesearch == nullptr) {
- error_message = "That gameid was not found.";
- error(client,error_message,messageid);
- return true;
- }
- game = gamesearch->item;
- debug = __LINE__;
- // Look for this user in this game.
- usersearchfrom = game->getuser(client);
- if (usersearchfrom == nullptr) {
- error_message = "You're not in that game.";
- error(client,error_message,messageid);
- return true;
- }
- usernamefrom = usersearchfrom->item->username;
- // Look for usernameto if it's specified.
- if (usernameto.length == 0) {
- // They didn't specify a usernameto, so send the message to all the users in the game.
- new_message = simplegamechat(messageid,gameid,*usernamefrom,chatmessage);
- game->send_message_to_clients(new_message,nullptr);
- idisposable::dereference((idisposable**)&new_message);
- } else {
- usersearchto = game->getuser(usernameto);
- if (usersearchto == nullptr) {
- error_message = "That user is not in that game.";
- error(client,error_message,messageid);
- return true;
- }
- // Try to send a message to that user.
- chatclientto = usersearchto->item->client;
- if (chatclientto == nullptr) {
- error_message = "That user is currently disconnected.";
- error(client,error_message,messageid);
- } else {
- new_message = simplegamechat(messageid,gameid,*usernamefrom,chatmessage);
- client->add_message(new_message);
- client->callback_on_writable();
- chatclientto->add_message(new_message);
- chatclientto->callback_on_writable();
- idisposable::dereference((idisposable**)&new_message);
- }
- }
-
- } else {
- debug = __LINE__;
- parameters_not_correct(client,received_message);
- }
- debug = __LINE__;
- return true;
- }
|