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- #ifndef __CHATCOMMAND_SIMPLEGAMEUSERSETDATA_H
- #define __CHATCOMMAND_SIMPLEGAMEUSERSETDATA_H
- #include "chatcommand.h"
- #include "message.h"
- #include "chatclient.h"
- // simplegameusersetdata(messageid,gameid,userdata)
- // Sets the data for a user in a game. Returns a success message or an error message.
- class chatcommand_simplegameusersetdata:chatcommand
- {
- public:
- static bool processmessage(char first_letter,message *received_message,chatclient *client);
- };
- #endif
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