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- #include "chatcommand_simplegamesetdata.h"
- #include "websocket.h"
- #include "datastring.h"
- #include "parameters.h"
- #include "stringbuilder.h"
- #include "message.h"
- #include "Debug.h"
- #include <inttypes.h>
- #include "simplechatgame.h"
- // simplegamesetdata(messageid,gameid,offset,newgamedata)
- // Sets the gamedata in a game. Sends a simplegamedata message or an error. Offset is where to save newgamedata within gamedata. Use -1 to replace.
- bool chatcommand_simplegamesetdata::processmessage(char first_letter,message *received_message,chatclient *client)
- {
- if ((first_letter != 's')
- || (received_message->actual_message.substr(0,18)!="simplegamesetdata(")) {
- return false;
- }
-
- Debug debug(__FILE__,__func__,__LINE__);
- message *new_message;
- datastring method_parameters;
- parameters parameters_parsed;
- bool parameter_success = true;
- int64_t messageid;
- datastring gameid;
- int64_t offset;
- datastring newgamedata;
- simplechatgame *game;
- biglist_item<simplechatgame *> *gamesearch;
- datastring error_message;
- datastring *username;
- biglist_item<simplechatgameuser *> *usersearch;
- datastring currentgamedata;
-
- debug = __LINE__;
- method_parameters = received_message->actual_message.substr(18,received_message->actual_message.length-19);
- method_parameters.null_terminate(); // Used to comply with snprintf.
- parameters_parsed.long_parameter(method_parameters,parameter_success);
- parameters_parsed.string_parameter(method_parameters,parameter_success);
- parameters_parsed.long_parameter(method_parameters,parameter_success);
- parameters_parsed.string_parameter(method_parameters,parameter_success);
-
- debug = __LINE__;
- if (parameter_success) {
- // Give the parameters nice names.
- debug = __LINE__;
- messageid = parameters_parsed.long_parameters[0];
- gameid = parameters_parsed.string_parameters[1];
- offset = parameters_parsed.long_parameters[2];
- newgamedata = parameters_parsed.string_parameters[3];
-
- debug = __LINE__;
- // Look to see if this gameid is already used.
- gamesearch = the_websocket->find_simple_game(gameid);
- if (gamesearch == nullptr) {
- error_message = "That gameid was not found.";
- error(client,error_message,messageid);
- return true;
- }
- game = gamesearch->item;
- // Look for this client in this game.
- usersearch = game->getuser(client);
- if (usersearch == nullptr) {
- error_message = "You're not in that game.";
- error(client,error_message,messageid);
- return true;
- }
- username = usersearch->item->username;
- // Set the gamedata. If offset < 0 then replace game data. If offset >= 0 and newgamedata.length > 0 then set part of gamedata based on offset.
- debug = __LINE__;
- if (offset < 0) {
- if (newgamedata.length > 0) {
- if (game->gamedata == nullptr) {
- game->gamedata = new datablock(newgamedata);
- } else {
- *(game->gamedata) = newgamedata;
- }
- } else {
- idisposable::dereference((idisposable**)&(game->gamedata));
- }
- } else {
- if (newgamedata.length > 0) {
- if (game->gamedata == nullptr) {
- game->gamedata = new datablock(newgamedata);
- } else {
- game->gamedata->alter(newgamedata,offset);
- }
- }
- }
- debug = __LINE__;
- currentgamedata.clear();
- if (game->gamedata != nullptr) {
- currentgamedata = *(game->gamedata);
- }
- // Send a message to all the clients that the gamedata has changed and who changed it.
- new_message = simplegamedata(messageid,gameid,*username,currentgamedata);
- game->send_message_to_clients(new_message,nullptr);
- idisposable::dereference((idisposable**)&new_message);
- } else {
- debug = __LINE__;
- parameters_not_correct(client,received_message);
- }
- debug = __LINE__;
- return true;
- }
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