sndinfo.txt 52 KB

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  1. //////////
  2. //MENUES//
  3. //////////
  4. menu/activate menuopen // Activate a new menu
  5. menu/backup menucls // Backup to previous menu
  6. menu/change menuslid // Select new value for option
  7. menu/choose menupick // Choose a menu item
  8. menu/clear menucls // Close top menu
  9. menu/cursor menumove // Move cursor up/down
  10. menu/dismiss menupick // Dismiss a prompt message
  11. menu/invalid menuslid // Menu not available
  12. menu/prompt menuopen // Activate a prompt "menu"
  13. $pitchshift menu/activate 0
  14. $pitchshift menu/backup 0
  15. $pitchshift menu/change 0
  16. $pitchshift menu/choose 0
  17. $pitchshift menu/clear 0
  18. $pitchshift menu/cursor 0
  19. $pitchshift menu/dismiss 0
  20. $pitchshift menu/invalid 0
  21. $pitchshift menu/prompt 0
  22. ///////////
  23. //WEAPONS//
  24. ///////////
  25. //Astrostein
  26. astrochaingun/fire dslasgun
  27. astrohitflesh astrohf
  28. astrolauncher/bounce dslasgn3
  29. astrolauncher/explode dslsfirx
  30. astrolauncher/fire dslsfir
  31. astroplasmaexplode dsasexpl
  32. astroricochet astroric
  33. astroricochet dsasrico
  34. astroshotgun/fire dslasgn2
  35. astrostein/explosion ASTEXP02
  36. $random astrostein/hitler_act {astrostein/hitler_act1 astrostein/hitler_act2 astrostein/hitler_act3}
  37. astrostein/hitler_act1 ashtac01
  38. astrostein/hitler_act2 ashtac02
  39. astrostein/hitler_act3 ashtac03
  40. $rolloff astrostein/hitler_act 1280 1600
  41. astrostein/hitler_dth null
  42. astrostein/hitler_pai null
  43. astrostein/hitler_see null
  44. astrowhiz astrowz
  45. pickup/armorshard AMRSHRD
  46. weapons/rezfull dsrezful
  47. weapons/rezhit dsrezhit
  48. weapons/rezidle dsrezidl
  49. $pitchshift weapons/rezidle 0 //mxd
  50. weapons/rezup dsrezup
  51. //Commander Keen
  52. ckeen/blowgun ckblowg
  53. ckeen/flag ckflag
  54. ckeen/gem ckgem
  55. ckeen/gemuse ckugem
  56. ckeen/gun ckgun
  57. ckeen/hit ckhit
  58. ckeen/kill ckkill
  59. ckeen/klick ckklick
  60. ckeen/life cklife
  61. ckeen/madmushroombounce ckmadmus
  62. ckeen/pickup ckpickup
  63. ckeen/raindrop ckraindr
  64. ckeen/shoot ckshoot
  65. ckeen/shothit ckshoth
  66. ckeen/slugpoo ckslugpo
  67. ckeen/starting ckbegin
  68. ckeen/walk ckwalk
  69. //Shell Casings
  70. $random bulletcasing/bounce {bcase1 bcase2 bcase3 bcase4}
  71. $rolloff bulletcasing/bounce 64 512
  72. bcase1 bcase1
  73. bcase2 bcase2
  74. bcase3 bcase3
  75. bcase4 bcase4
  76. $random shellcasing/bounce {scasesb1 scasesb2}
  77. $rolloff shellcasing/bounce 64 512
  78. $random shellcasing/stop {scases1 scases2 scases3}
  79. scases1 scases1
  80. scases2 scases2
  81. scases3 scases3
  82. scasesb1 scasesb1
  83. scasesb2 scasesb2
  84. //Weapon select sounds
  85. select/bazooka bazoosel
  86. select/heavywpn hwpnsel
  87. select/mg mgsel
  88. select/mp44 mp44sel
  89. select/pistol pstlsel
  90. select/rifle riflesel
  91. select/shotgun shotsel
  92. select/smg smgsel
  93. select/knife knifesel
  94. select/shovel shovlsel
  95. //Dryfire
  96. weapon/dryfire click
  97. //Kick
  98. kick/hit KICKHIT
  99. //Knife
  100. knife/swing KNSWNG
  101. knife/hit KNHITB
  102. knife/stone KNSTON
  103. $alias knife/select select/knife
  104. //Shovel
  105. $random shovel/impact {shovel/impact1 shovel/impact2}
  106. shovel/impact1 dsshvi1
  107. shovel/impact2 dsshvi2
  108. shovel/wall dsshvi3
  109. $alias shovel/select select/shovel
  110. $random shovel/miss {shovel/miss1 shovel/miss2 shovel/miss3}
  111. shovel/miss1 dsshvw1
  112. shovel/miss2 dsshvw2
  113. shovel/miss3 dsshvw3
  114. //Luger P-08
  115. luger/fire lugrfire
  116. luger/reload lugrload
  117. $alias luger/select select/pistol
  118. //Walther P-38
  119. walther/fire waltfir
  120. walther/reload loadp38
  121. $alias walther/select select/pistol
  122. //M1897 Trenchgun
  123. shotgun/fire SHOTFIRE
  124. shotgun/load SHOTLOAD
  125. shotgun/pump SHOTPUMP
  126. $alias shotgun/select select/shotgun
  127. //Browning Auto-5
  128. browning/fire ba5fire
  129. browning/load ba5load
  130. browning/cock ba5cock
  131. $alias browning/select select/shotgun
  132. //MP-40
  133. mp40/fire mp40fire
  134. mp40/reload loadmp40
  135. $alias mp40/select select/mp44
  136. //Sten Mk-II
  137. sten/fire STENFIRE
  138. sten/reload STENLOAD
  139. $alias sten/select select/smg
  140. //Gewehr 43
  141. g43/fire m1fire
  142. g43/reload loadg43
  143. $alias g43/select select/rifle
  144. //Karabiner 98k
  145. mauser/fire DSMAUS
  146. mauser/cock DSMCLACK
  147. mauser/open DSPOP
  148. mauser/insert DSINSERT
  149. mauser/shut DSCLACK
  150. mauser/scope KSCOPE1
  151. $alias mauser/select select/rifle
  152. //Pyrolight
  153. flamer/fire dsfthrow
  154. flamer/steam dssteam
  155. flamer/napalm THERMFIR
  156. flamer/reload THERMRLD
  157. $alias flamer/select select/heavywpn
  158. //Nebelwerfer
  159. nebelwerfer/fire dsnebsht
  160. nebelwerfer/xplode dsnebxpl
  161. $alias nebelwerfer/select select/heavywpn
  162. //Panzerschreck
  163. panzer/fire panzfire
  164. panzer/load panzload
  165. panzer/fly panzfly
  166. panzer/explode panzexpl
  167. $alias panzer/select select/bazooka
  168. $rolloff panzer/explode 1280 4096
  169. //UMG43
  170. chaingun/fire dscgun
  171. chaingun/start chaingo
  172. chaingun/loop chainlp
  173. chaingun/stop chainstp
  174. chaingun/get p_cgun
  175. $alias chaingun/select select/heavywpn
  176. $random grenade/throw { grenthr1 grenthr2 grenthr3 }
  177. $random grenade/bounce { grenbnc1 grenbnc2 grenbnc3 grenbnc4 }
  178. $random grenade/explode { grenexp1 grenexp2 grenexp3 grenexp4 }
  179. grenthr1 grenthr1
  180. grenthr2 grenthr2
  181. grenthr3 grenthr3
  182. grenbnc1 grenbnc1
  183. grenbnc2 grenbnc2
  184. grenbnc3 grenbnc3
  185. grenbnc4 grenbnc4
  186. grenexp1 grenexp1
  187. grenexp2 grenexp2
  188. grenexp3 grenexp3
  189. grenexp4 grenexp4
  190. grenade/pickup grenpick
  191. //Cluster Nailbomc
  192. clusterbomb/explode NAILFIRE
  193. clusterbomb/debrisbounce NAILCLIK
  194. clusterbomb/fire NAILSHOT
  195. //Feuerbrand
  196. $random sword/hit { sword1 sword2 sword3 }
  197. sword1 DSSWDHT1
  198. sword2 DSSWDHT2
  199. sword3 DSSWDHT3
  200. $random sword/wall { swordwall1 swordwall2 swordwall3 swordwall4 }
  201. swordwall1 DSSWDWAL
  202. swordwall2 DSSWDWL2
  203. swordwall3 DSSWDWL3
  204. swordwall4 DSSWDWL4
  205. $random sword/swing { swordswing1 swordswing2 swordswing3 }
  206. swordswing1 DSSHVW1
  207. swordswing2 DSSHVW2
  208. swordswing3 DSSHVW3
  209. sword/draw DSSWDUP
  210. $random flamesword/hit { fsword1 fsword2 fsword3 }
  211. fsword1 DSFWDHT1
  212. fsword2 DSFWDHT2
  213. fsword3 DSFWDHT3
  214. flamesword/swing DSFWDSWG
  215. //Bullet Whizzes & Suchwise
  216. $random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
  217. $random whiz { whiz1 whiz2 whiz3 }
  218. $random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
  219. rico1 trceric1
  220. rico2 trceric2
  221. rico3 trceric3
  222. rico4 trceric4
  223. rico5 trceric5
  224. rico6 trceric6
  225. rico7 trceric7
  226. rico8 trceric8
  227. rico9 trceric9
  228. whiz1 trcefly1
  229. whiz2 trcefly2
  230. whiz3 trcefly3
  231. hitflesh1 trcehit1
  232. hitflesh2 trcehit2
  233. hitflesh3 trcehit3
  234. hitflesh4 trcehit4
  235. hitflesh5 trcehit5
  236. hitflesh6 trcehit6
  237. hitflesh7 trcehit7
  238. hitflesh8 trcehit8
  239. hitflesh9 trcehit9
  240. $random world/barrelboom {grnx1 grnx2 grnx3 grnx4}
  241. grnx1 dsbarex1
  242. grnx2 dsbarex2
  243. grnx3 dsbarex3
  244. grnx4 dsbarex4
  245. //////////
  246. //PLAYER//
  247. //////////
  248. //Regular stuff
  249. $playersound player male *death wwdthlo
  250. $playersound player male *xdeath wwdthhi
  251. $playeralias player male *pain100 lowpain
  252. $playeralias player male *pain75 medpain
  253. $playeralias player male *pain50 hipain
  254. $playeralias player male *pain25 critpain
  255. $playeralias player male *grunt oof
  256. $playersound player male *land wwoof
  257. $playersound player male *usefail wwnoway
  258. $random critpain { p1-1 p1-2 p1-3 p1-4 p1-5 p1-6 }
  259. $random hipain { p2-1 p2-2 p2-3 p2-4 p2-5 p2-6 }
  260. $random medpain { p3-1 p3-2 p3-3 p3-4 p3-5 }
  261. $random lowpain { p4-1 p4-2 p4-3 p4-4 }
  262. $random oof { poof-1 poof-2 poof-3 poof-4 poof-5 }
  263. p4-1 plpain41
  264. p4-2 plpain42
  265. p4-3 plpain43
  266. p4-4 plpain44
  267. p3-1 plpain31
  268. p3-2 plpain32
  269. p3-3 plpain33
  270. p3-4 plpain34
  271. p3-5 plpain35
  272. p2-1 plpain21
  273. p2-2 plpain22
  274. p2-3 plpain23
  275. p2-4 plpain24
  276. p2-5 plpain25
  277. p2-6 plpain26
  278. p1-1 plpain11
  279. p1-2 plpain12
  280. p1-3 plpain13
  281. p1-4 plpain14
  282. p1-5 plpain15
  283. p1-6 plpain16
  284. poof-1 ploof1
  285. poof-2 ploof2
  286. poof-3 ploof3
  287. poof-4 ploof4
  288. poof-5 ploof5
  289. //Burning
  290. $random death/burning { burndth1 burndth2 burndth3 burndth4 burndth5 burndth6 burndth7 burndth8 burndth9 burndtha burndthb burndthc }
  291. burndth1 burndth1
  292. burndth2 burndth2
  293. burndth3 burndth3
  294. burndth4 burndth4
  295. burndth5 burndth5
  296. burndth6 burndth6
  297. burndth7 burndth7
  298. burndth8 burndth8
  299. burndth9 burndth9
  300. burndtha burndtha
  301. burndthb burndthb
  302. burndthc burndthc
  303. //Ral22 Sprint Breathe
  304. player/breathing PLAYBRTH
  305. //BJ Dead Body Falling on ground for Nash's death camera
  306. $random death/bjfall {bjfall1 bjfall2}
  307. bjfall1 bjfall1
  308. bjfall2 bjfall2
  309. //Miscellaneous
  310. misc/alert alert //mxd
  311. misc/ammo_pkup dsammoup
  312. misc/armor_pkup dsgetarm
  313. misc/drink DRINK
  314. misc/health_pkup dsgethlt
  315. misc/k_pkup dsgetkey
  316. misc/objective_acc apply
  317. misc/objective_add typekey
  318. misc/secret secret
  319. misc/typewriter typewrit
  320. misc/w_pkup dsgetwep
  321. misc/windmill "sounds/props/windmill.ogg" //mxd
  322. misc/mayan_pickup mayapick
  323. $rolloff world/spark 64 512 //mxd
  324. /////////////////
  325. //MAPS SPECIALS//
  326. /////////////////
  327. //Train
  328. TRAIN_ED TRAIN_ED
  329. TRAIN_ST TRAIN_ST
  330. TRAIN_HN TRAIN_HN
  331. //Ladder Climbing
  332. $random world/ladder { LADDER1 LADDER2 LADDER3 LADDER4 LADDER5 LADDER6}
  333. LADDER1 LADDER1
  334. LADDER2 LADDER2
  335. LADDER3 LADDER3
  336. LADDER4 LADDER4
  337. LADDER5 LADDER5
  338. LADDER6 LADDER6
  339. $limit world/ladder 1
  340. //Small Switches
  341. SMSWITCH SMSWITCH
  342. //No sound
  343. NOSOUND NOSOUND
  344. //Metal Vent Destroy
  345. DSMETDST DSMETDST
  346. //Breaking Glass
  347. $random world/glassbreak { GLASS1 GLASS2 GLASS3 }
  348. GLASS1 GLASS1
  349. GLASS2 GLASS2
  350. GLASS3 GLASS3
  351. $limit world/glassbreak 4
  352. GLASS4 GLASS4
  353. GLASS5 GLASS5
  354. //LowHealth Effects
  355. HBEAT HBEAT
  356. $volume HBEAT 1.0
  357. //Water Shore Lap
  358. $random water/lap { water/lap1 water/lap2 water/lap3 }
  359. water/lap1 WATERLP1
  360. water/lap2 WATERLP2
  361. water/lap3 WATERLP3
  362. ////////
  363. //FOES//
  364. ////////
  365. //Weapons
  366. nazi/pistol DSNLUGER
  367. nazi/stg44 dsstg44
  368. nazi/missilef dsmissil
  369. nazi/missileengine DSMISLF
  370. $rolloff nazi/missileengine 64 800
  371. $random nazi/mp40 {mp401 mp402}
  372. mp401 dsmp401
  373. mp402 dsmp402
  374. //Navy Ubersoldat
  375. harpoon/active HPACTIVE
  376. harpoon/chain HPCHAIN
  377. harpoon/swish HPTHROW
  378. //ZombieKazi
  379. $random nazombie/sighted {ZOMBSEE1 ZOMBSEE2 ZOMBSEE3 ZOMBSEE4}
  380. ZOMBSEE1 ZOMBSEE1
  381. ZOMBSEE2 ZOMBSEE2
  382. ZOMBSEE3 ZOMBSEE3
  383. ZOMBSEE4 ZOMBSEE4
  384. nazombie/pain ZOMBPAIN
  385. nazombie/vomit ZOMBVOMT
  386. //MechaNazi
  387. mech/wake MECHWAKE
  388. $random mech/walk {mech/left mech/right}
  389. mech/left MECHLEFT
  390. mech/right MECHRITE
  391. $random mech/death {MECHEXP1 MECHEXP2 MECHEXP3}
  392. MECHEXP1 MECHEXP1
  393. MECHEXP2 MECHEXP2
  394. MECHEXP3 MECHEXP3
  395. //ProtoDrone
  396. proto/see PROTOSEE
  397. //MiniShip
  398. miniship/fire mshpfire
  399. //Tanks
  400. //from Return To Castle Wolfenstein - NOT USED
  401. TKIDLE TKIDLE
  402. TKMOVE TKMOVE
  403. //Moving tank sounds from WW2:GI - NOT USED
  404. TNK1LOOP TNK1LOOP
  405. TNK2LOOP TNK2LOOP
  406. //Debris - From FreeSFX.co.uk
  407. TKDBRS1 TKDBRS1
  408. TKDBRS2 TKDBRS2
  409. TKDBRS3 TKDBRS3
  410. TKDBRS4 TKDBRS4
  411. $random TANKDBRS { TKDBRS1 TKDBRS2 TKDBRS3 TKDBRS4 }
  412. $limit TANKDBRS 1
  413. //Smokemonster
  414. Smoke/See SSee
  415. Smoke/Tick Slop1
  416. Smoke/Die SDIE
  417. $random Smoke/Charge { Smoke/Charge1 Smoke/Charge2 }
  418. Smoke/Charge1 scrg1
  419. Smoke/Charge2 scrg2
  420. $random Smoke/pain { Smoke/pain1 Smoke/pain2 Smoke/pain3 Smoke/pain4 }
  421. Smoke/pain1 Sact1
  422. Smoke/pain2 Sact2
  423. Smoke/pain3 Sact3
  424. Smoke/pain4 Sact4
  425. //Grosse
  426. boss/pain dsbospai
  427. Boss1/Death Bos1Dt01
  428. $random Boss1/Sighted { Bos1St01 Bos1St02 Bos1St03 Bos1St04 Bos1St05 Bos1St06 Bos1St07 Bos1St08 Bos1St09 }
  429. Bos1St01 Bos1St01
  430. Bos1St02 Bos1St02
  431. Bos1St03 Bos1St03
  432. Bos1St04 Bos1St04
  433. Bos1St05 Bos1St05
  434. Bos1St06 Bos1St06
  435. Bos1St07 Bos1St07
  436. Bos1St08 Bos1St08
  437. Bos1St09 Bos1St09
  438. //Gretel
  439. $random BossGirl/Death { gretdt1 gretdt2 gretdt3 gretdt4 }
  440. gretdt1 gretdt1
  441. gretdt2 gretdt2
  442. gretdt3 gretdt3
  443. gretdt4 gretdt4
  444. $random BossGirl/Sighted { gretsee1 gretsee2 gretsee3 gretsee4 }
  445. gretsee1 gretsee1
  446. gretsee2 gretsee2
  447. gretsee3 gretsee3
  448. gretsee4 gretsee4
  449. BossGirl/Pain gretpain
  450. //Doctors
  451. Boss2/Death Bos2Dt01
  452. $random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }
  453. Bos2St01 Bos2St01
  454. Bos2St02 Bos2St02
  455. Bos2St03 Bos2St03
  456. Bos2St04 Bos2St04
  457. Bos2St05 Bos2St05
  458. Bos2St06 Bos2St06
  459. Bos2St07 Bos2St07
  460. Bos2St08 Bos2St08
  461. gshardnd gshardnd
  462. //Fat Man
  463. fatman/sight dsfatsit
  464. fatman/death dsfatdth
  465. //General
  466. Boss3/Death Bos3Dt01
  467. Boss3/Sighted Bos3St01
  468. //Chair Guy
  469. krist/sight dskrisit
  470. krist/death dskridth
  471. //Death Knight
  472. deathknight/sight dsdtksit
  473. deathknight/death dsdtkdth
  474. //Hitler
  475. hitler/sight dshitsit
  476. hitler/pain dshitpai
  477. hitler/death dshitdth
  478. hitler/gib hitlrgib
  479. hitler/walk dshitwlk
  480. hitler/act hghdie
  481. //Machines
  482. metal/pain dsping
  483. //Dogs
  484. $random dog/sight { dog/sight1 dog/sight2 dog/sight3 }
  485. dog/sight1 DSDGSIT1
  486. dog/sight2 DSDGSIT2
  487. dog/sight3 DSDGSIT3
  488. $random dog/active {dog/act1 dog/act2}
  489. dog/act1 DSDGACT1
  490. dog/act2 DSDGACT2
  491. $random dog/death { dog/death1 dog/death2 dog/death3 }
  492. dog/death1 DSDGDIE1
  493. dog/death2 DSDGDIE2
  494. dog/death3 DSDGDIE3
  495. dog/pain dsdgpai
  496. dog/attack dsdogatk
  497. //Geist
  498. geist/pain geisthit
  499. geist/die geistdie
  500. geist/active geistact
  501. //Mutants
  502. mutant/see mtnt_see
  503. mutant/pain1 mtnt_pn1
  504. mutant/pain2 mtnt_pn2
  505. mutant/pain3 mtnt_pn3
  506. $random mutant/pain { mutant/pain1 mutant/pain2 mutant/pain3 }
  507. mutant/death dsmutdt
  508. supaproj/bounce sm_boun
  509. supaproj/explode sm_expl
  510. supaproj/fire sm_fire
  511. //Fake Hitler
  512. hitlerghost/see hghsee
  513. hitlerghost/die hghdie
  514. //Undead Monk
  515. monk/see monk_see
  516. monk/pain1 monk_pn1
  517. monk/pain2 monk_pn2
  518. monk/pain3 monk_pn3
  519. $random monk/pain { monk/pain1 monk/pain2 monk/pain3 }
  520. monk/death monk_die
  521. //Nazi Loper
  522. $random loper/attack {loper/attack1 loper/attack2 loper/attack3 loper/attack4}
  523. loper/attack1 attack1
  524. loper/attack2 attack2
  525. loper/attack3 attack3
  526. loper/attack4 attack4
  527. $random loper/death {loper/death1 loper/death2 loper/death3}
  528. loper/death1 death1
  529. loper/death2 death2
  530. loper/death3 death3
  531. loper/wakeup growl1
  532. Tesla/Attack DSTESATK
  533. Tesla/Loop DSTESLOP
  534. $random TPortalZap {TPZap1 TPZap2}
  535. Tesla/LoopDeath DSTESLOP
  536. $limit Tesla/LoopDeath 1 64
  537. $pitchshift Tesla/LoopDeath 7
  538. TPZap1 tp_zap1
  539. TPZap2 tp_zap2
  540. //Soldiers
  541. //Voice 1
  542. $random Nazi1/Death { Naz1Dt02 Naz1Dt02 Naz1Dt03 Naz1Dt03 Naz1Dt04 Naz1Dt04 Naz1Dt05 Naz1Dt05 Naz1Dt06 Naz1Dt06 Naz1Dt07 Naz1Dt07 Naz1Dt08 Naz1Dt08 Naz1Dt09 Naz1Dt09 Naz1Dt10 Naz1Dt10 Naz1Dt11 Naz1Dt11 Naz1Dt12 Naz1Dt12 }
  543. $random Nazi1/Pain { Naz1Pn02 Naz1Pn02 Naz1Pn03 Naz1Pn03 Naz1Pn04 Naz1Pn04 Naz1Pn05 Naz1Pn05 Naz1Pn06 Naz1Pn06 Naz1Pn07 Naz1Pn07 Naz1Pn08 Naz1Pn08 Naz1Pn09 Naz1Pn09 }
  544. $random Nazi1/Sighted { Naz1St02 Naz1St02 Naz1St03 Naz1St03 Naz1St04 Naz1St04 Naz1St05 Naz1St05 Naz1St06 Naz1St06 Naz1St07 Naz1St07 Naz1St08 Naz1St08 Naz1St09 Naz1St09 Naz1St10 Naz1St10 Naz1St11 Naz1St11 Naz1St12 Naz1St12 Naz1St13 Naz1St13 Naz1St14 Naz1St14 Naz1St15 Naz1St15 Naz1St16 Naz1St16 Naz1St17 Naz1St17 Naz1St18 Naz1St18 Naz1St19 Naz1St19 Naz1St20 Naz1St20 Naz1St21 Naz1St21 Naz1St22 Naz1St22 Naz1St23 Naz1St23 Naz1St24 Naz1St24 Naz1St25 Naz1St25 Naz1St26 Naz1St26 Naz1St27 Naz1St27 Naz1St28 Naz1St28 Naz1St29 Naz1St29 Naz1St30 Naz1St30 Naz1St31 Naz1St31 Naz1St32 Naz1St32 Naz1St33 Naz1St33 Naz1St34 Naz1St34 Naz1St35 Naz1St35 Naz1St36 Naz1St36 Naz1St37 Naz1St37 Naz1St38 Naz1St38 Naz1St39 Naz1St39 }
  545. Naz1Dt02 Naz1Dt02
  546. Naz1Dt03 Naz1Dt03
  547. Naz1Dt04 Naz1Dt04
  548. Naz1Dt05 Naz1Dt05
  549. Naz1Dt06 Naz1Dt06
  550. Naz1Dt07 Naz1Dt07
  551. Naz1Dt08 Naz1Dt08
  552. Naz1Dt09 Naz1Dt09
  553. Naz1Dt10 Naz1Dt10
  554. Naz1Dt11 Naz1Dt11
  555. Naz1Dt12 Naz1Dt12
  556. Naz1Pn02 Naz1Pn02
  557. Naz1Pn03 Naz1Pn03
  558. Naz1Pn04 Naz1Pn04
  559. Naz1Pn05 Naz1Pn05
  560. Naz1Pn06 Naz1Pn06
  561. Naz1Pn07 Naz1Pn07
  562. Naz1Pn08 Naz1Pn08
  563. Naz1Pn09 Naz1Pn09
  564. Naz1St02 Naz1St02
  565. Naz1St03 Naz1St03
  566. Naz1St04 Naz1St04
  567. Naz1St05 Naz1St05
  568. Naz1St06 Naz1St06
  569. Naz1St07 Naz1St07
  570. Naz1St08 Naz1St08
  571. Naz1St09 Naz1St09
  572. Naz1St10 Naz1St10
  573. Naz1St11 Naz1St11
  574. Naz1St12 Naz1St12
  575. Naz1St13 Naz1St13
  576. Naz1St14 Naz1St14
  577. Naz1St15 Naz1St15
  578. Naz1St16 Naz1St16
  579. Naz1St17 Naz1St17
  580. Naz1St18 Naz1St18
  581. Naz1St19 Naz1St19
  582. Naz1St20 Naz1St20
  583. Naz1St21 Naz1St21
  584. Naz1St22 Naz1St22
  585. Naz1St23 Naz1St23
  586. Naz1St24 Naz1St24
  587. Naz1St25 Naz1St25
  588. Naz1St26 Naz1St26
  589. Naz1St27 Naz1St27
  590. Naz1St28 Naz1St28
  591. Naz1St29 Naz1St29
  592. Naz1St30 Naz1St30
  593. Naz1St31 Naz1St31
  594. Naz1St32 Naz1St32
  595. Naz1St33 Naz1St33
  596. Naz1St34 Naz1St34
  597. Naz1St35 Naz1St35
  598. Naz1St36 Naz1St36
  599. Naz1St37 Naz1St37
  600. Naz1St38 Naz1St38
  601. Naz1St39 Naz1St39
  602. //Voice 2
  603. $random Nazi2/Death { Naz2Dt02 Naz2Dt02 Naz2Dt03 Naz2Dt03 Naz2Dt04 Naz2Dt04 Naz2Dt05 Naz2Dt05 Naz2Dt06 Naz2Dt06 }
  604. $random Nazi2/Pain { Naz2Pn02 Naz2Pn02 Naz2Pn03 Naz2Pn03 Naz2Pn04 Naz2Pn04 Naz2Pn05 Naz2Pn05 Naz2Pn06 Naz2Pn06 Naz2Pn07 Naz2Pn07 Naz2Pn08 Naz2Pn08 }
  605. $random Nazi2/Sighted { Naz2St02 Naz2St02 Naz2St03 Naz2St03 Naz2St04 Naz2St04 Naz2St05 Naz2St05 Naz2St06 Naz2St06 Naz2St07 Naz2St07 Naz2St08 Naz2St08 Naz2St09 Naz2St09 Naz2St10 Naz2St10 Naz2St11 Naz2St11 Naz2St12 Naz2St12 Naz2St13 Naz2St13 Naz2St14 Naz2St14 Naz2St15 Naz2St15 Naz2St16 Naz2St16 Naz2St17 Naz2St17 Naz2St18 Naz2St18 Naz2St19 Naz2St19 Naz2St20 Naz2St20 Naz2St21 Naz2St21 Naz2St22 Naz2St22 Naz2St23 Naz2St23 Naz2St24 Naz2St24 Naz2St25 Naz2St25 Naz2St26 Naz2St26 Naz2St27 Naz2St27 Naz2St28 Naz2St28 Naz2St29 Naz2St29 Naz2St30 Naz2St30 Naz2St31 Naz2St31 Naz2St32 Naz2St32 Naz2St33 Naz2St33 Naz2St34 Naz2St34 Naz2St35 Naz2St35 Naz2St36 Naz2St36 Naz2St37 Naz2St37 Naz2St38 Naz2St38 Naz2St39 Naz2St39 Naz2St40 Naz2St40 Naz2St41 Naz2St41 Naz2St42 Naz2St42 Naz2St43 Naz2St43 Naz2St44 Naz2St44 Naz2St45 Naz2St45 Naz2St46 Naz2St46 Naz2St47 Naz2St47 Naz2St48 Naz2St48 Naz2St49 Naz2St49 }
  606. Naz2Dt02 Naz2Dt02
  607. Naz2Dt03 Naz2Dt03
  608. Naz2Dt04 Naz2Dt04
  609. Naz2Dt05 Naz2Dt05
  610. Naz2Dt06 Naz2Dt06
  611. Naz2Pn02 Naz2Pn02
  612. Naz2Pn03 Naz2Pn03
  613. Naz2Pn04 Naz2Pn04
  614. Naz2Pn05 Naz2Pn05
  615. Naz2Pn06 Naz2Pn06
  616. Naz2Pn07 Naz2Pn07
  617. Naz2Pn08 Naz2Pn08
  618. Naz2St02 Naz2St02
  619. Naz2St03 Naz2St03
  620. Naz2St04 Naz2St04
  621. Naz2St05 Naz2St05
  622. Naz2St06 Naz2St06
  623. Naz2St07 Naz2St07
  624. Naz2St08 Naz2St08
  625. Naz2St09 Naz2St09
  626. Naz2St10 Naz2St10
  627. Naz2St11 Naz2St11
  628. Naz2St12 Naz2St12
  629. Naz2St13 Naz2St13
  630. Naz2St14 Naz2St14
  631. Naz2St15 Naz2St15
  632. Naz2St16 Naz2St16
  633. Naz2St17 Naz2St17
  634. Naz2St18 Naz2St18
  635. Naz2St19 Naz2St19
  636. Naz2St20 Naz2St20
  637. Naz2St21 Naz2St21
  638. Naz2St22 Naz2St22
  639. Naz2St23 Naz2St23
  640. Naz2St24 Naz2St24
  641. Naz2St25 Naz2St25
  642. Naz2St26 Naz2St26
  643. Naz2St27 Naz2St27
  644. Naz2St28 Naz2St28
  645. Naz2St29 Naz2St29
  646. Naz2St30 Naz2St30
  647. Naz2St31 Naz2St31
  648. Naz2St32 Naz2St32
  649. Naz2St33 Naz2St33
  650. Naz2St34 Naz2St34
  651. Naz2St35 Naz2St35
  652. Naz2St36 Naz2St36
  653. Naz2St37 Naz2St37
  654. Naz2St38 Naz2St38
  655. Naz2St39 Naz2St39
  656. Naz2St40 Naz2St40
  657. Naz2St41 Naz2St41
  658. Naz2St42 Naz2St42
  659. Naz2St43 Naz2St43
  660. Naz2St44 Naz2St44
  661. Naz2St45 Naz2St45
  662. Naz2St46 Naz2St46
  663. Naz2St47 Naz2St47
  664. Naz2St48 Naz2St48
  665. Naz2St49 Naz2St49
  666. //Voice 3 (Has no death/pains, use voice 2's instead)
  667. $random Nazi3/Sighted { Naz3St02 Naz3St02 Naz3St03 Naz3St03 Naz3St04 Naz3St04 Naz3St05 Naz3St05 Naz3St06 Naz3St06 Naz3St07 Naz3St07 Naz3St08 Naz3St08 Naz3St09 Naz3St09 Naz3St10 Naz3St10 Naz3St11 Naz3St11 Naz3St12 Naz3St12 Naz3St13 Naz3St13 Naz3St14 Naz3St14 Naz3St15 Naz3St15 Naz3St16 Naz3St16 Naz3St17 Naz3St17 Naz3St18 Naz3St18 Naz3St19 Naz3St19 Naz3St20 Naz3St20 Naz3St21 Naz3St21 Naz3St22 Naz3St22 Naz3St23 Naz3St23 Naz3St24 Naz3St24 Naz3St25 Naz3St25 Naz3St26 Naz3St26 Naz3St27 Naz3St27 Naz3St28 Naz3St28 Naz3St29 Naz3St29 Naz3St30 Naz3St30 Naz3St31 Naz3St31 Naz3St32 Naz3St32 Naz3St33 Naz3St33 Naz3St34 Naz3St34 Naz3St35 Naz3St35 Naz3St36 Naz3St36 Naz3St37 Naz3St37 Naz3St38 Naz3St38 Naz3St39 Naz3St39 Naz3St40 Naz3St40 Naz3St41 Naz3St41 Naz3St42 Naz3St42 Naz3St43 Naz3St43 Naz3St44 Naz3St44 Naz3St45 Naz3St45 Naz3St46 Naz3St46 Naz3St47 Naz3St47 Naz3St48 Naz3St48 }
  668. Naz3St02 Naz3St02
  669. Naz3St03 Naz3St03
  670. Naz3St04 Naz3St04
  671. Naz3St05 Naz3St05
  672. Naz3St06 Naz3St06
  673. Naz3St07 Naz3St07
  674. Naz3St08 Naz3St08
  675. Naz3St09 Naz3St09
  676. Naz3St10 Naz3St10
  677. Naz3St11 Naz3St11
  678. Naz3St12 Naz3St12
  679. Naz3St13 Naz3St13
  680. Naz3St14 Naz3St14
  681. Naz3St15 Naz3St15
  682. Naz3St16 Naz3St16
  683. Naz3St17 Naz3St17
  684. Naz3St18 Naz3St18
  685. Naz3St19 Naz3St19
  686. Naz3St20 Naz3St20
  687. Naz3St21 Naz3St21
  688. Naz3St22 Naz3St22
  689. Naz3St23 Naz3St23
  690. Naz3St24 Naz3St24
  691. Naz3St25 Naz3St25
  692. Naz3St26 Naz3St26
  693. Naz3St27 Naz3St27
  694. Naz3St28 Naz3St28
  695. Naz3St29 Naz3St29
  696. Naz3St30 Naz3St30
  697. Naz3St31 Naz3St31
  698. Naz3St32 Naz3St32
  699. Naz3St33 Naz3St33
  700. Naz3St34 Naz3St34
  701. Naz3St35 Naz3St35
  702. Naz3St36 Naz3St36
  703. Naz3St37 Naz3St37
  704. Naz3St38 Naz3St38
  705. Naz3St39 Naz3St39
  706. Naz3St40 Naz3St40
  707. Naz3St41 Naz3St41
  708. Naz3St42 Naz3St42
  709. Naz3St43 Naz3St43
  710. Naz3St44 Naz3St44
  711. Naz3St45 Naz3St45
  712. Naz3St46 Naz3St46
  713. Naz3St47 Naz3St47
  714. Naz3St48 Naz3St48
  715. //Voice 4
  716. $random Nazi4/Death { Naz4Dt02 Naz4Dt02 Naz4Dt03 Naz4Dt03 Naz4Dt04 Naz4Dt04 Naz4Dt05 Naz4Dt05 Naz4Dt06 Naz4Dt06 Naz4Dt07 Naz4Dt07 Naz4Dt08 Naz4Dt08 Naz4Dt09 Naz4Dt09 Naz4Dt10 Naz4Dt10 Naz4Dt11 Naz4Dt11 Naz4Dt12 Naz4Dt12 Naz4Dt13 Naz4Dt13 }
  717. $random Nazi4/Pain { Naz4Pn02 Naz4Pn02 Naz4Pn03 Naz4Pn03 Naz4Pn04 Naz4Pn04 Naz4Pn05 Naz4Pn05 }
  718. $random Nazi4/Sighted { Naz4St02 Naz4St02 Naz4St03 Naz4St03 Naz4St04 Naz4St04 Naz4St05 Naz4St05 Naz4St06 Naz4St06 Naz4St07 Naz4St07 Naz4St08 Naz4St08 Naz4St09 Naz4St09 Naz4St10 Naz4St10 Naz4St11 Naz4St11 Naz4St12 Naz4St12 Naz4St13 Naz4St13 Naz4St14 Naz4St14 Naz4St15 Naz4St15 Naz4St16 Naz4St16 Naz4St17 Naz4St17 Naz4St18 Naz4St18 Naz4St19 Naz4St19 Naz4St20 Naz4St20 Naz4St21 Naz4St21 Naz4St22 Naz4St22 Naz4St23 Naz4St23 Naz4St24 Naz4St24 Naz4St25 Naz4St25 Naz4St26 Naz4St26 Naz4St27 Naz4St27 Naz4St28 Naz4St28 Naz4St29 Naz4St29 Naz4St30 Naz4St30 Naz4St31 Naz4St31 Naz4St32 Naz4St32 Naz4St33 Naz4St33 Naz4St34 Naz4St34 Naz4St35 Naz4St35 Naz4St36 Naz4St36 Naz4St37 Naz4St37 Naz4St38 Naz4St38 Naz4St39 Naz4St39 Naz4St40 Naz4St40 Naz4St41 Naz4St41 Naz4St42 Naz4St42 Naz4St43 Naz4St43 Naz4St44 Naz4St44 Naz4St45 Naz4St45 Naz4St46 Naz4St46 Naz4St47 Naz4St47 Naz4St48 Naz4St48 }
  719. Naz4Dt02 Naz4Dt02
  720. Naz4Dt03 Naz4Dt03
  721. Naz4Dt04 Naz4Dt04
  722. Naz4Dt05 Naz4Dt05
  723. Naz4Dt06 Naz4Dt06
  724. Naz4Dt07 Naz4Dt07
  725. Naz4Dt08 Naz4Dt08
  726. Naz4Dt09 Naz4Dt09
  727. Naz4Dt10 Naz4Dt10
  728. Naz4Dt11 Naz4Dt11
  729. Naz4Dt12 Naz4Dt12
  730. Naz4Dt13 Naz4Dt13
  731. Naz4Pn02 Naz4Pn02
  732. Naz4Pn03 Naz4Pn03
  733. Naz4Pn04 Naz4Pn04
  734. Naz4Pn05 Naz4Pn05
  735. Naz4St02 Naz4St02
  736. Naz4St03 Naz4St03
  737. Naz4St04 Naz4St04
  738. Naz4St05 Naz4St05
  739. Naz4St06 Naz4St06
  740. Naz4St07 Naz4St07
  741. Naz4St08 Naz4St08
  742. Naz4St09 Naz4St09
  743. Naz4St10 Naz4St10
  744. Naz4St11 Naz4St11
  745. Naz4St12 Naz4St12
  746. Naz4St13 Naz4St13
  747. Naz4St14 Naz4St14
  748. Naz4St15 Naz4St15
  749. Naz4St16 Naz4St16
  750. Naz4St17 Naz4St17
  751. Naz4St18 Naz4St18
  752. Naz4St19 Naz4St19
  753. Naz4St20 Naz4St20
  754. Naz4St21 Naz4St21
  755. Naz4St22 Naz4St22
  756. Naz4St23 Naz4St23
  757. Naz4St24 Naz4St24
  758. Naz4St25 Naz4St25
  759. Naz4St26 Naz4St26
  760. Naz4St27 Naz4St27
  761. Naz4St28 Naz4St28
  762. Naz4St29 Naz4St29
  763. Naz4St30 Naz4St30
  764. Naz4St31 Naz4St31
  765. Naz4St32 Naz4St32
  766. Naz4St33 Naz4St33
  767. Naz4St34 Naz4St34
  768. Naz4St35 Naz4St35
  769. Naz4St36 Naz4St36
  770. Naz4St37 Naz4St37
  771. Naz4St38 Naz4St38
  772. Naz4St39 Naz4St39
  773. Naz4St40 Naz4St40
  774. Naz4St41 Naz4St41
  775. Naz4St42 Naz4St42
  776. Naz4St43 Naz4St43
  777. Naz4St44 Naz4St44
  778. Naz4St45 Naz4St45
  779. Naz4St46 Naz4St46
  780. Naz4St47 Naz4St47
  781. Naz4St48 Naz4St48
  782. //Prisoner
  783. prisoner/sight prsit
  784. prisoner/death prdeath
  785. prisoner/pain1 prpain1
  786. prisoner/pain2 prpain2
  787. prisoner/pain3 prpain3
  788. $random prisoner/pain { prisoner/pain1 prisoner/pain2 prisoner/pain3 }
  789. //Sharks
  790. shark/sight DETECT
  791. shark/death SQUISH
  792. shark/active ROAMING
  793. CHOMP CHOMP
  794. SWIPE SWIPE
  795. //Elite Soldats
  796. $random eliterifler/sight { eliterifler/sight1 eliterifler/sight2 eliterifler/sight3 }
  797. eliterifler/sight1 ELTRSI1
  798. eliterifler/sight2 ELTRSI2
  799. eliterifler/sight3 ELTRSI3
  800. $random eliterifler/death { eliterifler/death1 eliterifler/death2 eliterifler/death3 }
  801. eliterifler/death1 ELTRDI1
  802. eliterifler/death2 ELTRDI2
  803. eliterifler/death3 ELTRDI3
  804. $random eliteassaulter/sight { eliteassaulter/sight1 eliteassaulter/sight2 eliteassaulter/sight3 eliteassaulter/sight4 }
  805. eliteassaulter/sight1 ELTASI1
  806. eliteassaulter/sight2 ELTASI2
  807. eliteassaulter/sight3 ELTASI3
  808. eliteassaulter/sight4 ELTASI4
  809. $random eliteassaulter/pain { eliteassaulter/pain1 eliteassaulter/pain2 eliteassaulter/pain3 }
  810. eliteassaulter/pain1 ELTAPI1
  811. eliteassaulter/pain2 ELTAPI2
  812. eliteassaulter/pain3 ELTAPI3
  813. $random eliteassaulter/death { eliteassaulter/death1 eliteassaulter/death2 eliteassaulter/death3 }
  814. eliteassaulter/death1 ELTADI1
  815. eliteassaulter/death2 ELTADI2
  816. eliteassaulter/death3 ELTADI3
  817. $random eliteflamer/sight { eliteflamer/sight1 eliteflamer/sight2 eliteflamer/sight3 eliteflamer/sight4 eliteflamer/sight5 eliteflamer/sight6 }
  818. eliteflamer/sight1 ELTFSIT1
  819. eliteflamer/sight2 ELTFSIT2
  820. eliteflamer/sight3 ELTFSIT3
  821. eliteflamer/sight4 ELTFSIT4
  822. eliteflamer/sight5 ELTFSIT5
  823. eliteflamer/sight6 ELTFSIT6
  824. eliteflamer/pain ELTFPIN
  825. $random eliteflamer/death { eliteflamer/death1 eliteflamer/death2 eliteflamer/death3 eliteflamer/death4 eliteflamer/death5 eliteflamer/death6 eliteflamer/death7 eliteflamer/death8 eliteflamer/death9 }
  826. eliteflamer/death1 ELTFDTH1
  827. eliteflamer/death2 ELTFDTH2
  828. eliteflamer/death3 ELTFDTH3
  829. eliteflamer/death4 ELTFDTH4
  830. eliteflamer/death5 ELTFDTH5
  831. eliteflamer/death6 ELTFDTH6
  832. eliteflamer/death7 ELTFDTH7
  833. eliteflamer/death8 ELTFDTH8
  834. eliteflamer/death9 ELTFDTH9
  835. //Bloodskull
  836. BSkull/See BSKULSEE
  837. BSkull/Pain BSKULPIN
  838. BSkull/Death BSKULEXP
  839. Blood/Spit BLDSPIT
  840. $limit Blood/Spit 0
  841. Blood/Impact BLDIMPAC
  842. $limit Blood/Impact 0
  843. //Priest
  844. $random sscultist/pain { DSUNDPN1 DSUNDPN2 DSUNDPN3 }
  845. DSUNDPN1 DSUNDPN1
  846. DSUNDPN2 DSUNDPN2
  847. DSUNDPN3 DSUNDPN3
  848. $random sscultist/die { DSUNDIE1 DSUNDIE2 DSUNDIE3 }
  849. DSUNDIE1 DSUNDIE1
  850. DSUNDIE2 DSUNDIE2
  851. DSUNDIE3 DSUNDIE3
  852. DSUNDSHT DSUNDSHT
  853. sscultist/shoot DSUNDSHT
  854. sscultist/shoot2 DSUNDSHT
  855. $limit sscultist/shoot 0
  856. $limit sscultist/shoot2 0
  857. //Angel Of Death
  858. electricplasma/hit PZAPHIT
  859. electricplasma/shoot PZAPSEE
  860. aode/active queact
  861. aode/death quedie
  862. aode/fire qbfgfire
  863. aode/hit qbfghit
  864. aode/melee quebit
  865. aode/pain quepain
  866. aode/sight quesit
  867. //Astrostein
  868. astrostein/cyborg_act cybact
  869. astrostein/cyborg_death cybdth
  870. astrostein/cyborg_pain cybpain
  871. astrostein/cyborg_sight cybsit
  872. astrostein/drone_act dronact
  873. astrostein/drone_death drondth
  874. astrostein/drone_pain dronpain
  875. astrostein/drone_sight dronsit
  876. astrostein/guard_death astrodth
  877. astrostein/robot_act roboact
  878. astrostein/robot_death robodth
  879. astrostein/robot_pain robopain
  880. astrostein/robot_sight robosit
  881. ////////////
  882. //CRITTERS//
  883. ////////////
  884. //Bat
  885. $random batfam/idle { batfam/idle1 batfam/idle2 }
  886. batfam/idle1 batidle1
  887. batfam/idle2 batidle2
  888. batfam/pain batpain
  889. batfam/death batdie
  890. batfam/crash batcrash
  891. //Rats
  892. Rat/Squeek DSRAT
  893. Rat/Active DSRATIDL
  894. $random Rat/Death { DSRATDI1 DSRATDI2 }
  895. DSRATDI1 DSRATDI1
  896. DSRATDI2 DSRATDI2
  897. //Spider
  898. spider1/sight1 "sounds/monsters/spider/spi_see1.ogg"
  899. spider1/sight2 "sounds/monsters/spider/spi_see2.ogg"
  900. $random spider1/sight { spider1/sight1 spider1/sight2 }
  901. spider1/active1 "sounds/monsters/spider/spi_active1.ogg"
  902. spider1/active2 "sounds/monsters/spider/spi_active2.ogg"
  903. $random spider1/active { spider1/active1 spider1/active2 }
  904. spider1/melee1 "sounds/monsters/spider/spi_attack1.ogg"
  905. spider1/melee2 "sounds/monsters/spider/spi_attack2.ogg"
  906. $random spider1/melee { spider1/melee1 spider1/melee2 }
  907. spider1/pain1 "sounds/monsters/spider/spi_pain1.ogg"
  908. spider1/pain2 "sounds/monsters/spider/spi_pain2.ogg"
  909. spider1/pain3 "sounds/monsters/spider/spi_pain3.ogg"
  910. $random spider1/pain { spider1/pain1 spider1/pain2 spider1/pain3 }
  911. spider1/death1 "sounds/monsters/spider/spi_death1.ogg"
  912. spider1/death2 "sounds/monsters/spider/spi_death2.ogg"
  913. $random spider1/death { spider1/death1 spider1/death2 }
  914. spider1/walk1 "sounds/monsters/spider/spi_walk1.ogg"
  915. spider1/walk2 "sounds/monsters/spider/spi_walk2.ogg"
  916. $random spider1/walk { spider1/walk1 spider1/walk2 }
  917. spider1/jump "sounds/monsters/spider/spi_jump.ogg"
  918. //Scorpions
  919. scorpion/spit SCORSPIT
  920. scorpion/sting1 STINGHIT
  921. scorpion/sting2 STINGDTH
  922. scorpion/fall SCORFALL
  923. scorpion/see SCORSEE
  924. scorpion/death SCORDETH
  925. $random scorpion/attacks { SCORATK1 SCORATK2 }
  926. SCORATK1 SCORATK1
  927. SCORATK2 SCORATK2
  928. $random scorpion/pains { SCORHIT1 SCORHIT2 }
  929. SCORHIT1 SCORHIT1
  930. SCORHIT2 SCORHIT2
  931. //Bird Critter
  932. CRWFLP CRWFLP
  933. CRWCAW1 CRWCAW1
  934. $limit CRWCAW1 0
  935. CRWCAW2 CRWCAW2
  936. $limit CRWCAW2 0
  937. CRWCAW3 CRWCAW3
  938. $limit CRWCAW3 0
  939. ///////////
  940. //CHATTER//
  941. ///////////
  942. //Miller
  943. miller/idle1 "sounds/chatter/miller/miller_idle1.ogg"
  944. miller/idle2 "sounds/chatter/miller/miller_idle2.ogg"
  945. miller/idle3 "sounds/chatter/miller/miller_idle3.ogg"
  946. $pitchshift miller/idle1 0
  947. $pitchshift miller/idle2 0
  948. $pitchshift miller/idle3 0
  949. $random miller/idle { miller/idle1 miller/idle2 miller/idle3 }
  950. $rolloff miller/idle 128 670
  951. miller/greet "sounds/chatter/miller/miller_greet1.ogg"
  952. $pitchshift miller/greet 0
  953. $rolloff miller/greet 128 670
  954. //Black guy
  955. blackguy/greet1 "sounds/chatter/blackguy/bg_greet1.ogg"
  956. blackguy/greet2 "sounds/chatter/blackguy/bg_greet2.ogg"
  957. blackguy/greet3 "sounds/chatter/blackguy/bg_greet3.ogg"
  958. $pitchshift blackguy/greet1 0
  959. $pitchshift blackguy/greet2 0
  960. $pitchshift blackguy/greet3 0
  961. $random blackguy/greet { blackguy/greet1 blackguy/greet2 blackguy/greet3 }
  962. $rolloff blackguy/greet 128 670
  963. //Prof. Gutenberg
  964. gutenberg/greet "sounds/chatter/gutenberg/gutenberg_greet1.ogg"
  965. $pitchshift gutenberg/greet 0
  966. $rolloff gutenberg/greet 128 670
  967. //ALLIED 1 (British)
  968. allied1/idle1 "sounds/chatter/allied1/allied1_idle1.ogg"
  969. allied1/idle2 "sounds/chatter/allied1/allied1_idle2.ogg"
  970. allied1/idle3 "sounds/chatter/allied1/allied1_idle3.ogg"
  971. $pitchshift allied1/idle1 0
  972. $pitchshift allied1/idle2 0
  973. $pitchshift allied1/idle3 0
  974. $random allied1/idle { allied1/idle1 allied1/idle2 allied1/idle3 }
  975. $rolloff allied1/idle 128 670
  976. allied1/greet1 "sounds/chatter/allied1/allied1_greet1.ogg"
  977. allied1/greet2 "sounds/chatter/allied1/allied1_greet2.ogg"
  978. allied1/greet3 "sounds/chatter/allied1/allied1_greet3.ogg"
  979. $pitchshift allied1/greet1 0
  980. $pitchshift allied1/greet2 0
  981. $pitchshift allied1/greet3 0
  982. $random allied1/greet { allied1/greet1 allied1/greet2 allied1/greet3 }
  983. $rolloff allied1/greet 128 670
  984. //ALLIED 2 (British)
  985. allied2/idle1 "sounds/chatter/allied2/allied2_idle1.ogg"
  986. allied2/idle2 "sounds/chatter/allied2/allied2_idle2.ogg"
  987. allied2/idle3 "sounds/chatter/allied2/allied2_idle3.ogg"
  988. $pitchshift allied2/idle1 0
  989. $pitchshift allied2/idle2 0
  990. $pitchshift allied2/idle3 0
  991. $random allied2/idle { allied2/idle1 allied2/idle2 allied2/idle3 }
  992. $rolloff allied2/idle 128 670
  993. allied2/greet1 "sounds/chatter/allied2/allied2_greet1.ogg"
  994. allied2/greet2 "sounds/chatter/allied2/allied2_greet2.ogg"
  995. allied2/greet3 "sounds/chatter/allied2/allied2_greet3.ogg"
  996. $pitchshift allied2/greet1 0
  997. $pitchshift allied2/greet2 0
  998. $pitchshift allied2/greet3 0
  999. $random allied2/greet { allied2/greet1 allied2/greet2 allied2/greet3 }
  1000. $rolloff allied2/greet 128 670
  1001. //ALLIED 3 (US)
  1002. allied3/greet "sounds/chatter/allied3/allied3_greet1.ogg"
  1003. $pitchshift allied3/greet 0
  1004. $rolloff allied3/greet 128 670
  1005. //AXIS idle chatter
  1006. axis1/idle1 "sounds/chatter/axis1/axis1_idle1.ogg"
  1007. axis1/idle2 "sounds/chatter/axis1/axis1_idle2.ogg"
  1008. axis1/idle3 "sounds/chatter/axis1/axis1_idle3.ogg"
  1009. axis1/idle4 "sounds/chatter/axis1/axis1_idle4.ogg"
  1010. $random axis1/idle { axis1/idle1 axis1/idle2 axis1/idle3 axis1/idle4 }
  1011. $rolloff axis1/idle 128 700
  1012. $pitchshift axis1/idle 7
  1013. //AXIS player seen sounds
  1014. axis1/sighted1 "sounds/chatter/axis1/axis1_sighted1.ogg"
  1015. axis1/sighted2 "sounds/chatter/axis1/axis1_sighted2.ogg"
  1016. axis1/sighted3 "sounds/chatter/axis1/axis1_sighted3.ogg"
  1017. $random axis1/sighted { axis1/sighted1 axis1/sighted2 axis1/sighted3 }
  1018. $rolloff axis1/sighted 128 700
  1019. $pitchshift axis1/sighted 7
  1020. //AXIS loosing player sounds
  1021. axis1/target_not_seen1 "sounds/chatter/axis1/axis1_target_not_seen1.ogg"
  1022. axis1/target_not_seen2 "sounds/chatter/axis1/axis1_target_not_seen2.ogg"
  1023. axis1/target_not_seen3 "sounds/chatter/axis1/axis1_target_not_seen3.ogg"
  1024. $random axis1/target_not_seen { axis1/target_not_seen1 axis1/target_not_seen2 axis1/target_not_seen3 }
  1025. $rolloff axis1/target_not_seen 128 700
  1026. $pitchshift axis1/target_not_seen 7
  1027. //Concentration Camp NPCs
  1028. $random camp/cough {cough1 cough2}
  1029. cough1 cough1
  1030. cough2 cough2
  1031. //Random AXIS chatters
  1032. chatter/axis1 axrc1
  1033. chatter/axis2 axrc2
  1034. chatter/axis3 axrc3
  1035. chatter/axis4 axrc4
  1036. chatter/axis5 axrc5
  1037. chatter/axis6 axrc6
  1038. chatter/axis7 axrc7
  1039. chatter/axis8 axrc8
  1040. chatter/axis9 axrc9
  1041. chatter/axis10 axrc10
  1042. chatter/axis11 axrc11
  1043. chatter/axis12 axrc12
  1044. chatter/axis13 axrc13
  1045. chatter/axis14 axrc14
  1046. chatter/axis15 axrc15
  1047. chatter/axis16 axrc16
  1048. chatter/axis17 axrc17
  1049. chatter/axis18 axrc18
  1050. chatter/axis19 axrc19
  1051. chatter/axis20 axrc20
  1052. chatter/axis21 axrc21
  1053. chatter/axis22 axrc22
  1054. chatter/axis23 axrc23
  1055. chatter/axis24 axrc24
  1056. $random CHATTER_AXIS { chatter/axis1 chatter/axis2 chatter/axis3 chatter/axis4 chatter/axis5 chatter/axis6 chatter/axis7 chatter/axis8 chatter/axis9 chatter/axis10 chatter/axis11 chatter/axis12 chatter/axis13 chatter/axis14 chatter/axis15 chatter/axis16 chatter/axis17 chatter/axis18 chatter/axis19 chatter/axis20 chatter/axis21 chatter/axis22 chatter/axis23 chatter/axis24 }
  1057. ///////////////////
  1058. //MUSIC AS SOUNDS//
  1059. ///////////////////
  1060. D_INTRMP D_INTRMP
  1061. ////////////////////
  1062. //TERRAIN SPLASHES//
  1063. ////////////////////
  1064. // Splashes
  1065. world/drip gloop
  1066. world/lavasizzle acid5
  1067. world/sludgegloop muck5
  1068. world/watersplash gloop
  1069. //you can override the limit values so multiple splashes can play simultaneously
  1070. //note that this sounds bad if multiple splashes play all at once (such as when firing a shotgun into liquid), so override these values at your own discretion
  1071. $limit world/drip 4
  1072. $limit world/watersplash 4
  1073. $limit world/lavasizzle 4
  1074. $limit world/sludgegloop 4
  1075. /////////
  1076. //PROPS//
  1077. /////////
  1078. //CreepyRift related sounds
  1079. //CreepyRiftSpawner
  1080. creepyrift/active DRFTACT
  1081. creepyrift/fire DRFTFIRE
  1082. creepyrift/hit DRFTHIT
  1083. creepyrift/loop DRFTLOOP
  1084. //Damned Soul
  1085. DSDAMND1 DSDAMND1
  1086. DSDAMND2 DSDAMND2
  1087. DSDAMND3 DSDAMND3
  1088. DSDAMND4 DSDAMND4
  1089. $random creepy/moans { DSDAMND1 DSDAMND2 DSDAMND3 DSDAMND4 }
  1090. $limit creepy/moans 0
  1091. //CreepyGhost
  1092. creepy/dies SPRIDIE
  1093. creepy/born SPIRBORN
  1094. //CreepyScreams
  1095. scrm1 scrm1
  1096. scrm2 scrm2
  1097. scrm3 scrm3
  1098. scrm4 scrm4
  1099. scrm5 scrm5
  1100. scrm6 scrm6
  1101. scrm7 scrm7
  1102. scrm8 scrm8
  1103. scrm9 scrm9
  1104. scrm10 scrm10
  1105. scrm11 scrm11
  1106. scrm12 scrm12
  1107. scrm13 scrm13
  1108. scrm14 scrm14
  1109. scrm15 scrm15
  1110. scrm16 scrm16
  1111. scrm17 scrm17
  1112. scrm18 scrm18
  1113. scrm19 scrm19
  1114. scrm20 scrm20
  1115. scrm21 scrm21
  1116. scrm22 scrm22
  1117. scrm23 scrm23
  1118. scrm24 scrm24
  1119. scrm25 scrm25
  1120. scrm26 scrm26
  1121. scrm27 scrm27
  1122. scrm28 scrm28
  1123. scrm29 scrm29
  1124. scrm30 scrm30
  1125. scrm31 scrm31
  1126. scrm32 scrm32
  1127. scrm33 scrm33
  1128. scrm34 scrm34
  1129. scrm35 scrm35
  1130. scrm36 scrm36
  1131. scrm37 scrm37
  1132. scrm38 scrm38
  1133. scrm39 scrm39
  1134. scrm40 scrm40
  1135. scrm41 scrm41
  1136. scrm42 scrm42
  1137. scrm43 scrm43
  1138. scrm44 scrm44
  1139. scrm45 scrm45
  1140. scrm46 scrm46
  1141. scrm47 scrm47
  1142. scrm48 scrm48
  1143. scrm49 scrm49
  1144. scrm50 scrm50
  1145. scrm51 scrm51
  1146. scrm52 scrm52
  1147. scrm53 scrm53
  1148. scrm54 scrm54
  1149. scrm55 scrm55
  1150. scrm56 scrm56
  1151. scrm57 scrm57
  1152. scrm58 scrm58
  1153. scrm59 scrm59
  1154. $random creepy/screams { scrm1 scrm2 scrm3 scrm4 scrm5 scrm6 scrm7 scrm8 scrm9 scrm10 scrm11 scrm12 scrm13 scrm14 scrm15 scrm16 scrm17 scrm18 scrm19 scrm20
  1155. scrm21 scrm22 scrm23 scrm24 scrm25 scrm26 scrm27 scrm28 scrm29 scrm30 scrm31 scrm32 scrm33 scrm34 scrm35 scrm36 scrm37 scrm38 scrm39 scrm40 scrm41
  1156. scrm42 scrm43 scrm44 scrm45 scrm46 scrm47 scrm48 scrm49 scrm50 scrm51 scrm52 scrm53 scrm54 scrm55 scrm56 scrm57 scrm58 scrm59}
  1157. $limit creepy/screams 0
  1158. //Walltorch
  1159. Ignite torch2
  1160. //Bell
  1161. BellRing bellrng
  1162. //Jukebox Changer sound
  1163. JKBX_CHG JKBX_CHG
  1164. //Black Cat
  1165. $random cat/meows { cat/meow1 cat/meow2 }
  1166. cat/meow1 CATMEOW1
  1167. cat/meow2 CATMEOW2
  1168. cat/hiss CATHISS
  1169. cat/purr CATPURR
  1170. //Toilet
  1171. toilet/death WCBREAK
  1172. toilet/broken WCFLOW
  1173. toilet/flush WCFLUSH
  1174. //Jazz Jackrabbit
  1175. jazz/pain dsjazzpn
  1176. jazz/death dsjazzdt
  1177. //Viper aircraft
  1178. $random viper/flyby { viper/flyby1 viper/flyby2 }
  1179. viper/flyby1 dsviper1
  1180. viper/flyby2 dsviper2
  1181. //Breaking Glass (small)
  1182. GLSBRK01 GLSBRK01
  1183. //Breaking Metal
  1184. METALBRK METALBRK
  1185. //UFO
  1186. UFOEXPL UFOEXPL
  1187. ufolnch ufolnch
  1188. UFOFLYBY UFOFLYBY
  1189. //Breaking Wood
  1190. WOODBRK WOODBRK
  1191. //Phonecall
  1192. PHONECAL PHONECAL
  1193. $random PHONETLK { PHONETL1 PHONETL2 }
  1194. PHONETL2 PHONETL2
  1195. PHONETL1 PHONETL1
  1196. //Breaking Grass (ahah "breaking")
  1197. $random GRASBRKS {GRASBRK1 GRASBRK2 GRASBRK3 }
  1198. GRASBRK1 GRASBRK1
  1199. GRASBRK2 GRASBRK2
  1200. GRASBRK3 GRASBRK3
  1201. //Treasure
  1202. supplychest/open SPBXOPEN
  1203. //Hydrant
  1204. hydrant/death WCBREAK
  1205. hydrant/broken WCFLOW
  1206. //Mine Cart Moving
  1207. cartstop cartstop
  1208. CARTROLL CARTROLL
  1209. CARTROL0 CARTROLL
  1210. CARTROL1 CARTROL1
  1211. CARTROL2 CARTROL2
  1212. CARTROL3 CARTROL3
  1213. CARTROL4 CARTROL4
  1214. CARTSQUE CARTSQUE
  1215. $singular CARTROLL
  1216. $singular CARTROL0
  1217. $singular CARTROL1
  1218. $singular CARTROL2
  1219. $singular CARTROL3
  1220. $singular CARTROL4
  1221. $limit CARTSQUE 2
  1222. $pitchshift CARTSQUE 7
  1223. //Treasure
  1224. treasure/pickup DSTRESUP
  1225. treasure/locked DSLOCKD
  1226. //Radioactive Barrel
  1227. radioactivebarrel/detected DSDETECT
  1228. //Chandelier
  1229. DSCHAFIR DSCHAFIR
  1230. //Forcefield Zap
  1231. forcefield/zap FFIELD
  1232. //RTCWClock
  1233. $random oldclock/tick { ctick1 ctick2 ctick3 }
  1234. ctick1 ctick1
  1235. ctick2 ctick2
  1236. ctick3 ctick3
  1237. $pitchshift ctick1 0
  1238. $pitchshift ctick2 0
  1239. $pitchshift ctick3 0
  1240. $volume oldclock/tick 0.2
  1241. $rolloff oldclock/tick 32 450
  1242. oldclock/chime cchime
  1243. $pitchshift oldclock/chime 0
  1244. $limit oldclock/chime 1
  1245. $volume oldclock/chime 0.5
  1246. $rolloff oldclock/chime 32 600
  1247. //U-Boat engine
  1248. uboat/engine uboateng
  1249. //Lava Cauldron
  1250. LavaCauldron/Loop DSLAVLOP
  1251. //Ceramic Potery
  1252. Pot/Break POTBRK
  1253. //Bubbles
  1254. SND_BOIL SND_BOIL
  1255. SND_LAVA SND_LAVA
  1256. //Rolling boulders
  1257. Boulder/Roll DSBOLROL
  1258. Boulder/Stop DSBOLSTP
  1259. //SFX Fire
  1260. SFX/FireStart FIRESTRT
  1261. SFX/FireLoop1 FIRELOP1
  1262. SFX/FireLoop2 FIRELOP2
  1263. SFX/FireLoop3 FIRELOP3
  1264. SFX/FireDie FIREDIE
  1265. $limit SFX/FireStart 0
  1266. $limit SFX/FireLoop1 1
  1267. $limit SFX/FireLoop2 1
  1268. $limit SFX/FireLoop3 1
  1269. $limit SFX/FireDie 0
  1270. //Swarm
  1271. SFX/Buzz DSBUZZ
  1272. //Mine
  1273. MINEF MINEF
  1274. //Falling Rock Hazard
  1275. misc/SRCRK1 srcrk1
  1276. misc/SRCRK2 srcrk2
  1277. //Ice Dart
  1278. IceFlight ICEDLOOP
  1279. IceHit ICEDHIT
  1280. IceFire ICEDFIR
  1281. //Nail Hazard
  1282. NailHit dsnailht
  1283. NailHitBleed dsnailhb
  1284. NailFlight dsnailnf
  1285. $volume NailHit 0.4
  1286. //Spike Hazard
  1287. SpikeToggle DSSPIKTG
  1288. $volume SpikeToggle 0.3
  1289. //Lab Glasses
  1290. tubes/break TSTTB
  1291. //Briefing
  1292. DIA_SLID DIA_SLID //Dia Slide
  1293. DIA_BEEP DIA_BEEP //Dia Beep
  1294. RADIONOS RADIONOS //Radio Noise
  1295. //Dialogue Radio
  1296. //$volume misc/chat 0.5
  1297. //Detonator
  1298. DSDETON DSDETON //Detonator
  1299. DSDETOP DSDETOP //Detonator Place
  1300. //Radio Broadcast - Simple
  1301. SPEECH1 SPEECH1
  1302. $singular SPEECH1
  1303. //Radio Broadcast - Parlor Radio
  1304. HWESSL2 HWESSL2
  1305. $singular HWESSL2
  1306. VIKTORIA VIKTORIA
  1307. $singular VIKTORIA
  1308. SPEECH2 SPEECH2
  1309. $singular SPEECH2
  1310. $random radios/loops { HWESSL2 VIKTORIA SPEECH2 }
  1311. $limit radios/loops 1
  1312. //Gramophone
  1313. WALKURE WALKURE
  1314. $singular WALKURE
  1315. //Piano
  1316. CLAIREDL CLAIREDL
  1317. $singular CLAIREDL
  1318. //Astrostein Doors/Elevators
  1319. astrostein/dooropen astrdrop
  1320. astrostein/doorclose astrdrst
  1321. astrostein/liftstart dsdrcast
  1322. astrostein/liftstop dsdroast
  1323. //Subway
  1324. subway/active SUBW_ACT
  1325. $limit subway/active 1
  1326. $rolloff subway/active 1024 2048
  1327. //Tesla Stuff
  1328. tesla/active ELCLOOP
  1329. $limit tesla/active 1
  1330. //Flapping Flag
  1331. flag/flap FLAPFLAG
  1332. //Moving Crate (Astrostein + Paper)
  1333. $random astrodrum_moving { astrodrum_moving1 astrodrum_moving2 astrodrum_moving3 }
  1334. astrodrum_moving1 asdrmv01
  1335. astrodrum_moving2 asdrmv02
  1336. astrodrum_moving3 asdrmv03
  1337. $random papercrate_moving { papercrate_moving1 papercrate_moving2 }
  1338. papercrate_moving1 pacrmv01
  1339. papercrate_moving2 pacrmv02
  1340. //Casino chips
  1341. $random casino/chips { CHIP1 CHIP2 CHIP3 CHIP4 CHIP5 }
  1342. CHIP1 CHIP1
  1343. CHIP2 CHIP2
  1344. CHIP3 CHIP3
  1345. CHIP4 CHIP4
  1346. CHIP5 CHIP5
  1347. $limit casino/chips 1
  1348. CHIP6 CHIP6
  1349. /////////////////////////////////////////////////////////////////////
  1350. //// NASHGORE SOUNDS ////////////////////////////////////////////////
  1351. /////////////////////////////////////////////////////////////////////
  1352. $random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
  1353. bloodsplat1 dsblud01
  1354. bloodsplat2 dsblud02
  1355. bloodsplat3 dsblud03
  1356. /////////////
  1357. //SEQUENCES//
  1358. /////////////
  1359. BARN_CL BARN_CL
  1360. BARN_OP BARN_OP
  1361. CHAIN_SA CHAIN_SA
  1362. CHAIN_ST CHAIN_ST
  1363. CLSCRT_M CLSCRT_M
  1364. CLSCRT_O CLSCRT_O
  1365. CLSCRT_S CLSCRT_S
  1366. DR_MTL01 DR_MTL01
  1367. DR_MTL02 DR_MTL02
  1368. DR_PRS01 DR_PRS01
  1369. DR_PRS02 DR_PRS02
  1370. DR_WD01 DR_WD01
  1371. DR_WD02 DR_WD02
  1372. DSSTN01 DSSTN01
  1373. DSSTN02 DSSTN02
  1374. DSSTN03 DSSTN03
  1375. ELDOR_CL ELDOR_CL
  1376. ELDOR_MV ELDOR_MV
  1377. ELDOR_OP ELDOR_OP
  1378. SHWR_OP SHWR_OP
  1379. $random switch/death { SWDTH1 SWDTH2 SWDTH3 }
  1380. SWDTH1 SWDTH1
  1381. SWDTH2 SWDTH2
  1382. SWDTH3 SWDTH3
  1383. SW_LIGHT SW_LIGHT
  1384. TRSECRET TRSECRET
  1385. WATDRAIN SE_4B
  1386. doors/dr1_move DSDORMOV
  1387. doors/dr1_stop DSDORSTP
  1388. $volume doors/dr1_stop 0.4
  1389. slift1a slift1a
  1390. slift1b slift1b
  1391. slift1c slift1c
  1392. ulift1a udoor1a
  1393. ulift1b udoor1b
  1394. ulift1c udoor1c
  1395. mach3S mach3S
  1396. mach3L mach3L
  1397. mach3E mach3E
  1398. //LightOn/Off
  1399. LightOn lighton
  1400. LightOff lightoff
  1401. /////////
  1402. //STEPS//
  1403. /////////
  1404. //Carpet - soft ground
  1405. $random floor/carpet { floor/carpet01 floor/carpet02 floor/carpet03 }
  1406. floor/carpet01 dscarp1
  1407. floor/carpet02 dscarp2
  1408. floor/carpet03 dscarp3
  1409. $limit floor/carpet 2
  1410. $volume floor/carpet 0.4
  1411. //Dirt
  1412. $random floor/dirt { floor/dirt01 floor/dirt02 floor/dirt03 floor/dirt04 floor/dirt05 floor/dirt06 }
  1413. floor/dirt01 dsdirt1
  1414. floor/dirt02 dsdirt2
  1415. floor/dirt03 dsdirt3
  1416. floor/dirt04 dsdirt4
  1417. floor/dirt05 dsdirt5
  1418. floor/dirt06 dsdirt6
  1419. $limit floor/dirt 2
  1420. $volume floor/dirt 0.4
  1421. //Gravel - loose crunchy surface
  1422. $random floor/gravel { floor/grav01 floor/grav02 floor/grav03 floor/grav04 }
  1423. floor/grav01 dsgrav1
  1424. floor/grav02 dsgrav2
  1425. floor/grav03 dsgrav3
  1426. floor/grav04 dsgrav4
  1427. $limit floor/gravel 2
  1428. $volume floor/gravel 0.4
  1429. //Metal - hard metal
  1430. $random floor/metal { floor/metl01 floor/metl02 floor/metl03 floor/metl04 floor/metl05 floor/metl06 }
  1431. floor/metl01 dsmet01
  1432. floor/metl02 dsmet02
  1433. floor/metl03 dsmet03
  1434. floor/metl04 dsmet04
  1435. floor/metl05 dsmet05
  1436. floor/metl06 dsmet06
  1437. $limit floor/metal 2
  1438. $volume floor/metal 0.4
  1439. //Metal2 - clanky metal
  1440. $random floor/met2 { floor/met201 floor/met202 floor/met203 floor/met204 }
  1441. floor/met201 dsmet201
  1442. floor/met202 dsmet202
  1443. floor/met203 dsmet203
  1444. floor/met204 dsmet204
  1445. $limit floor/met2 2
  1446. $volume floor/met2 0.4
  1447. //Rock - Hard outdoor type floor
  1448. $random floor/rock { floor/rock01 floor/rock02 floor/rock03 floor/rock04 floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
  1449. floor/rock01 dsrock1
  1450. floor/rock02 dsrock2
  1451. floor/rock03 dsrock3
  1452. floor/rock04 dsrock4
  1453. floor/rock05 dsrock5
  1454. floor/rock06 dsrock6
  1455. floor/rock07 dsrock7
  1456. floor/rock08 dsrock8
  1457. $limit floor/rock 2
  1458. $volume floor/rock 0.4
  1459. //Snow
  1460. $random floor/snow { floor/snow01 floor/snow02 floor/snow03 floor/snow04 floor/snow05 floor/snow06 }
  1461. floor/snow01 dssnow1
  1462. floor/snow02 dssnow2
  1463. floor/snow03 dssnow3
  1464. floor/snow04 dssnow4
  1465. floor/snow05 dssnow5
  1466. floor/snow06 dssnow6
  1467. $limit floor/snow 2
  1468. $volume floor/snow 0.4
  1469. //Hard - generic hard floor
  1470. $random floor/hard { floor/hard01 floor/hard02 floor/hard03 floor/hard04 floor/hard05 floor/hard06 }
  1471. floor/hard01 dshard1
  1472. floor/hard02 dshard2
  1473. floor/hard03 dshard3
  1474. floor/hard04 dshard4
  1475. floor/hard05 dshard5
  1476. floor/hard06 dshard6
  1477. $limit floor/hard 2
  1478. $volume floor/hard 0.4
  1479. //Tile - Hard indoor floor
  1480. $random floor/tile { floor/tile01 floor/tile02 floor/tile03 floor/tile04 floor/tile05 floor/tile06 }
  1481. floor/tile01 dstile01
  1482. floor/tile02 dstile02
  1483. floor/tile03 dstile03
  1484. floor/tile04 dstile04
  1485. floor/tile05 dstile05
  1486. floor/tile06 dstile06
  1487. $limit floor/tile 2
  1488. $volume floor/tile 0.4
  1489. //Tile2 - More echoey traditional tile
  1490. $random floor/tile2 { floor/tile201 floor/tile202 floor/tile203 floor/tile204 floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
  1491. floor/tile201 dstile21
  1492. floor/tile202 dstile22
  1493. floor/tile203 dstile23
  1494. floor/tile204 dstile24
  1495. floor/tile205 dstile25
  1496. floor/tile206 dstile26
  1497. floor/tile207 dstile27
  1498. floor/tile208 dstile28
  1499. $limit floor/tile2 2
  1500. $volume floor/tile2 0.4
  1501. //Wood
  1502. $random floor/wood { floor/wood01 floor/wood02 floor/wood03 floor/wood04 }
  1503. floor/wood01 dswood1
  1504. floor/wood02 dswood2
  1505. floor/wood03 dswood3
  1506. floor/wood04 dswood4
  1507. $limit floor/wood 2
  1508. $volume floor/wood 0.4
  1509. //Slimy - for the Doom snake floors
  1510. $random floor/slimy { floor/slimy01 floor/slimy02 floor/slimy03 floor/slimy04 }
  1511. floor/slimy01 dsslimy1
  1512. floor/slimy02 dsslimy2
  1513. floor/slimy03 dsslimy3
  1514. floor/slimy04 dsslimy4
  1515. $limit floor/slimy 2
  1516. $volume floor/slimy 0.4
  1517. //Heavy - boss footsteps
  1518. $random floor/heavy { floor/heavy1 floor/heavy2 floor/heavy3 floor/heavy4 }
  1519. floor/heavy1 STEPHVY1
  1520. floor/heavy2 STEPHVY2
  1521. floor/heavy3 STEPHVY3
  1522. floor/heavy4 STEPHVY4
  1523. $rolloff floor/heavy 128 750
  1524. ///////////
  1525. //AMBIENT//
  1526. ///////////
  1527. $random CELLAR_CRY { CRY01 CRY02 CRY03 CRY04 CRY05 CRY06 CRY07 }
  1528. CRY01 CRY01
  1529. CRY02 CRY02
  1530. CRY03 CRY03
  1531. CRY04 CRY04
  1532. CRY05 CRY05
  1533. CRY06 CRY06
  1534. CRY07 CRY07
  1535. ambzomb1 ambzomb1
  1536. ambzomb2 ambzomb2
  1537. $random ZOMBICRY { ambzomb1 ambzomb2 }
  1538. world/bomb_ticker TICKTOCK
  1539. ELECTRICITY ELCLOOP
  1540. $rolloff ELECTRICITY 64 256
  1541. $random EXPLOSION_LEADIN { EXPLOSION_LEADIN01 EXPLOSION_LEADIN02 EXPLOSION_LEADIN03 EXPLOSION_LEADIN04 }
  1542. EXPLOSION_LEADIN01 EXLEAD01
  1543. EXPLOSION_LEADIN02 EXLEAD02
  1544. EXPLOSION_LEADIN03 EXLEAD03
  1545. EXPLOSION_LEADIN04 EXLEAD04
  1546. $random EXPLOSION_SOUND { EXPLSND1 EXPLSND2 EXPLSND3 EXPLSND4 EXPLSND5 EXPLSND6 EXPLSND7 }
  1547. EXPLSND1 EXPLSND1
  1548. EXPLSND2 EXPLSND2
  1549. EXPLSND3 EXPLSND3
  1550. EXPLSND4 EXPLSND4
  1551. EXPLSND5 EXPLSND5
  1552. EXPLSND6 EXPLSND6
  1553. EXPLSND7 EXPLSND7
  1554. FIRE_LARGE FIRE_LG
  1555. FIRE_MEDIUM FIRE_MD
  1556. FIRE_SMALL FIRE_SM
  1557. $rolloff FIRE_LARGE 160 640
  1558. $rolloff FIRE_MEDIUM 128 500
  1559. $rolloff FIRE_SMALL 64 380
  1560. $volume FIRE_MEDIUM 0.85
  1561. $volume FIRE_SMALL 0.7
  1562. $random PLANE_FLYBY { PLANE_FLYBY_1 PLANE_FLYBY_2 PLANE_FLYBY_3 }
  1563. PLANE_FLYBY_1 PLANE01
  1564. PLANE_FLYBY_2 PLANE02
  1565. PLANE_FLYBY_3 PLANE03
  1566. RAIN AMBRAIN
  1567. Ambient/Rain AMBRAIN
  1568. $volume RAIN 0.3
  1569. STEAM_BURST steam_b
  1570. STEAM_SMALL steam2
  1571. $rolloff STEAM_BURST 64 460
  1572. $rolloff STEAM_SMALL 64 460
  1573. $random WAR_DISTANT { WAR_DISTANT_1 WAR_DISTANT_2 WAR_DISTANT_3 WAR_DISTANT_4 }
  1574. WAR_DISTANT_1 WAR_01
  1575. WAR_DISTANT_2 WAR_02
  1576. WAR_DISTANT_3 WAR_03
  1577. WAR_DISTANT_4 WAR_04
  1578. WAR_CLOSER BATTLCL
  1579. AIR_RAID_ALARM MECALA1
  1580. ALARM_DOOD ALARM01
  1581. ALARM_RING ALARM02
  1582. ASTROCITYAMB SFCAMB
  1583. BABBL BABBL
  1584. COMPUTER_ATWORK1 Compy1
  1585. COMPUTER_ATWORK2 Compy2 // Computer System At Work
  1586. COMPUTER_IDLE Compy4
  1587. COMPUTER_MALFUNCTION Compy3
  1588. CRICKET_NIGHT CRICKT01
  1589. CRICKET_NIGHT2 CRICKT02
  1590. FAN FAN
  1591. FLIES FLIES
  1592. FOREST_AMBIENCE FORSTBRD
  1593. HEAVY_FAN hfanamb
  1594. HUM_LIGHT_HEAVY HUM_L_H
  1595. HUM_LIGHT_MEDIUM HUM_L_M
  1596. HUM_LIGHT_SMALL HUM_L_S
  1597. LAVA_BLUB amb04
  1598. MACHINEGUN_RICOCHET MGUNRIC
  1599. MACHINE_LOOP_1 MACH_L_1
  1600. MACHINE_LOOP_2 MACH_L_2
  1601. MACHINE_LOOP_3 MACH_L_3
  1602. MACHINE_LOOP_SILENT MACH_L_4
  1603. MARLENEDIETRICH MD_VIE
  1604. MOTOR_JEEP MOT_01
  1605. MOTOR_TANK MOT_02
  1606. PORTAL_HUM PORTALHM
  1607. RADIOBROADCAST_WAR RADIO_BC
  1608. RADIOTRANSMISSION_WAR RADIO_TR
  1609. RADIO_LOOP RADIO_L
  1610. RAIN_LIGHT rainlite
  1611. SALOONKY saloonky
  1612. SEQ_PLANEATTACK SEQ_P_A
  1613. SPACESHIP_HUM HIVE
  1614. SPACESHIP_HUM_LOW AMB9
  1615. STEEL1 STEEL1
  1616. STEEL2 STEEL2
  1617. SWING_SONG SWING
  1618. TRAINSTATION_AMBIENT TRNSTATA
  1619. TRAIN_LP TRAIN_LP
  1620. UNDERWATER_BUBBLE UWBUBBL
  1621. VOLCANO_AMBIENCE DSVOLC
  1622. WAR_DISTANT_MORE WAR_05
  1623. WATERFALL dsfalls
  1624. WATER_BASEMENT WATR_01
  1625. WATER_FOUNTAIN WATR_02
  1626. WATER_LAPS WATR_03
  1627. WATER_RIVER WATR_04
  1628. WATER_RIVER2 amb15
  1629. WATER_SHORE WATR_05
  1630. WIND_CAVE WIND_01
  1631. WIND_HOWLING WIND_02
  1632. WIND_HOWLING_CITY CITYHOWL
  1633. WIND_HOWLING_UNDERGROUND AMB24
  1634. WIND_MEDIUM WIND_03
  1635. WIND_SILENT WIND_04
  1636. PROJECTOR_ACT PROJECTR
  1637. SCARY_CAVE scardig
  1638. //Thunder
  1639. $random misc/thunder { misc/thunder1 misc/thunder2 misc/thunder3 misc/thunder4 misc/thunder5 }
  1640. misc/thunder1 thunder1
  1641. misc/thunder2 thunder2
  1642. misc/thunder3 thunder3
  1643. misc/thunder4 thunder4
  1644. misc/thunder5 thunder5
  1645. //Earthquake
  1646. misc/earthquake DSQUAKE
  1647. //Male screams in agony
  1648. malscrm1 malscrm1
  1649. malscrm2 malscrm2
  1650. malscrm3 malscrm3
  1651. malscrm4 malscrm4
  1652. malscrm5 malscrm5
  1653. malscrm6 malscrm6
  1654. malscrm7 malscrm7
  1655. $random MALE_SCREAM_AGONY { malscrm1 malscrm2 malscrm3 malscrm4 malscrm5 malscrm6 malscrm7 }
  1656. //Scary Sound
  1657. c2m6scar c2m6scar
  1658. //Gateclose huge
  1659. GATEBCL0 GATEBCL0
  1660. //Bridge Creak
  1661. brdcrk01 brdcrk01
  1662. brdcrk02 brdcrk02
  1663. brdcrk03 brdcrk03
  1664. $random BRIDGE_CREAK { brdcrk01 brdcrk02 brdcrk03 }
  1665. $AMBIENT 1 ALARM_DOOD POINT CONTINUOUS 1.0
  1666. $AMBIENT 2 ALARM_RING POINT CONTINUOUS 1.0
  1667. $AMBIENT 3 CRICKET_NIGHT POINT CONTINUOUS 1.0
  1668. $AMBIENT 4 FAN POINT CONTINUOUS 1.0
  1669. $AMBIENT 5 FIRE_LARGE POINT CONTINUOUS 1.0
  1670. $AMBIENT 6 FIRE_MEDIUM POINT CONTINUOUS 1.0
  1671. $AMBIENT 7 FIRE_SMALL POINT CONTINUOUS 1.0
  1672. $AMBIENT 8 HUM_LIGHT_HEAVY POINT CONTINUOUS 1.0
  1673. $AMBIENT 9 HUM_LIGHT_MEDIUM POINT CONTINUOUS 1.0
  1674. $AMBIENT 10 HUM_LIGHT_SMALL POINT CONTINUOUS 0.4
  1675. $AMBIENT 11 MACHINE_LOOP_1 POINT CONTINUOUS 1.0
  1676. $AMBIENT 12 MACHINE_LOOP_2 POINT CONTINUOUS 1.0
  1677. $AMBIENT 13 MACHINE_LOOP_3 POINT CONTINUOUS 1.0
  1678. $AMBIENT 14 MACHINE_LOOP_SILENT POINT CONTINUOUS 1.0
  1679. $AMBIENT 15 MACHINEGUN_RICOCHET POINT CONTINUOUS 1.0
  1680. $AMBIENT 16 MOTOR_JEEP POINT CONTINUOUS 1.0
  1681. $AMBIENT 17 MOTOR_TANK POINT CONTINUOUS 1.0
  1682. $AMBIENT 18 PLANE_FLYBY POINT RANDOM 1.0 10.0 30.0
  1683. $AMBIENT 19 RADIO_LOOP POINT CONTINUOUS 0.3
  1684. $AMBIENT 20 SEQ_PLANEATTACK POINT CONTINUOUS 1.0
  1685. $AMBIENT 21 WATER_BASEMENT POINT CONTINUOUS 1.0
  1686. $AMBIENT 22 WATER_FOUNTAIN POINT CONTINUOUS 1.0
  1687. $AMBIENT 23 WATER_LAPS POINT CONTINUOUS 1.0
  1688. $AMBIENT 24 WATER_RIVER POINT CONTINUOUS 1.0
  1689. $AMBIENT 25 WATER_SHORE POINT CONTINUOUS 1.0
  1690. $AMBIENT 26 WIND_CAVE POINT CONTINUOUS 1.0
  1691. $AMBIENT 27 WAR_DISTANT SURROUND CONTINUOUS 0.5
  1692. $AMBIENT 28 WIND_HOWLING POINT CONTINUOUS 1.0
  1693. $AMBIENT 29 WIND_MEDIUM POINT CONTINUOUS 1.0
  1694. $AMBIENT 30 WIND_SILENT POINT CONTINUOUS 1.0
  1695. $AMBIENT 31 CRICKET_NIGHT2 POINT CONTINUOUS 1.0
  1696. $AMBIENT 32 FLIES POINT CONTINUOUS 1.0
  1697. $AMBIENT 33 STEEL1 POINT RANDOM 10.0 30.0 1.0
  1698. $AMBIENT 34 STEEL2 POINT RANDOM 10.0 30.0 1.0
  1699. $AMBIENT 35 CELLAR_CRY POINT RANDOM 1.0 10.0 30.0
  1700. $AMBIENT 36 WATERFALL POINT CONTINUOUS 1.0
  1701. $AMBIENT 37 WATER_RIVER2 POINT CONTINUOUS 1.0
  1702. $AMBIENT 38 RAIN POINT CONTINUOUS 1.0
  1703. $AMBIENT 39 STEAM_SMALL POINT CONTINUOUS 1.0
  1704. $AMBIENT 40 BABBL POINT CONTINUOUS 1.0
  1705. $AMBIENT 41 LAVA_BLUB POINT CONTINUOUS 1.0
  1706. $AMBIENT 42 UNDERWATER_BUBBLE POINT CONTINUOUS 1.0
  1707. $AMBIENT 43 FOREST_AMBIENCE POINT CONTINUOUS 1.0
  1708. $AMBIENT 44 SPACESHIP_HUM POINT CONTINUOUS 1.0
  1709. $AMBIENT 45 WIND_HOWLING_CITY POINT CONTINUOUS 1.0
  1710. $AMBIENT 46 SPACESHIP_HUM_LOW POINT CONTINUOUS 1.0
  1711. $AMBIENT 47 WIND_HOWLING_UNDERGROUND POINT CONTINUOUS 1.0
  1712. $AMBIENT 48 COMPUTER_ATWORK1 POINT CONTINUOUS 1.0
  1713. $AMBIENT 49 COMPUTER_ATWORK2 POINT CONTINUOUS 1.0
  1714. $AMBIENT 50 COMPUTER_MALFUNCTION POINT CONTINUOUS 1.0
  1715. $AMBIENT 51 COMPUTER_IDLE POINT CONTINUOUS 1.0
  1716. $AMBIENT 52 SWING_SONG POINT CONTINUOUS 1.0
  1717. $AMBIENT 53 ELECTRICITY POINT CONTINUOUS 1.0
  1718. $AMBIENT 54 TRAINSTATION_AMBIENT POINT CONTINUOUS 1.0
  1719. $AMBIENT 55 PORTAL_HUM POINT CONTINUOUS 1.0
  1720. $AMBIENT 56 ASTROCITYAMB POINT CONTINUOUS 1.0
  1721. $AMBIENT 57 BELLRING POINT RANDOM 10.0 30.0 1.0
  1722. $AMBIENT 58 MARLENEDIETRICH POINT CONTINUOUS 1.0
  1723. $AMBIENT 59 VOLCANO_AMBIENCE SURROUND CONTINUOUS 1.0
  1724. $AMBIENT 60 RADIOTRANSMISSION_WAR POINT CONTINUOUS 1.0
  1725. $AMBIENT 61 WAR_DISTANT_MORE SURROUND CONTINUOUS 1.0
  1726. $AMBIENT 62 TRAIN_LP POINT CONTINUOUS 0.7
  1727. $AMBIENT 63 HEAVY_FAN POINT CONTINUOUS 1.0
  1728. $AMBIENT 64 RAIN_LIGHT POINT CONTINUOUS 0.5
  1729. $AMBIENT 65 SALOONKY POINT CONTINUOUS 1.0
  1730. $AMBIENT 66 AIR_RAID_ALARM POINT CONTINUOUS 1.0
  1731. $AMBIENT 67 WAR_CLOSER POINT CONTINUOUS 1.0
  1732. $AMBIENT 68 CHATTER_AXIS POINT PERIODIC 9.0 1.0
  1733. $AMBIENT 69 BRIDGE_CREAK POINT RANDOM 1.0 30.0 60.0
  1734. $AMBIENT 70 PROJECTOR_ACT POINT CONTINUOUS 0.3
  1735. $AMBIENT 71 SCARY_CAVE POINT CONTINUOUS 1.0
  1736. $AMBIENT 72 ZOMBICRY POINT RANDOM 1.0 30.0 60.0
  1737. /////////////
  1738. //BRIEFINGS//
  1739. /////////////
  1740. C1M0_1 C1M0_1
  1741. C1M0_2 C1M0_2
  1742. C1M0_3 C1M0_3
  1743. C1M0_4 C1M0_4
  1744. C1M0_5 C1M0_5
  1745. C1M1_1 C1M1_1
  1746. C1M1_2 C1M1_2
  1747. C1M1_3 C1M1_3
  1748. C1M1_4 C1M1_4
  1749. C1M1_5 C1M1_5
  1750. C1M2_1 C1M2_1
  1751. C1M2_2 C1M2_2
  1752. C1M2_3 C1M2_3
  1753. C1M2_4 C1M2_4
  1754. C1M2_5 C1M2_5
  1755. C1M3_1 C1M3_1
  1756. C1M3_2 C1M3_2
  1757. C1M3_3 C1M3_3
  1758. C1M3_4 C1M3_4
  1759. C1M3_5 C1M3_5
  1760. C1M4_1 C1M4_1
  1761. C1M4_2 C1M4_2
  1762. C1M4_3 C1M4_3
  1763. C1M4_4 C1M4_4
  1764. C1M4_5 C1M4_5
  1765. C1M5_1 C1M5_1
  1766. C1M5_2 C1M5_2
  1767. C1M5_3 C1M5_3
  1768. C1M5_4 C1M5_4
  1769. C1M5_5 C1M5_5
  1770. C1M6_1 C1M6_1
  1771. C1M6_2 C1M6_2
  1772. C1M6_3 C1M6_3
  1773. C1M6_4 C1M6_4
  1774. C1M6_5 C1M6_5
  1775. EPILOGUEC1 EPIL_1
  1776. $pitchshift C0M1_1 0
  1777. $pitchshift C0M1_2 0
  1778. $pitchshift C0M1_3 0
  1779. $pitchshift C0M1_4 0
  1780. $pitchshift C0M1_5 0
  1781. $pitchshift C1M1_1 0
  1782. $pitchshift C1M1_2 0
  1783. $pitchshift C1M1_3 0
  1784. $pitchshift C1M1_4 0
  1785. $pitchshift C1M1_5 0
  1786. $pitchshift C2M1_1 0
  1787. $pitchshift C2M1_2 0
  1788. $pitchshift C2M1_3 0
  1789. $pitchshift C2M1_4 0
  1790. $pitchshift C2M1_5 0
  1791. $pitchshift C3M1_1 0
  1792. $pitchshift C3M1_2 0
  1793. $pitchshift C3M1_3 0
  1794. $pitchshift C3M1_4 0
  1795. $pitchshift C3M1_5 0
  1796. $pitchshift C4M1_1 0
  1797. $pitchshift C4M1_2 0
  1798. $pitchshift C4M1_3 0
  1799. $pitchshift C4M1_4 0
  1800. $pitchshift C4M1_5 0
  1801. $pitchshift C5M1_1 0
  1802. $pitchshift C5M1_2 0
  1803. $pitchshift C5M1_3 0
  1804. $pitchshift C5M1_4 0
  1805. $pitchshift C5M1_5 0
  1806. $pitchshift C6M1_1 0
  1807. $pitchshift C6M1_2 0
  1808. $pitchshift C6M1_3 0
  1809. $pitchshift C6M1_4 0
  1810. $pitchshift C6M1_5 0
  1811. $pitchshift EPILOGUEC1 0
  1812. ////////////
  1813. // VOICES //
  1814. ////////////
  1815. // Easteregg voices for C2M2, recorded by Torm
  1816. voices/c2m2_v1 DG001
  1817. voices/c2m2_v2 DG002
  1818. voices/c2m2_v3 DG003
  1819. voices/c2m2_v4 DG004
  1820. voices/c2m2_v5 DG005
  1821. voices/c2m2_v6 DG006
  1822. voices/c2m2_v7 DG007
  1823. voices/c2m2_v8 DG008
  1824. // SS voices, various
  1825. voices/c2m1_v1 SS001
  1826. voices/c2m2_alarm NAZIALRM
  1827. STEMLOOP STEMLOOP
  1828. FALLLIFT FALLLIFT