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- gameinfo
- {
- playerclasses = "TNTRemPlayer"
- AddEventHandlers = "NashGoreHandler", "TNTWaterHandler", "MBlurShaderHandler", "CustomShaderHandler"
- dimcolor = "441410"
- dimamount = 0.75
- fullscreenautoaspect = 3
- infopage = "CREDIT"
- addinfopage = "CREDIT2"
- addinfopage = "HELP"
- borderflat = "AUTOPAGE"
- MenuFontColor_Action = "Dark Brown"
- MenuFontColor_Header = "Dark Brown"
- MenuFontColor_Highlight = "Dark Brown"
- MenuFontColor_Label = "Dark Brown"
- MenuFontColor_Selection = "Dark Brown"
- MenuFontColor_Title = "Dark Brown"
- MenuFontColor_Value = "Dark Brown"
-
- StatScreen_MapNameFont = "*DBIGFONT", "Dark Brown"
- StatScreen_FinishedFont = "*DBIGFONT", "Dark Brown"
- StatScreen_EnteringFont = "*DBIGFONT", "Dark Brown"
- StatScreen_ContentFont = "*DBIGFONT", "Dark Brown"
- StatScreen_AuthorFont = "*DBIGFONT", "Dark Brown"
-
- StatScreen_Single = "TNTE2StatusScreen"
- }
- clearskills
- skill baby
- {
- AutoUseHealth
- AmmoFactor = 2
- DamageFactor = 0.5
- EasyBossBrain
- SpawnFilter = Baby
- Name = "Newbie"
- Key = "n"
- }
- skill easy
- {
- EasyBossBrain
- SpawnFilter = Easy
- Name = "Easy"
- Key = "e"
- }
- skill normal
- {
- DefaultSkill
- SpawnFilter = Normal
- Name = "Normal"
- Key = "n"
- }
- skill hard
- {
- SpawnFilter = Hard
- Name = "Hard"
- Key = "h"
- }
- skill nightmare
- {
- AmmoFactor = 2
- FastMonsters
- DisableCheats
- MustConfirm
- RespawnTime = 12
- SpawnFilter = Nightmare
- Name = "Nightmare"
- Key = "n"
- }
- map map01 lookup "TUTNTMAP02"
- {
- lightmode = 1 //avoid too much dark places - ozy81
- cluster = 1
- music = d_bluff
- sky1 = sky1, 0.0
- next = EndGameC
- }
- cluster 1
- {
- exittext = "As the colossal metal door slams shut behind you,",
- "the pungent scent of heated steel lingers in the air.",
- "However, instead of leading you to another infernal ",
- "domain to endure, fate has guided you to the icy summit ",
- "of this accursed mountain. Your next advance towards ",
- "the hellish stronghold of eternal damnation looms ",
- "directly before you.",
- "",
- "Your adventure continues..."
- pic = INTERPIC
- music = d_bluff
- }
- doomednums
- {
- 31102 = "LightRay_Regular"
- 31103 = "LightRay_WallSprite"
- 31105 = "LightRay2_Regular"
- 31106 = "LightRay2_WallSprite"
- 31107 = "LightRay_RegularNL"
- 31108 = "LightRay_WallSpriteNL"
- 31109 = "LightRay2_RegularNL"
- 31110 = "LightRay2_WallSpriteNL"
- 32029 = "HeatEffectGiver"
- }
- spawnnums
- {
- 58 = "ChaingunMajor"
- }
- ////////////////////////////////
- //////// CAST CALL /////////////
- ////////////////////////////////
- Intermission Inter_Cast
- {
- Image
- {
- // This is only here to initialize the background and the music
- Background = "bossback"
- Time = -1
- Music = "d_dm2ttl"
- }
- Link = TNTE2Cast
- }
- Intermission TNTE2Cast
- {
- Cast
- {
- CastClass = "Zombieman"
- CastName = "$CC_ZOMBIE"
- AttackSound = "Missile", 1, "grunt/attack"
- }
- Cast
- {
- CastClass = "ShotgunGuy"
- CastName = "$CC_SHOTGUN"
- AttackSound = "Missile", 1, "shotguy/attack"
- }
- Cast
- {
- CastClass = "DoomTrooper"
- CastName = "Infested Marines"
- AttackSound = "Missile", 1, "grunt/attack"
- AttackSound = "Missile", 2, "grunt/attack"
- AttackSound = "Missile", 3, "grunt/attack"
- }
- Cast
- {
- CastClass = "NashGore_ChaingunGuy"
- CastName = "Heavy Weapon Dude"
- AttackSound = "Missile", 1, "chainguy/attack"
- AttackSound = "Missile", 2, "chainguy/attack"
- AttackSound = "Missile", 3, "chainguy/attack"
- }
- Cast
- {
- CastClass = "ChaingunMajor"
- CastName = "Heavier Heavy Weapon Dude"
- AttackSound = "Missile", 1, "chainguy/attack"
- AttackSound = "Missile", 2, "chainguy/attack"
- AttackSound = "Missile", 3, "chainguy/attack"
- }
- Cast
- {
- CastClass = "DoomImp"
- CastName = "$CC_IMP"
- AttackSound = "Missile", 2, "imp/attack"
- }
- Cast
- {
- CastClass = "Demon"
- CastName = "$CC_DEMON"
- AttackSound = "Melee", 1, "demon/melee"
- }
- Cast
- {
- CastClass = "LostSoul"
- CastName = "$CC_LOST"
- AttackSound = "Missile", 1, "skull/melee"
- }
- Cast
- {
- CastClass = "Cacodemon"
- CastName = "$CC_CACO"
- AttackSound = "Missile", 1, "caco/attack"
- }
- Cast
- {
- CastClass = "HellKnight"
- CastName = "$CC_HELL"
- AttackSound = "Missile", 1, "baron/attack"
- }
- Cast
- {
- CastClass = "BaronOfHell"
- CastName = "$CC_BARON"
- AttackSound = "Missile", 1, "baron/attack"
- }
- Cast
- {
- CastClass = "Arachnotron"
- CastName = "$CC_ARACH"
- AttackSound = "Missile", 1, "baby/attack"
- }
- Cast
- {
- CastClass = "PainElemental"
- CastName = "$CC_PAIN"
- AttackSound = "Missile", 2, "skull/melee"
- }
- Cast
- {
- CastClass = "Revenant"
- CastName = "$CC_REVEN"
- AttackSound = "Missile", 1, "skeleton/attack"
- AttackSound = "Melee", 1, "skeleton/swing"
- AttackSound = "Melee", 3, "skeleton/melee"
- }
- Cast
- {
- CastClass = "Fatso"
- CastName = "$CC_MANCU"
- AttackSound = "Missile", 1, "fatso/attack"
- AttackSound = "Missile", 4, "fatso/attack"
- AttackSound = "Missile", 7, "fatso/attack"
- }
- Cast
- {
- CastClass = "Archvile"
- CastName = "$CC_ARCH"
- AttackSound = "Missile", 1, "vile/start"
- }
- Cast
- {
- CastClass = "SpiderMastermind"
- CastName = "$CC_SPIDER"
- AttackSound = "Missile", 1, "spider/attack"
- AttackSound = "Missile", 2, "spider/attack"
- }
- Cast
- {
- CastClass = "DoomPlayer"
- CastName = "$CC_HERO"
- AttackSound = "Missile", 0, "weapons/sshotf"
- }
- Link = TNTE2Cast // restart cast call
- }
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