cvarinfo.txt 1.4 KB

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  1. //ppshaders related
  2. server int TNTE2_lod = 2048;
  3. server bool TNTE2_shaderoverlayswitch = true; //Heat & Smoke effect
  4. user float TNTE2_uweffectsize = 0.015; //Underwater effect parameter
  5. server bool weatherfx = true; //to be removed
  6. //motion blur related
  7. user bool motionblur = true;
  8. user bool motionblur_autostop = true;
  9. user float motionblur_recovery = 64;
  10. user float motionblur_recovery2 = 90;
  11. user float motionblur_strength = 64;
  12. user float motionblur_threshold = 30;
  13. user int motionblur_blendmode = 1;
  14. user int motionblur_samples = 5;
  15. //hud related
  16. user bool fullhud_boom = false ;
  17. user bool fullhud_fullstats = true ;
  18. user bool fullhud_split = false ;
  19. user int fullhud_trans = 0 ;
  20. user int fullhud_stats = 1 ;
  21. user int fullhud_statspos = 1 ;
  22. user bool fullhud_berserk = true;
  23. user bool fullhud_interpolate = true ;
  24. user bool fullhud_mugswitch = true ;
  25. user bool fullhud_splitarms = false ;
  26. //nashgore related
  27. server int nashgore_maxgore = 1024;
  28. server int nashgore_bloodtype = 0;
  29. server int nashgore_bloodamount = 255;
  30. server bool nashgore_spriteblood = false;
  31. server bool nashgore_bloodspurt = true;
  32. server int nashgore_gibtype = 0;
  33. server int nashgore_gibamount = 255;
  34. server bool nashgore_corpseblood = true;
  35. server bool nashgore_footprints = true;
  36. server bool nashgore_deathflip = true;
  37. server bool nashgore_squish = true;
  38. server bool nashgore_icedeath = true;
  39. server bool nashgore_splat = true;