mapinfo.txt 2.2 KB

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  1. gameinfo
  2. {
  3. playerclasses = "TNTRemPlayer"
  4. AddEventHandlers = "NashGoreHandler", "TNTWaterHandler", "MBlurShaderHandler"
  5. dimcolor = "441410"
  6. dimamount = 0.75
  7. fullscreenautoaspect = 3
  8. infopage = "CREDIT"
  9. addinfopage = "CREDIT2"
  10. addinfopage = "HELP"
  11. borderflat = "AUTOPAGE"
  12. MenuFontColor_Action = "Dark Brown"
  13. MenuFontColor_Header = "Dark Brown"
  14. MenuFontColor_Highlight = "Dark Brown"
  15. MenuFontColor_Label = "Dark Brown"
  16. MenuFontColor_Selection = "Dark Brown"
  17. MenuFontColor_Title = "Dark Brown"
  18. MenuFontColor_Value = "Dark Brown"
  19. StatScreen_MapNameFont = "*DBIGFONT", "Dark Brown"
  20. StatScreen_FinishedFont = "*DBIGFONT", "Dark Brown"
  21. StatScreen_EnteringFont = "*DBIGFONT", "Dark Brown"
  22. StatScreen_ContentFont = "*DBIGFONT", "Dark Brown"
  23. StatScreen_AuthorFont = "*DBIGFONT", "Dark Brown"
  24. StatScreen_Single = "TNTE1StatusScreen"
  25. }
  26. clearskills
  27. skill baby
  28. {
  29. AutoUseHealth
  30. AmmoFactor = 2
  31. DamageFactor = 0.5
  32. EasyBossBrain
  33. SpawnFilter = Baby
  34. Name = "Newbie"
  35. Key = "n"
  36. }
  37. skill easy
  38. {
  39. EasyBossBrain
  40. SpawnFilter = Easy
  41. Name = "Easy"
  42. Key = "e"
  43. }
  44. skill normal
  45. {
  46. DefaultSkill
  47. SpawnFilter = Normal
  48. Name = "Normal"
  49. Key = "n"
  50. }
  51. skill hard
  52. {
  53. SpawnFilter = Hard
  54. Name = "Hard"
  55. Key = "h"
  56. }
  57. skill nightmare
  58. {
  59. AmmoFactor = 2
  60. FastMonsters
  61. DisableCheats
  62. MustConfirm
  63. RespawnTime = 12
  64. SpawnFilter = Nightmare
  65. Name = "Nightmare"
  66. Key = "n"
  67. }
  68. map MAP01 lookup "TUTNTMAP01"
  69. {
  70. lightmode = 1 //avoid too much dark places - ozy81
  71. cluster = 1
  72. music = d_runnin
  73. sky1 = sky1, 0.0
  74. next = EndGameC
  75. }
  76. cluster 1
  77. {
  78. exittext = " ",
  79. " ",
  80. " ",
  81. "Escaping the jaws of this infernal fortress",
  82. "was a battle in itself, but you've defied the",
  83. "odds once more! Amidst your blood-soaked path",
  84. "and the smoldering barrels of your spent",
  85. "weapons, you raise your gaze to the ",
  86. "scarlet heavens above.",
  87. "",
  88. "The war rages on, the fire still burns... ",
  89. "and your next mission awaits."
  90. pic = BOSSBACK
  91. }
  92. doomednums
  93. {
  94. 31102 = "LightRay_Regular"
  95. 31103 = "LightRay_WallSprite"
  96. 31105 = "LightRay2_Regular"
  97. 31106 = "LightRay2_WallSprite"
  98. 31107 = "LightRay_RegularNL"
  99. 31108 = "LightRay_WallSpriteNL"
  100. 31109 = "LightRay2_RegularNL"
  101. 31110 = "LightRay2_WallSpriteNL"
  102. }