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- gameinfo
- {
- playerclasses = "TNTRemPlayer"
- AddEventHandlers = "NashGoreHandler", "TNTWaterHandler", "MBlurShaderHandler"
- dimcolor = "441410"
- dimamount = 0.75
- fullscreenautoaspect = 3
- infopage = "CREDIT"
- addinfopage = "CREDIT2"
- addinfopage = "HELP"
- borderflat = "AUTOPAGE"
- MenuFontColor_Action = "Dark Brown"
- MenuFontColor_Header = "Dark Brown"
- MenuFontColor_Highlight = "Dark Brown"
- MenuFontColor_Label = "Dark Brown"
- MenuFontColor_Selection = "Dark Brown"
- MenuFontColor_Title = "Dark Brown"
- MenuFontColor_Value = "Dark Brown"
-
- StatScreen_MapNameFont = "*DBIGFONT", "Dark Brown"
- StatScreen_FinishedFont = "*DBIGFONT", "Dark Brown"
- StatScreen_EnteringFont = "*DBIGFONT", "Dark Brown"
- StatScreen_ContentFont = "*DBIGFONT", "Dark Brown"
- StatScreen_AuthorFont = "*DBIGFONT", "Dark Brown"
-
- StatScreen_Single = "TNTE1StatusScreen"
- }
- clearskills
- skill baby
- {
- AutoUseHealth
- AmmoFactor = 2
- DamageFactor = 0.5
- EasyBossBrain
- SpawnFilter = Baby
- Name = "Newbie"
- Key = "n"
- }
- skill easy
- {
- EasyBossBrain
- SpawnFilter = Easy
- Name = "Easy"
- Key = "e"
- }
- skill normal
- {
- DefaultSkill
- SpawnFilter = Normal
- Name = "Normal"
- Key = "n"
- }
- skill hard
- {
- SpawnFilter = Hard
- Name = "Hard"
- Key = "h"
- }
- skill nightmare
- {
- AmmoFactor = 2
- FastMonsters
- DisableCheats
- MustConfirm
- RespawnTime = 12
- SpawnFilter = Nightmare
- Name = "Nightmare"
- Key = "n"
- }
- map MAP01 lookup "TUTNTMAP01"
- {
- lightmode = 1 //avoid too much dark places - ozy81
- cluster = 1
- music = d_runnin
- sky1 = sky1, 0.0
- next = EndGameC
- }
- cluster 1
- {
- exittext = " ",
- " ",
- " ",
- "Escaping the jaws of this infernal fortress",
- "was a battle in itself, but you've defied the",
- "odds once more! Amidst your blood-soaked path",
- "and the smoldering barrels of your spent",
- "weapons, you raise your gaze to the ",
- "scarlet heavens above.",
- "",
- "The war rages on, the fire still burns... ",
- "and your next mission awaits."
- pic = BOSSBACK
- }
- doomednums
- {
- 31102 = "LightRay_Regular"
- 31103 = "LightRay_WallSprite"
- 31105 = "LightRay2_Regular"
- 31106 = "LightRay2_WallSprite"
- 31107 = "LightRay_RegularNL"
- 31108 = "LightRay_WallSpriteNL"
- 31109 = "LightRay2_RegularNL"
- 31110 = "LightRay2_WallSpriteNL"
- }
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