therefinery.txt 4.4 KB

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  1. =============================================================================
  2. Title : The Refinery | Trinity
  3. Filename : therefinery.pk3
  4. Date Finished : August, 31st 2012 (v1.0)
  5. Revision Dates : November, 7th 2022 (v2.0, Trinity)
  6. Author : Daniel "Tormentor667" Gimmer
  7. Web Page : http://www.realm667.com/
  8. E-mail adress : info@realm667.com
  9. Description : A reinterpretation or remake of Doom's original
  10. E2M3, heavily inspired by KDiZD and the vision for
  11. TSoZD with a little personal twist. The whole map
  12. has been enlarged, restructured, new areas have
  13. been added, old ones enhanced and the whole thing
  14. has been turned into something more real and creepy.
  15. Expect something totally different in a place that
  16. you already know to a very good extend.
  17. On top of that, the map has three phases, which can
  18. be played in a sequence.
  19. - Phase 1 has less monsters but also less equipment,
  20. so play it carefully and try to discover the map.
  21. - Phase 2 is arcade-action oriented with lots of gunfodder,
  22. it comes close to the casual Doom experience.
  23. - Phase 3 is totally different from the other two phases.
  24. The map route has been completely revamped, the structures
  25. are changing organically (literally) and a time-limit
  26. mechanic has been added as well.
  27. Credits : Acts 19 quiz - Support
  28. (alphabetical order) AgentSpork - Monsters
  29. Cage - Textures
  30. CaptainToenail - Monsters & Props
  31. DrDoctor - Textures
  32. Dusk - Textures
  33. Earthquake - Textures
  34. Enjay - Textures
  35. Esselfortium - Textures, offset corrections, portal fix, extra floor
  36. light fixes, lighting effect concept on floor textures
  37. FDARI - Scripts
  38. Ghastly Dragon - Monsters
  39. Hellser - Light effects
  40. Horror Movie Guy - Monsters
  41. Jimmy - Monsters
  42. Neoworm - Monsters
  43. Nightmare - Textures
  44. NightFright - Statusbar code and Brightmaps
  45. NMN - Monsters
  46. Malinku - Textures
  47. Perkristan - Music, HiRes Doom sounds
  48. Rifleman - Models
  49. Scalliano - Monsters
  50. Sigvatr - Palette
  51. Solarsnowfall - Steam spawner
  52. - Fire spawner
  53. Tormentor667 - Graphics, Textures, Monsters, Props, Maps, Code, Scripts
  54. TyrannotitanFan - Weapons
  55. Vader - Textures, Monsters & Props
  56. Woolie Wool - Monsters
  57. Yuraofthehairfan - Monsters
  58. Zrrion the insect - Cloud spawner
  59. Authors of AltDeaths - https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
  60. Beta testers : Arch, BloodyAcid, Chopkinsca, Fisk, Glenzinho, Obsidian, Ravick
  61. Thanks to : CodeImp - Doombuilder 2
  62. Graf Zahl - GZDoom
  63. MaxEd - GZDoombuilder
  64. Randy Heit - ZDoom
  65. Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
  66. and help on the re-release version. Without your help,
  67. this wouldn't be possible!
  68. Dedication : I want to thank the whole TSoZD team for which this
  69. map was actually created first. Thanks for the
  70. inspiration, for the hints and tips concerning
  71. mapping and ideas and good luck to you - I really
  72. hope you get this finished!
  73. ===========================================================================
  74. * Play Information *
  75. Maps : Z2M3
  76. Source Port : GZDoom 4.8.2
  77. Single Player : Yes
  78. Cooperative 2-8 Player : Yes
  79. Deathmatch 2-8 Player : No
  80. Difficulty Settings : Yes
  81. New Sounds : Yes
  82. New Music : Yes
  83. New Graphics : Yes
  84. * Construction *
  85. Base : E2M3 of Doom
  86. Build Time : v1.0 - 21 months (from November 2010 till August 2012)
  87. v2.0 - 11 months (from December 2021 till November 2022, on off)
  88. Editor(s) used : Photoshop, DoomBuilder 2, GZDoomBuilder, Ultimate Doom Builder, ACC, Slade3
  89. Known Bugs : None
  90. * Cheats *
  91. To instantly play the second and third run, simply launch the console and type "pukename next".
  92. For the credit roll and end sequence, type "pukename SecretNext".
  93. * Copyright *
  94. You may use material from this project for your own projects as long as you credit the respective creators.
  95. You may upload this file somewhere else as long as this file stays included as it is.
  96. You may base projects on this resources and setting.