SNDINFO.ambient 3.9 KB

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  1. LightHum = AMB1
  2. ScareHum = AMB2
  3. AnotherHum = AMB4
  4. NightZirp = AMB6
  5. StrangeHum = AMB7
  6. Wind = AMB8
  7. EnergyHum = AMB9
  8. WaterSmall = AMB12
  9. WaterBig = AMB13
  10. WindCanyon = AMB17
  11. Coast = AMB22
  12. CircularSaw = CSAW
  13. Engine = AMB24
  14. LittleHum = AMB25
  15. Fire = FIRE
  16. FireWallTorch = FIRE
  17. FireMinotaurTorch = FIRE
  18. FireStreetLamp = FIRE
  19. FireTallTorch = FIRE
  20. EvilScaryHum = MTLDRN
  21. Groawl = CHANT
  22. Elec = ELCLOOP
  23. Siren = SIREN1
  24. Whispers = WHISPERS
  25. Moans = MAONS
  26. Bell = BELL
  27. TrainHorn = TRNHRN
  28. HorrorTrain = HORTRN
  29. TelephoneRing = RING
  30. BusySignal = BUSYSIG
  31. EvilSounds1 = EVIL1
  32. EvilSounds2 = EVIL2
  33. EvilSounds3 = EVIL3
  34. EvilSounds4 = EVIL4
  35. EvilSounds5 = EVIL5
  36. EvilSounds6 = EVIL6
  37. EvilSounds7 = EVIL7
  38. EvilSounds8 = EVIL8
  39. Crow1 = CROW1
  40. Crow2 = CROW2
  41. Flies = FLIES
  42. WoodCreak1 = WCREAK1
  43. WoodCreak2 = WCREAK2
  44. WoodCreak3 = WCREAK3
  45. WoodCreak4 = WCREAK4
  46. WoodCreak5 = WCREAK5
  47. WoodCreak6 = WCREAK6
  48. Leaves = LEAVES
  49. Coyote1 = COYOTE1
  50. Coyote2 = COYOTE2
  51. Coyote3 = COYOTE3
  52. Coyote4 = COYOTE4
  53. DockedBoat1 = DOCKEDB1
  54. DockedBoat2 = DOCKEDB2
  55. Swamp = SWAMP
  56. CTick1 = CTICK1
  57. CTick2 = CTICK2
  58. CTick3 = CTICK3
  59. WolfHowling = WOLFHOWL
  60. SewerFall = SEWER_F
  61. SewerAmbience = SEWER_A
  62. $rolloff AnotherHum 250 450
  63. $rolloff LittleHum 200 500
  64. $rolloff FireWallTorch 64 256
  65. $limit FireWallTorch 10
  66. $rolloff FireMinotaurTorch 50 350
  67. $limit FireMinotaurTorch 5
  68. $rolloff FireStreetLamp 128 384
  69. $limit FireStreetLamp 10
  70. $rolloff FireTallTorch 64 256
  71. $limit FireTallTorch 10
  72. $random Crows { Crow1 Crow2 }
  73. $random WoodCreak { WoodCreak1 WoodCreak2 WoodCreak3 WoodCreak4 WoodCreak5 WoodCreak6 }
  74. $random Coyote { Coyote1 Coyote2 Coyote3 Coyote4 }
  75. $random DockedBoat { DockedBoat1 DockedBoat2 }
  76. $pitchshift CTick1 0
  77. $pitchshift CTick2 0
  78. $pitchshift CTick3 0
  79. $random OldClock { CTick1 CTick2 CTick3 }
  80. $volume OldClock 0.2
  81. $rolloff OldClock 32 450
  82. $ambient 1 LightHum point continuous 0.7
  83. $ambient 2 ScareHum point continuous 1.0
  84. $ambient 3 Crows point random 10.0 25.0 1.0
  85. $ambient 4 AnotherHum point continuous 0.5
  86. $ambient 5 Flies point continuous 1.0
  87. $ambient 6 NightZirp point continuous 1.0
  88. $ambient 7 StrangeHum point continuous 1.0
  89. $ambient 8 Wind point continuous 1.0
  90. $ambient 9 EnergyHum point continuous 1.0
  91. $ambient 10 WoodCreak point random 10.0 25.0 1.0
  92. $ambient 11 Leaves point random 10.0 25.0 1.0
  93. $ambient 12 WaterSmall point continuous 1.0
  94. $ambient 13 WaterBig point continuous 1.0
  95. $ambient 14 Coyote point random 20.0 30.0 1.0
  96. $ambient 15 DockedBoat point random 10.0 20.0 1.0
  97. $ambient 17 WindCanyon point continuous 1.0
  98. $ambient 22 Coast point continuous 1.0
  99. $ambient 24 Engine point continuous 1.0
  100. $ambient 25 LittleHum point continuous 1.0
  101. $ambient 26 Fire point continuous 0.6
  102. $ambient 27 EvilScaryHum point continuous 1.0
  103. $ambient 28 Groawl point continuous 1.0
  104. $ambient 29 Elec point continuous 1.0
  105. $ambient 30 Siren surround random 500.0 500.0 1.0
  106. $ambient 31 Whispers point continuous 1.0
  107. $ambient 32 Moans point random 10.0 25.0 1.0
  108. $ambient 33 Bell point random 30.0 60.0 1.0
  109. $ambient 34 TrainHorn point random 10.0 30.0 1.0
  110. $ambient 35 TelephoneRing point random 30.0 60.0 1.0
  111. $ambient 36 BusySignal point random 30.0 60.0 1.0
  112. $ambient 40 EvilSounds1 surround random 10.0 20.0 0.7
  113. $ambient 41 EvilSounds2 surround random 10.0 20.0 0.7
  114. $ambient 42 EvilSounds3 surround random 10.0 20.0 0.7
  115. $ambient 43 EvilSounds4 surround random 10.0 20.0 0.7
  116. $ambient 44 EvilSounds5 surround random 10.0 20.0 0.7
  117. $ambient 45 EvilSounds6 surround random 10.0 20.0 0.7
  118. $ambient 46 EvilSounds7 surround random 10.0 20.0 0.7
  119. $ambient 47 EvilSounds8 surround random 10.0 20.0 0.7
  120. $ambient 48 OldClock point periodic 1.0 0.5
  121. $ambient 49 Swamp point continuous 1.0
  122. $ambient 50 CircularSaw point continuous 1.0
  123. $ambient 51 SewerFall point continuous 1.0
  124. $ambient 52 SewerAmbience point continuous 1.0
  125. // PLAYER AMBIENT SOUND LOOPS
  126. // (only heard locally by consoleplayer)
  127. playerambient/wind = PAMBWIND
  128. playerambient/darkroom = PAMBROOM