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- LightHum = AMB1
- ScareHum = AMB2
- AnotherHum = AMB4
- NightZirp = AMB6
- StrangeHum = AMB7
- Wind = AMB8
- EnergyHum = AMB9
- WaterSmall = AMB12
- WaterBig = AMB13
- WindCanyon = AMB17
- Coast = AMB22
- CircularSaw = CSAW
- Engine = AMB24
- LittleHum = AMB25
- Fire = FIRE
- FireWallTorch = FIRE
- FireMinotaurTorch = FIRE
- FireStreetLamp = FIRE
- FireTallTorch = FIRE
- EvilScaryHum = MTLDRN
- Groawl = CHANT
- Elec = ELCLOOP
- Siren = SIREN1
- Whispers = WHISPERS
- Moans = MAONS
- Bell = BELL
- TrainHorn = TRNHRN
- HorrorTrain = HORTRN
- TelephoneRing = RING
- BusySignal = BUSYSIG
- EvilSounds1 = EVIL1
- EvilSounds2 = EVIL2
- EvilSounds3 = EVIL3
- EvilSounds4 = EVIL4
- EvilSounds5 = EVIL5
- EvilSounds6 = EVIL6
- EvilSounds7 = EVIL7
- EvilSounds8 = EVIL8
- Crow1 = CROW1
- Crow2 = CROW2
- Flies = FLIES
- WoodCreak1 = WCREAK1
- WoodCreak2 = WCREAK2
- WoodCreak3 = WCREAK3
- WoodCreak4 = WCREAK4
- WoodCreak5 = WCREAK5
- WoodCreak6 = WCREAK6
- Leaves = LEAVES
- Coyote1 = COYOTE1
- Coyote2 = COYOTE2
- Coyote3 = COYOTE3
- Coyote4 = COYOTE4
- DockedBoat1 = DOCKEDB1
- DockedBoat2 = DOCKEDB2
- Swamp = SWAMP
- CTick1 = CTICK1
- CTick2 = CTICK2
- CTick3 = CTICK3
- WolfHowling = WOLFHOWL
- SewerFall = SEWER_F
- SewerAmbience = SEWER_A
- $rolloff AnotherHum 250 450
- $rolloff LittleHum 200 500
- $rolloff FireWallTorch 64 256
- $limit FireWallTorch 10
- $rolloff FireMinotaurTorch 50 350
- $limit FireMinotaurTorch 5
- $rolloff FireStreetLamp 128 384
- $limit FireStreetLamp 10
- $rolloff FireTallTorch 64 256
- $limit FireTallTorch 10
- $random Crows { Crow1 Crow2 }
- $random WoodCreak { WoodCreak1 WoodCreak2 WoodCreak3 WoodCreak4 WoodCreak5 WoodCreak6 }
- $random Coyote { Coyote1 Coyote2 Coyote3 Coyote4 }
- $random DockedBoat { DockedBoat1 DockedBoat2 }
- $pitchshift CTick1 0
- $pitchshift CTick2 0
- $pitchshift CTick3 0
- $random OldClock { CTick1 CTick2 CTick3 }
- $volume OldClock 0.2
- $rolloff OldClock 32 450
- $ambient 1 LightHum point continuous 0.7
- $ambient 2 ScareHum point continuous 1.0
- $ambient 3 Crows point random 10.0 25.0 1.0
- $ambient 4 AnotherHum point continuous 0.5
- $ambient 5 Flies point continuous 1.0
- $ambient 6 NightZirp point continuous 1.0
- $ambient 7 StrangeHum point continuous 1.0
- $ambient 8 Wind point continuous 1.0
- $ambient 9 EnergyHum point continuous 1.0
- $ambient 10 WoodCreak point random 10.0 25.0 1.0
- $ambient 11 Leaves point random 10.0 25.0 1.0
- $ambient 12 WaterSmall point continuous 1.0
- $ambient 13 WaterBig point continuous 1.0
- $ambient 14 Coyote point random 20.0 30.0 1.0
- $ambient 15 DockedBoat point random 10.0 20.0 1.0
- $ambient 17 WindCanyon point continuous 1.0
- $ambient 22 Coast point continuous 1.0
- $ambient 24 Engine point continuous 1.0
- $ambient 25 LittleHum point continuous 1.0
- $ambient 26 Fire point continuous 0.6
- $ambient 27 EvilScaryHum point continuous 1.0
- $ambient 28 Groawl point continuous 1.0
- $ambient 29 Elec point continuous 1.0
- $ambient 30 Siren surround random 500.0 500.0 1.0
- $ambient 31 Whispers point continuous 1.0
- $ambient 32 Moans point random 10.0 25.0 1.0
- $ambient 33 Bell point random 30.0 60.0 1.0
- $ambient 34 TrainHorn point random 10.0 30.0 1.0
- $ambient 35 TelephoneRing point random 30.0 60.0 1.0
- $ambient 36 BusySignal point random 30.0 60.0 1.0
- $ambient 40 EvilSounds1 surround random 10.0 20.0 0.7
- $ambient 41 EvilSounds2 surround random 10.0 20.0 0.7
- $ambient 42 EvilSounds3 surround random 10.0 20.0 0.7
- $ambient 43 EvilSounds4 surround random 10.0 20.0 0.7
- $ambient 44 EvilSounds5 surround random 10.0 20.0 0.7
- $ambient 45 EvilSounds6 surround random 10.0 20.0 0.7
- $ambient 46 EvilSounds7 surround random 10.0 20.0 0.7
- $ambient 47 EvilSounds8 surround random 10.0 20.0 0.7
- $ambient 48 OldClock point periodic 1.0 0.5
- $ambient 49 Swamp point continuous 1.0
- $ambient 50 CircularSaw point continuous 1.0
- $ambient 51 SewerFall point continuous 1.0
- $ambient 52 SewerAmbience point continuous 1.0
- // PLAYER AMBIENT SOUND LOOPS
- // (only heard locally by consoleplayer)
- playerambient/wind = PAMBWIND
- playerambient/darkroom = PAMBROOM
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