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- gameinfo
- {
- playerclasses = "SapphirePlayer"
- AddEventHandlers = "NashGoreHandler"
- dimcolor = "12272C"
- dimamount = 0.5
- fullscreenautoaspect = 3
- infopage = "CREDIT"
- addinfopage = "HELP"
- borderflat = "TDCMWL01"
-
- statscreen_single = "SaphStatusScreen"
- MenuFontColor_Title = "SCyan1"
- MenuFontColor_Selection = "SCyan1"
- MenuFontColor_Highlight = "SCyan2"
- MenuFontColor_Label = "SCyan2"
- }
- defaultmap
- {
- lightmode = 1
- ForceFallingDamage //this to prevent enemies from survive if pushed away into the space by the BHgen weapon - Ozy81
- MonsterFallingDamage //this to prevent enemies from survive if pushed away into the space by the BHgen weapon - Ozy81
-
- // Force breaking compatibility options off
- compat_maskedmidtex = 0
- compat_trace = 0
- }
- map map01 "Sapphire Orbital Research"
- {
- sky1 = ORBITAL, 0.20
- skyrotate = 0.6, 0.4, 0.3
- music = "D_MAP01"
- par = "2100"
- cluster = 1
- next = "ENDGAMEC"
- intermusic = "D_DM2TTL"
- enterpic = "INTERPIC"
- exitpic = "INTERPIC"
- }
- doomednums
- {
- 69 = HellKnightGreen
- 3003 = BaronOfHellGreen
- 3005 = CacoDemonBlue
- 3006 = LostSoulSmoke
- 22250 = Hectebus
- 22251 = BHGen
- 22252 = EndShip
- 30110 = Demolisher
- 31102 = LightRay_Regular
- 31103 = LightRay_Wallsprite
- 31104 = GrassSpawner
- 31105 = LightRay2_Regular
- 31106 = LightRay2_Wallsprite
- }
- spawnnums
- {
- 191 = LostSoulSmoke
- 192 = CacoDemonBlue
- 193 = HellKnightGreen
- 194 = BaronOfHellGreen
- 195 = EndShip //here for testing skybox usage, must be replaced with something else - ozy81
- 253 = Hectebus
- 254 = Demolisher
- }
- ////////////////////////////////
- //////// CAST CALL /////////////
- ////////////////////////////////
- Intermission Inter_Cast
- {
- Image
- {
- // This is only here to initialize the background and the music
- Background = "bossback"
- Time = -1
- Music = "d_boss"
- }
- Link = SaphCast
- }
- Intermission SaphCast
- {
- Cast
- {
- CastClass = "Zombieman"
- CastName = "$CC_ZOMBIE"
- AttackSound = "Missile", 1, "grunt/attack"
- }
- Cast
- {
- CastClass = "ShotgunGuy"
- CastName = "$CC_SHOTGUN"
- AttackSound = "Missile", 1, "shotguy/attack"
- }
- Cast
- {
- CastClass = "ChaingunGuy"
- CastName = "$CC_HEAVY"
- AttackSound = "Missile", 1, "chainguy/attack"
- AttackSound = "Missile", 2, "chainguy/attack"
- AttackSound = "Missile", 3, "chainguy/attack"
- }
- Cast
- {
- CastClass = "DoomImp"
- CastName = "$CC_IMP"
- AttackSound = "Missile", 2, "imp/attack"
- }
- Cast
- {
- CastClass = "Demon"
- CastName = "$CC_DEMON"
- AttackSound = "Melee", 1, "demon/melee"
- }
- Cast
- {
- CastClass = "LostSoul"
- CastName = "$CC_LOST"
- AttackSound = "Missile", 1, "skull/melee"
- }
- Cast
- {
- CastClass = "Cacodemon"
- CastName = "$CC_CACO"
- AttackSound = "Missile", 1, "caco/attack"
- }
- Cast
- {
- CastClass = "HellKnight"
- CastName = "$CC_HELL"
- AttackSound = "Missile", 1, "baron/attack"
- }
- Cast
- {
- CastClass = "BaronOfHell"
- CastName = "$CC_BARON"
- AttackSound = "Missile", 1, "baron/attack"
- }
- Cast
- {
- CastClass = "Arachnotron"
- CastName = "$CC_ARACH"
- AttackSound = "Missile", 1, "baby/attack"
- }
- Cast
- {
- CastClass = "PainElemental"
- CastName = "$CC_PAIN"
- AttackSound = "Missile", 2, "skull/melee"
- }
- Cast
- {
- CastClass = "Revenant"
- CastName = "$CC_REVEN"
- AttackSound = "Missile", 1, "skeleton/attack"
- AttackSound = "Melee", 1, "skeleton/swing"
- AttackSound = "Melee", 3, "skeleton/melee"
- }
- Cast
- {
- CastClass = "Fatso"
- CastName = "$CC_MANCU"
- AttackSound = "Missile", 1, "fatso/attack"
- AttackSound = "Missile", 4, "fatso/attack"
- AttackSound = "Missile", 7, "fatso/attack"
- }
- Cast
- {
- CastClass = "Archvile"
- CastName = "$CC_ARCH"
- AttackSound = "Missile", 1, "vile/start"
- }
- Cast
- {
- CastClass = "Hectebus"
- CastName = "Hectebus"
- AttackSound = "Missile1", 0, "Hectebus/Attack"
- AttackSound = "Missile2", 0, "Hectebus/Attack"
- }
- Cast
- {
- CastClass = "Demolisher"
- CastName = "Demolisher"
- AttackSound = "Missile", 0, "monster/dematk"
- AttackSound = "Missile", 26, "spider/attack"
- }
- Cast
- {
- CastClass = "DoomPlayer"
- CastName = "$CC_HERO"
- AttackSound = "Missile", 0, "weapons/sshotf"
- }
- Link = SaphCast // restart cast call
- }
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