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- ///////////////////
- // PLAYER SOUNDS //
- ///////////////////
- POIS2 POIS2
- FALL1 FALL1
- FALLHIT FALLHIT
- DSHJUMP DSHJUMP
- DSGASP DSGASP
- DSGURP1 DSGURP1
- DSGURP2 DSGURP2
- DSGURP3 DSGURP3
- DSSURF DSSURF
- DSDIVE DSDIVE
- DSDROWN DSDROWN
- UNDRWATR UNDRWATR
- $random Player/Gurp { DSGURP1 DSGURP2 DSGURP3 }
- $playeralias player male *poison POIS2
- $playeralias player male *falling FALL1
- $playeralias player male *splat FALLHIT
- $playersound player male *jump DSHJUMP
- $playeralias player Male *Gasp DSGASP
- $playeralias player Male *Pain-Drowning Player/Gurp
- $playeralias player Male *Surface DSSURF
- $playeralias player Male *Death-Drowning DSDROWN
- $playeralias player Male *Taunt wpnup
- $playeralias player Male *Dive DSDIVE
- ////////////////////////
- // BLOOD SPLAT SOUNDS //
- ////////////////////////
- bloodsplat1 dsblud01
- bloodsplat2 dsblud02
- bloodsplat3 dsblud03
- $random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
- $limit bloodsplat 1
- ///////////////////
- // WEAPON SOUNDS //
- ///////////////////
- Weapon/StaffChaos/Charge GNTFUL
- Weapon/StaffChaos/Fire GNTUSE
- Weapon/StaffChaos/Hit GNTHIT
- Weapon/StaffChaos/Shock GNTPOW
- Weapon/StaffChaos/Zapped Zapped
- Weapon/StaffChaos/ZapShot ZapShot
- Weapon/StaffChaos/ZapHit ZapHit
- Weapon/StaffChaos/Arc ZapArc
- Weapon/StaffChaos/Static ZapStat
- $Limit Weapon/StaffChaos/Zapped 20
- $Limit Weapon/StaffChaos/Arc 20
- $Limit Weapon/StaffChaos/Static 20
- weapons/staffswing stfswg
- weapons/staffswing1 stfsw1
- weapons/staffswing2 stfsw2
- weapons/staffswing3 stfsw3
- weapons/staffblock stfblk
- $random weapons/lightstaffswing { lightstaffswing1 lightstaffswing2 lightstaffswing3 lightstaffswing4 lightstaffswing5 }
- lightstaffswing1 lstafsw1
- lightstaffswing2 lstafsw2
- lightstaffswing3 lstafsw3
- lightstaffswing4 lstafsw4
- lightstaffswing5 lstafsw5
- $random weapons/lightstaffblock { lightstaffblock1 lightstaffblock2 }
- lightstaffblock1 lstafbl1
- lightstaffblock2 lstafbl2
- $volume weapons/lightstaffswing 0.7
- $volume weapons/lightstaffblock 0.7
- weapons/wandcharge gldchg
- weapons/bowreload bowrel
- weapons/blasterrip blsrip
- weapons/hornrodhit helhit
- weapons/hornrodpowshoot null
- weapons/hornrodpowshoot2 hrnpow
- weapons/hornrodpowshoot3 helpow // help! ow!
- weapons/phoenixshoot null
- weapons/phoenixshoot2 phobir
- weapons/macehit firsml
- weapons/macepowhit firhit
- weapons/gauntletsshoot gntsht
- weapons/gauntletscharge gntchg
- weapons/gauntletshadoken gnthad
- weapons/gauntletspowshoot gntpws
- weapons/gauntletspowhit gntpow
- weapons/dspgntpowhit phohit
- weapons/gauntletsrip gntrip
- $limit weapons/gauntletsshoot 0
- $limit weapons/gauntletspowshoot 0
- $limit weapons/dspgntpowhit 0
- $volume weapons/dspgntpowhit 0.6
- weapons/spikeattack ripslop2
- array/fire array1
- array/firep array2
- array/impactp array3
- weapons/sunstaffbeam1 sunbm1
- weapons/sunstaffbeam2 sunbm2
- weapons/sunstaffbeam3 sunbm3
- weapons/sunstaffstart sunstr
- weapons/sunstaffcharge sunchr
- weapons/sunstaffpowshoot sunpow
- weapons/sunstaffnew sunnew
- weapons/sunstaffSphereExp sunbald
- $pitchshift weapons/sunstaffbeam1 0
- $pitchshift weapons/sunstaffbeam2 0
- $pitchshift weapons/sunstaffbeam3 0
- weapons/polyhit polyhit
- weapons/polyshot polysht
- weapons/polyalt polyalt
- squirrel/active1 SQUIDLE1
- squirrel/active2 SQUIDLE2
- squirrel/active3 SQUIDLE3
- squirrel/active4 SQUIDLE4
- squirrel/attack1 SQUATK1
- squirrel/attack2 SQUATK2
- squirrel/death EPIGTOD
- $random squirrel/active { squirrel/active1 squirrel/active2 squirrel/active3 squirrel/active4 }
- $random squirrel/attack { squirrel/attack1 squirrel/attack2 }
- $alias squirrel/pain squirrel/attack
- ScrollOfHellfire/Start HFSCSTRT
- ScrollOfHellfire/Loop FIRELOP3 //phopow
- $limit ScrollOfHellfire/Loop 0
- artifacts/dagger/throw DAGTHROW
- artifacts/dagger/hitwall FIRHIT
- artifacts/dagger/hitbody PHOHIT
- artifacts/scimitar SCIMITAR
- BlastRadius blastr
- misc/ripslop null
- // Weapon sounds end.
- ////////////////////
- // MONSTER SOUNDS //
- ////////////////////
- //Heretic Monsters
- himp/scream imppai
- himp/gib impgib
- mummy/charge1 gldchg
- mummy/charge2 mumchg
- mummy/shoot mumsht
- misc/fireballhit firhit
- misc/fireballbig firbig
- misc/fireballsmall firsml
- misc/magichit maghit
- misc/magicsmall magsml
- misc/magicbig magbig
- misc/icefire frosty2
- misc/icehit shards1b
- //Skull Wizard
- H2SkullWizard/Sight SKWZSIGH
- H2SkullWizard/Pain SKWZPAIN
- H2SkullWizard/Fire SKWZFIRE
- H2SkullWizard/Hit SKWZHIT
- H2SkullWizard/Melee SKWZMELE
- H2SkullWizard/Teleport SKWZTELE
- H2SkullWizard/Death SKWZDEAT
- yellowskull/hit shldhit
- fireblast/explode DSFREXP
- superfireblast/explode DSHELLEX
- //ArchWizard
- archwizard/sight arcsit
- archwizard/active1 arcact1
- archwizard/active2 arcact2
- archwizard/attack1 arcatk1
- archwizard/attack2 arcatk2
- archwizard/attack3 arcatk3
- archwizard/laserfire arclas1
- archwizard/laserbounce1 arclas3
- archwizard/laserbounce2 arclas2
- archwizard/acidfire dsskulfi
- archwizard/acidhit dsbloodx
- archwizard/acidcloud dspoof1
- archwizard/acidloop arcacid
- archwizard/summon arcsum
- archwizard/pain1 arcpai1
- archwizard/pain2 arcpai2
- archwizard/death arcdth
- archwizard/explode sordexp
- archwizard/bones sordbon
- archwizard/ballpop cork
- archwizard/ballbounce bounce2
- archwizard/ballexplode sorblexp
- $random archwizard/active { archwizard/active1 archwizard/active2 }
- $random archwizard/pain { archwizard/pain1 archwizard/pain2 }
- $volume archwizard/acidloop 0.25
- $attenuation archwizard/acidloop 2.0
- //Bishop
- BishopSight syab2d
- BishopActive stb1d
- BishopPain bshpn1
- BishopAttack pop
- BishopDeath bishdth1
- BishopMissileExplode bshhit2
- BishopBlur blur6
- // NightShade
- $random monster/nshsit { monster/nshsi1 monster/nshsi2 }
- monster/nshsi1 dsnshsi1
- monster/nshsi2 dsnshsi2
- monster/nshact dsnshact
- monster/nshpai dsnshpai
- monster/nshdth dsnshdth
- monster/nshatk dsnshatk
- monster/nshexp dsnshexp
- // Ice Lich
- FrostBreath FROSTB
- // Satyr
- satyr/sight dssatsit
- satyr/active dssatact
- satyr/death dssatdth
- satyr/pain dssatpai
- satyr/hit dssathit
- satyr/attack1 bowrel
- satyr/attack2 dssatatk
- //Swarm
- Swarm/Fly SWRMFLY
- Swarm/Death SWRMDETH
- SwarmFly SFLY
- $RANDOM SwarmFlyAttack {SwarmFlyAttack1 SwarmFlyAttack2}
- SwarmFlyAttack1 SFLYATK1
- SwarmFlyAttack2 SFLYATK2
- SwarmFlyDeath SFLYDTH
- $RANDOM SwarmFlySight {SwarmFlySight1 SwarmFlySight2}
- SwarmFlySight1 SFLYSIT1
- SwarmFlySight2 SFLYSIT2
- //Shadowclaw
- Shadowclaw/Sight SCLWSIT
- Shadowclaw/Active SCLWACT
- Shadowclaw/Pain SCLWPAI
- Shadowclaw/Death SCLWDTH
- // Frost Gargoyle
- frostimp/sight frosit
- frostimp/active froact
- frostimp/attack froatk
- frostimp/melee impat1
- frostimp/pain fropai
- frostimp/death frodth
- frostimp/shards froshard
- // Sons of D'Sparil
- sonMage/sight1 sonsite1
- sonMage/sight2 sonsite2
- $random sonMage/sight { sonMage/sight1 sonMage/sight2 }
- sonMage/fireShot mmfire
- sonMage/fireXp explode
- sonMage/ethreal purfire
- sonMage/ethrealXp purfrxp
- sonMage/timeatk timeatk
- sonMage/timeshot timeshot
- sonMage/timeslow timeslow
- sonMage/idle sonidle
- sonMage/pain sonpain
- sonMage/death sondeath
- //Fallen
- monster/falsit dsfalsit
- monster/falpai dsfalpai
- monster/faldth dsfaldth
- monster/falact dsfalact
- monster/falwng dsfalwng
- weapons/firmfi dsfirmfi
- weapons/firex5 dsfirex5
- //Undead Champion
- champion/sight dschasit
- champion/active dschaact
- champion/pain dschapai
- champion/death dschadth
- //Death Knight
- deathknight/sight dsdknsit
- deathknight/active dsdknact
- deathknight/attack1 dsdknat1
- deathknight/attack2 dsdknat1
- deathknight/attack3 dsdknat1
- deathknight/swing dsdknswg
- deathknight/hit dsdknhit
- deathknight/fire dsdkndrt
- deathknight/wave dsdknwav
- deathknight/wavehit magsml
- deathknight/pain1 dsdknpa1
- deathknight/pain2 dsdknpa2
- deathknight/death dsdkndth
- $random deathknight/pain { deathknight/pain1 deathknight/pain2 }
- $random deathknight/attack { deathknight/attack1 deathknight/attack2 deathknight/attack3 }
- $volume deathknight/wave 0.66
- //Ghoul
- ghoul/sight dsghlsit
- ghoul/active dsghlact
- ghoul/swing mumat1
- ghoul/hit mumat2
- ghoul/pain dsghlpai
- ghoul/death dsghldth
- ghoul/missilefire dsskulfi
- ghoul/missilehit dsbloodx
- ghoul/poof dspoof1
- //InfernoDemon
- Inferno/Alert INFRALRT
- Inferno/Walk INFRWALK
- Inferno/Die INFRDEAD
- Inferno/Active INFRACTV
- Apocalypse/Meteor COMETLNC
- Apocalypse/Death COMETEXP
- Meteor/Call DFATTACK
- weapons/firmfi dsfirmfi
- weapons/firex3 dsfirex3
- weapons/firbfi dsfirbfi
- weapons/hellex dshellex
- weapons/justfi dsjustfi
- monster/bomb FIREBALL
- monster/firebeamdeath IMPFIRE2
- monster/firebeamstart DARKFLAM
- pyro/explosion DSPIPEX1
- Glyph/Start FLAMESTR
- harvester/ghost shghscrm
- Infdem/see BE-SPOT1
- Infdem/active BE-GROWL
- Infdem/pain BE-PAIN1
- Infdem/death DYING
- //Sentinel
- monster/sensit dssensit
- monster/senpai dssenpai
- monster/sendth dssendth
- monster/senact dssenact
- monster/cubsit dscubsit
- weapons/bounc1 dsbounc1
- monster/cubfly dscubfly
- monster/cubdth dscubdth
- weapons/boltfi dsboltfi
- monster/disht1 dsdisht1
- weapons/firsfi dsfirsfi
- weapons/maceex dsmaceex
- weapons/bigbrn dsbigbrn
- weapons/firex3 dsfirex3
- weapons/smlbrn dssmlbrn
- //ShadowBeast
- shadowbeast/attack BDMATK1
- shadowbeast/death BDMDTH1
- shadowbeast/idle1 BDMIDL1
- shadowbeast/idle2 BDMIDL2
- $random shadowbeast/active { shadowbeast/idle2 shadowbeast/idle1 }
- shadowbeast/pain BDMPAN1
- shadowbeast/sight BDMSIT1
- shadowbeast/pr1death BDPD1
- shadowbeast/pr1sight BDPS1
- shadowbeast/pr2death BDPD2
- shadowbeast/pr2sight BDPS2
- shadowbeast/spread BDPSPR
- shadowbeast/spiritsit BDSPR2
- shadowbeast/spiritdth BDSPR1
- //Cultist
- monster/culsit dsculsit
- monster/culatk dsculatk
- monster/culpai dsculpai
- $RANDOM monster/culdth { monster/culdt1 monster/culdt2 }
- monster/culdt1 dsculdt1
- monster/culdt2 dsculdt2
- $RANDOM monster/culact { monster/culac1 monster/culac2 }
- monster/culac1 dsculac1
- monster/culac2 dsculac2
- //DarkClink
- clink/sight clksit
- clink/attack clkatk
- clink/pain clkpai
- clink/death clkdth
- clink/active clkact
- //DarknessRift
- DarkRift/Active DRFTACT
- DarkRift/Fire DRFTFIRE
- DarkRift/Hit DRFTHIT
- DarkRift/Loop DRFTLOOP
- //Disciple
- monster/dissit dsdissit
- monster/disdth dsdisdth
- monster/disact dsdisact
- monster/blur dsblur
- monster/disat1 dsdisat1
- monster/disat2 dsdisat2
- monster/disht1 dsdisht1
- monster/disht2 dsdisht2
- //Serpent
- DemonSight sbtsit5
- DemonActive sbtsit5
- DemonPain minact1
- DemonAttack dematk2
- DemonDeath sbtdth3
- DemonMissileFire impfire2
- DemonMissileExplode impact3
- DemonMissileExplode2 phohit
- DemonToast phopow
- //Wicked
- monster/wiksit dswiksit
- $random monster/wikact { monster/wikac1 monster/wikac2 }
- monster/wikac1 dswikac1
- monster/wikac2 dswikac2
- monster/wikatk dswikatk
- monster/wikpai dswikpai
- monster/wikdth dswikdth
- weapons/firmfi dsfirmfi
- weapons/firex5 dsfirex5
- monster/tenpn1 dstenpn1
- monster/tenpn2 dstenpn2
- //Wraith
- DSWACT1 DSWACT1
- DSWACT2 DSWACT2
- DSWACT3 DSWACT3
- DSWACT4 DSWACT4
- $random HWraith/Active { DSWACT1 DSWACT2 DSWACT3 DSWACT4 }
- DSWATK1 DSWATK1
- DSWATK2 DSWATK2
- DSWATK3 DSWATK3
- $random HWraith/Attack { DSWATK1 DSWATK2 DSWATK3 }
- DSWDIE1 DSWDIE1
- DSWDIE2 DSWDIE2
- DSWDIE3 DSWDIE3
- $random HWraith/Death { DSWDIE1 DSWDIE2 DSWDIE3 }
- DSWPAN1 DSWPAN1
- DSWPAN2 DSWPAN2
- DSWPAN3 DSWPAN3
- $random HWraith/Pain { DSWPAN1 DSWPAN2 DSWPAN3 }
- madchicken/sight madcksit
- madchicken/active madckact
- madchicken/attack madckatk
- madchicken/feather stfsw1
- madchicken/pain madckpai
- madchicken/death madckdth
- epig/grunz EPIGGRUN
- epig/see EPIGSEE
- epig/tod EPIGTOD
- epig/angriff EPIGANGR
- epig/port EPIGPORT
- epig/explo EPIGXPLO
- vile/firecrkl DSFLAME
- //Dark Lich
- DarkLich/Sight DLICHSEE
- $random DarkLich/Active { DLICHAC1 DLICHAC2 }
- DLICHAC1 DLICHAC1
- DLICHAC2 DLICHAC2
- DarkLich/Pain DLICHPAI
- DarkLich/Death DLICHDTH
- $random DarkLich/Teleport { DLICHTL1 DLICHTL2 }
- DLICHTL1 DLICHTL1
- DLICHTL2 DLICHTL2
- DarkLich/Attack1 DLICHMIA
- DarkLich/Attack2 DLICHFIR
- DarkLich/Attack3 GNTPWS
- DLPurpleFire/Shot DLFIRE1
- DLPurpleFire/Hit DLFIRE2
- //Ophidian Offspring
- OphidianBaby/Sight BSNKSIT
- OphidianBaby/Active BSNKACT
- OphidianBaby/Pain BSNKPAI
- OphidianBaby/Death BSNKDTH
- //Ophidian Lord
- OphidianLord/Sight LSNKSIT
- OphidianLord/Active LSNKACT
- OphidianLord/Pain LSNKPAI
- OphidianLord/Death LSNKDTH
- /////////////////
- // MISC SOUNDS //
- /////////////////
- //Hexen 2 Prop Sounds
- TreeBreak treebrk
- TreeExplode treeburn
- Ignite torch2
- //Chanting Monk
- Monk/Chant DSMCHANT
- Monk/Vanish DSMVANIS
- Monk/Laugh DSMLAUGH
- //Barrel Brake
- woodenbarrel/death dswbrldt
- //Printz Growl
- amb/growl lowgrowl
- //ambient low-noise wind
- amb/windsubs windsubs
- // Curse
- CurseActive CURSEACT
- CurseHit CURSEHIT
- // Needed for whatever uses A_XScream
- misc/gibbed DSSLOP
- // CaptainToenails Map
- DSGONG DSGONG
- PortalChoir/Loop DSCHOIR
- //Gothic Giant Rock Doors
- StoneStartMoving RCKSLIDE
- StoneStopMoving RCKSTOP
- //Minecraft Open Door
- Minecraft/DoorOpen MCDOOR
- ////////////////////
- // AMBIENT SOUNDS //
- ////////////////////
- ambient/thunder1 ambx1 //Thunder Close
- ambient/thunderfar ambx2 //Thunder Far
- ambient/thunder2 ambx3 //Thunder Close
- ambient/rain ambx4 //Rain Slight
- ambient/fire ambx5 //Fire Medium
- ambient/forest ambx6 //Forest
- ambient/swamp1 ambx7 //Frog Swamp
- ambient/swamp2 ambx8 //Swarm Swamp
- ambient/swamp3 ambx9 //Frog Swamp
- ambient/night1 ambx10 //Night
- ambient/night2 ambx11 //Night
- ambient/wind WIND //Wind Silent
- ambient/windscary WIND3 //Wind Scary
- ambient/windstrong WIND5 //Wind Strong
- ambient/bubbles bubbleuw //Bubbles Underwater
- ambient/dong dong //Cathedral Clock
- ambient/lava1 lava1 //Lava Loud
- ambient/lava2 lava2 //Lava Bubble
- ambient/water water //Small River
- ambient/cavelake cavelake //Lake in a Cave
- ambient/drycave drycave //Dry Cave
- ambient/river river //Middle River
- ambient/wetcave wetcave //Wet Cave
- ambient/godcube1 godcube1 //"God Cubes" (hey, that's what they were called in DMC3 :P )
- ambient/godcube2 godcube2
- ambient/godcube3 godcube3
- ambient/godcube4 godcube4
- $random ambient/godcube { ambient/godcube1 ambient/godcube2 ambient/godcube3 ambient/godcube4 }
- ambient/dks1duke dks1duke // Dark Souls - Duke's Archives
- ambient/dks1pain dks1pain // Dark Souls - Painted World
- ambient/dmc1hell dmc1hell // Devil May Cry - Hell ambience
- // Additional Ambient Screams
- Ambient/Scream1 scream1
- Ambient/Scream2 scream2
- Ambient/Scream3 scream3
- Ambient/Scream4 scream4
- Ambient/Scream5 scream5
- Ambient/Scream6 scream6
- Ambient/Scream7 scream7
- Ambient/Scream8 scream8
- Ambient/Scream scrmeptm
- $random Ambient/Screams { Ambient/Scream1 Ambient/Scream2 Ambient/Scream3 Ambient/Scream4 Ambient/Scream5 Ambient/Scream6 Ambient/Scream7 Ambient/Scream8 }
- Ambient/Scream9 scream9
- // Mo' Ambience
- Ambient/Stars1 STARS1
- Ambient/Stars2 STARS2
- Ambient/MagicTorch MAGTORCH
- Ambient/Contraption CONTRAPT
- Ambient/BigMove BIGMOVE
- //=========================================================
- //AMBIENT SOUND LISTING
- //=========================================================
- $AMBIENT 1 ambient/thunder1 RANDOM 20.0 35.0 1.0
- $AMBIENT 2 ambient/thunderfar RANDOM 20.0 35.0 1.0
- $AMBIENT 3 ambient/thunder2 RANDOM 20.0 35.0 1.0
- $AMBIENT 4 ambient/rain SURROUND CONTINUOUS 0.35
- $AMBIENT 5 ambient/fire POINT CONTINUOUS 1.0
- $AMBIENT 6 ambient/forest POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 7 ambient/swamp1 POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 8 ambient/swamp2 POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 9 ambient/swamp3 POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 10 ambient/night1 POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 11 ambient/night2 POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 12 ambient/wind POINT CONTINUOUS 1.0
- $AMBIENT 13 ambient/windscary POINT CONTINUOUS 1.0
- $AMBIENT 14 ambient/windstrong POINT CONTINUOUS 1.0
- $AMBIENT 15 ambient/bubbles POINT CONTINUOUS 0.6
- $AMBIENT 16 ambient/dong POINT RANDOM 20.0 60.0 1.0
- $AMBIENT 17 ambient/lava1 POINT CONTINUOUS 0.8
- $AMBIENT 18 ambient/lava2 POINT CONTINUOUS 0.8
- $AMBIENT 19 ambient/water POINT CONTINUOUS 0.8
- $AMBIENT 20 ambient/cavelake POINT CONTINUOUS 0.8
- $AMBIENT 21 ambient/drycave POINT CONTINUOUS 0.8
- $AMBIENT 22 ambient/river POINT CONTINUOUS 0.8
- $AMBIENT 23 ambient/wetcave POINT CONTINUOUS 0.8
- $AMBIENT 24 SFX/FireLoop1 POINT CONTINUOUS 0.5
- $AMBIENT 25 SFX/FireLoop2 POINT CONTINUOUS 0.5
- $AMBIENT 26 SFX/FireLoop3 POINT CONTINUOUS 0.5
- $AMBIENT 27 Ambient/Stars1 POINT CONTINUOUS 0.75
- $AMBIENT 28 Ambient/Stars2 POINT CONTINUOUS 0.5
- $AMBIENT 29 Ambient/MagicTorch POINT CONTINUOUS 0.5
- $AMBIENT 30 Ambient/Contraption POINT CONTINUOUS 1.0
- $AMBIENT 31 ambient/godcube POINT PERIODIC 5.5 1.0
- $AMBIENT 32 ambient/screams POINT RANDOM 20.0 35.0 1.0
- $AMBIENT 33 ambient/screams RANDOM 20.0 35.0 1.0
- $ambient 57 ambient/dks1duke SURROUND CONTINUOUS 0.66
- $ambient 58 ambient/dks1pain SURROUND CONTINUOUS 0.5
- $ambient 59 ambient/dmc1hell SURROUND CONTINUOUS 0.33
- $ambient 60 "PortalChoir/Loop" POINT continuous 255
- $ambient 61 printz/ambient/kerri_purrclip_short point 2.0 continuous 1.0
- $ambient 62 amb/windsubs surround continuous 0.5
- $ambient 63 printz/ambient/pr_wind1 surround random 30.0 300.0 0.5
- $ambient 64 printz/ambient/pr_wind2 surround random 30.0 300.0 0.7
- ///////////////////////////
- // SPECIAL EFFECT SOUNDS //
- ///////////////////////////
- //SFX Fire
- SFX/FireStart FIRESTRT
- SFX/FireLoop1 FIRELOP1
- SFX/FireLoop2 FIRELOP2
- SFX/FireLoop3 FIRELOP3
- SFX/FireDie FIREDIE
- $Limit SFX/FireStart 0
- $Limit SFX/FireLoop 0
- $Limit SFX/FireDie 0
- //SFX Rain
- Ambient/Rain AMBRAIN
- $volume Ambient/Rain 0.25
- //SFX Steam
- Steam/Loop STEMLOOP
- Steam/Fire STEMFIRE
- //SFX Thunder
- $random thunder/hit { thunder/hit1 thunder/hit2 }
- thunder/hit1 THNDS01
- thunder/hit2 THNDS02
- //Glass Smash
- $pitchshiftrange 2
- world/glassbreak DSGLASS1
- world/glassshatter GLASS5
- $random world/glass { world/glassbreak world/glassshatter }
- // ZCorpseLynchedNoHeart's blood drip (Hexen)
- Drip blddrp1
- // Pods
- PoisonPod/Puff puff1
- // Bell
- world/bellring BELLRNG
- // Book
- world/bookout BOOKOUT
- world/bookin BOOKIN
- // Spooky Magic
- world/spookymagic MAGIC
- // E4M1 Portal Open
- world/portal1 portal1
- world/portal2 portal2
- world/portal3 portal3
- //===========================================================================
- //
- // HEXEN IMPORTED 'WORLD SOUNDS'
- // added by printz
- //===========================================================================
- //
- //
- // Platform Sounds
- //
- //PlatformStart dorstp3 already in htic
- PlatformStartMetal mtlstrt1
- //PlatformStop dorstp1b already in htic
- //StoneMove stnmv4 already in htic
- MetalMove mtlmv3
- //
- // Door Sounds
- //
- DoorOpen drltch3a
- DoorLocked locked
- DoorOpenMetal stmdr1
- DoorCloseMetal drstp2
- DoorCloseLight dorstp4
- DoorCloseHeavy drstp7
- DoorCreak drcrk5a
- LavaMove lavamv
- WaterMove brook1
- IceStartMove icemv2
- EarthStartMove quake2
- //
- // Fire Torch
- //
- Torch/Light torchlit
- Torch/Die torchdie
- $limit Torch/Light 4
- // Redefined Heretic sounds
- world/drip drop2
- world/sludgegloop muck5
- ////////////////
- // MAP SOUNDS //
- ////////////////
- printz/sequence/grind/loop grndloop
- $limit printz/sequence/grind/loop 5
- printz/ambient/humnoise humnoise
- $rolloff printz/ambient/humnoise 200 600
- printz/ambient/kerri_purrclip_short turbulen
- printz/ambient/pr_wind1 pr_wind1
- printz/ambient/pr_wind2 pr_wind2
- ///////////////////////
- // FOOTSTEPS OH SNAP //
- ///////////////////////
- footstep/carpet/left sounds/footstep/dirt1.ogg
- footstep/carpet/right sounds/footstep/dirt2.ogg
- footstep/carpet/land sounds/footstep/dirtL.ogg
- footstep/dirt/left sounds/footstep/dirt1.ogg
- footstep/dirt/right sounds/footstep/dirt2.ogg
- footstep/dirt/land sounds/footstep/dirtL.ogg
- footstep/gravel/left sounds/footstep/gravel1.ogg
- footstep/gravel/right sounds/footstep/gravel2.ogg
- footstep/gravel/land sounds/footstep/gravelL.ogg
- footstep/liquid1/left sounds/footstep/liquidA1.ogg
- footstep/liquid1/right sounds/footstep/liquidA2.ogg
- footstep/liquid1/land sounds/footstep/liquidAL.ogg
- footstep/liquid2/left sounds/footstep/liquidB1.ogg
- footstep/liquid2/right sounds/footstep/liquidB2.ogg
- footstep/liquid2/land sounds/footstep/liquidBL.ogg
- footstep/liquid3/left sounds/footstep/liquidC1.ogg
- footstep/liquid3/right sounds/footstep/liquidC2.ogg
- footstep/liquid3/land sounds/footstep/liquidBL.ogg
- footstep/liquid4/left sounds/footstep/liquidD1.ogg
- footstep/liquid4/right sounds/footstep/liquidD2.ogg
- footstep/liquid4/land sounds/footstep/liquidAL.ogg
- footstep/liquid5/left sounds/footstep/liquidE1.ogg
- footstep/liquid5/right sounds/footstep/liquidE2.ogg
- footstep/liquid5/land sounds/footstep/liquidAL.ogg
- footstep/magic/left1 sounds/footstep/magic1.ogg
- footstep/magic/left2 sounds/footstep/magic3.ogg
- footstep/magic/right1 sounds/footstep/magic2.ogg
- footstep/magic/right2 sounds/footstep/magic4.ogg
- footstep/magic/land sounds/footstep/magicL.ogg
- $random footstep/magic/left { footstep/magic/left1 footstep/magic/left2 }
- $random footstep/magic/right { footstep/magic/right1 footstep/magic/right2 }
- footstep/metal1/left1 sounds/footstep/metalA1.ogg
- footstep/metal1/left2 sounds/footstep/metalA3.ogg
- footstep/metal1/right1 sounds/footstep/metalA2.ogg
- footstep/metal1/right2 sounds/footstep/metalA4.ogg
- footstep/metal1/land sounds/footstep/metalAL.ogg
- $random footstep/metal1/left { footstep/metal1/left1 footstep/metal1/left2 }
- $random footstep/metal1/right { footstep/metal1/right1 footstep/metal1/right2 }
- footstep/metal2/left sounds/footstep/metalB1.ogg
- footstep/metal2/right sounds/footstep/metalB2.ogg
- footstep/metal2/land sounds/footstep/metalBL.ogg
- footstep/rickety/left sounds/footstep/rickety1.ogg
- footstep/rickety/right sounds/footstep/rickety2.ogg
- footstep/rickety/land sounds/footstep/ricketyL.ogg
- footstep/rock1/left1 sounds/footstep/rockA1.ogg
- footstep/rock1/left2 sounds/footstep/rockA3.ogg
- footstep/rock1/right1 sounds/footstep/rockA2.ogg
- footstep/rock1/right2 sounds/footstep/rockA4.ogg
- footstep/rock1/land sounds/footstep/rockAL.ogg
- $random footstep/rock1/left { footstep/rock1/left1 footstep/rock1/left2 }
- $random footstep/rock1/right { footstep/rock1/right1 footstep/rock1/right2 }
- footstep/rock2/left sounds/footstep/rockB1.ogg
- footstep/rock2/right sounds/footstep/rockB2.ogg
- footstep/rock2/land sounds/footstep/rockBL.ogg
- footstep/rock3/left sounds/footstep/rockC1.ogg
- footstep/rock3/right sounds/footstep/rockC2.ogg
- footstep/rock3/land sounds/footstep/rockCL.ogg
- footstep/rock4/left sounds/footstep/rockD1.ogg
- footstep/rock4/right sounds/footstep/rockD2.ogg
- footstep/rock4/land sounds/footstep/rockDL.ogg
- footstep/slimy1/left1 sounds/footstep/slimyA1.ogg
- footstep/slimy1/left2 sounds/footstep/slimyA3.ogg
- footstep/slimy1/right1 sounds/footstep/slimyA2.ogg
- footstep/slimy1/right2 sounds/footstep/slimyA4.ogg
- footstep/slimy1/land sounds/footstep/slimyAL.ogg
- $random footstep/slimy1/left { footstep/slimy1/left1 footstep/slimy1/left2 }
- $random footstep/slimy1/right { footstep/slimy1/right1 footstep/slimy1/right2 }
- footstep/slimy2/left sounds/footstep/slimyB1.ogg
- footstep/slimy2/right sounds/footstep/slimyB2.ogg
- footstep/slimy2/land sounds/footstep/slimyBL.ogg
- footstep/slimy3/left sounds/footstep/slimyC1.ogg
- footstep/slimy3/right sounds/footstep/slimyC2.ogg
- footstep/slimy3/land sounds/footstep/slimyBL.ogg
- footstep/slimy4/left sounds/footstep/slimyD1.ogg
- footstep/slimy4/right sounds/footstep/slimyD2.ogg
- footstep/slimy4/land sounds/footstep/slimyBL.ogg
- footstep/snow/left1 sounds/footstep/snow1.ogg
- footstep/snow/left2 sounds/footstep/snow3.ogg
- footstep/snow/right1 sounds/footstep/snow2.ogg
- footstep/snow/right2 sounds/footstep/snow4.ogg
- footstep/snow/land sounds/footstep/slimyBL.ogg
- $random footstep/snow/left { footstep/snow/left1 footstep/snow/left2 }
- $random footstep/snow/right { footstep/snow/right1 footstep/snow/right2 }
- footstep/tile1/left1 sounds/footstep/tileA1.ogg
- footstep/tile1/left2 sounds/footstep/tileA3.ogg
- footstep/tile1/right1 sounds/footstep/tileA2.ogg
- footstep/tile1/right2 sounds/footstep/tileA4.ogg
- footstep/tile1/land sounds/footstep/dirtL.ogg
- $random footstep/tile1/left { footstep/tile1/left1 footstep/tile1/left2 }
- $random footstep/tile1/right { footstep/tile1/right1 footstep/tile1/right2 }
- footstep/tile2/left sounds/footstep/tileB1.ogg
- footstep/tile2/right sounds/footstep/tileB2.ogg
- footstep/tile2/land sounds/footstep/tileBL.ogg
- footstep/wood/left sounds/footstep/wood1.ogg
- footstep/wood/right sounds/footstep/wood2.ogg
- footstep/wood/land sounds/footstep/woodL.ogg
- $volume footstep/carpet/left 0.5
- $volume footstep/carpet/right 0.5
- $volume footstep/carpet/land 0.5
- $volume footstep/dirt/left 0.66
- $volume footstep/dirt/right 0.66
- $volume footstep/dirt/land 0.5
- $volume footstep/gravel/left 0.5
- $volume footstep/gravel/right 0.5
- $volume footstep/gravel/land 0.5
- $volume footstep/liquid1/left 0.5
- $volume footstep/liquid1/right 0.5
- $volume footstep/liquid1/land 0.5
- $volume footstep/liquid2/left 0.5
- $volume footstep/liquid2/right 0.5
- $volume footstep/liquid2/land 0.5
- $volume footstep/liquid3/left 0.4
- $volume footstep/liquid3/right 0.4
- $volume footstep/liquid3/land 0.5
- $volume footstep/liquid4/left 0.5
- $volume footstep/liquid4/right 0.5
- $volume footstep/liquid4/land 0.5
- $volume footstep/liquid5/left 0.5
- $volume footstep/liquid5/right 0.5
- $volume footstep/liquid5/land 0.5
- $volume footstep/magic/left 0.5
- $volume footstep/magic/right 0.5
- $volume footstep/magic/land 0.5
- $volume footstep/metal1/left 0.5
- $volume footstep/metal1/right 0.5
- $volume footstep/metal1/land 0.5
- $volume footstep/metal2/left 0.45
- $volume footstep/metal2/right 0.45
- $volume footstep/metal2/land 0.5
- $volume footstep/rickety/left 0.45
- $volume footstep/rickety/right 0.45
- $volume footstep/rickety/land 0.5
- $volume footstep/rock1/left 0.5
- $volume footstep/rock1/right 0.5
- $volume footstep/rock1/land 0.5
- $volume footstep/rock2/left 0.5
- $volume footstep/rock2/right 0.5
- $volume footstep/rock2/land 0.5
- $volume footstep/rock3/left 0.4
- $volume footstep/rock3/right 0.4
- $volume footstep/rock3/land 0.5
- $volume footstep/rock4/left 0.4
- $volume footstep/rock4/right 0.4
- $volume footstep/rock4/land 0.5
- $volume footstep/slimy1/left 0.4
- $volume footstep/slimy1/right 0.4
- $volume footstep/slimy1/land 0.5
- $volume footstep/slimy2/left 0.4
- $volume footstep/slimy2/right 0.4
- $volume footstep/slimy2/land 0.5
- $volume footstep/slimy3/left 0.5
- $volume footstep/slimy3/right 0.5
- $volume footstep/slimy3/land 0.5
- $volume footstep/slimy4/left 0.5
- $volume footstep/slimy4/right 0.5
- $volume footstep/slimy4/land 0.5
- $volume footstep/snow/left 0.35
- $volume footstep/snow/right 0.35
- $volume footstep/snow/land 0.5
- $volume footstep/tile1/left 0.5
- $volume footstep/tile1/right 0.5
- $volume footstep/tile1/land 0.5
- $volume footstep/tile2/left 0.5
- $volume footstep/tile2/right 0.5
- $volume footstep/tile2/land 0.5
- $volume footstep/wood/left 0.5
- $volume footstep/wood/right 0.5
- $volume footstep/wood/land 0.5
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