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acs
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bb5b739be7
add proper messagebox library script + some messagebox updates. technically not h4m2-specific but we're prototyping the new stuff here, so here it goes
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3 years ago |
actors
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
brightmaps
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eb2bcb0f62
new textures for h4m5
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1 year ago |
graphics
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1a9334018e
Minor update
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5 months ago |
mapinfo
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f0ee9df101
Forgot to include the new Doomednums
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3 days ago |
maps
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51dce15d26
Update h3m2.wad
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5 months ago |
music
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
patches
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348552f216
Renamed all directories
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9 years ago |
scripts
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bb5b739be7
add proper messagebox library script + some messagebox updates. technically not h4m2-specific but we're prototyping the new stuff here, so here it goes
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3 years ago |
shaders
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e708314346
Added underwater shader and minor polishments
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5 months ago |
sounds
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
sprites
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
textures
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eb2bcb0f62
new textures for h4m5
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1 year ago |
zscript
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
#docu.txt
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4fab70ff5d
- Updates to sparkle and stars and stuff. Shouldn't change anything for existing maps.
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12 years ago |
HBIGFONT.fon2
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1a11982d10
Fixed: The BIGFONT wasn't being replaced properly.
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10 years ago |
SMALLFNT.fon2
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4a9970514a
New font added
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10 years ago |
althudcf.txt
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52ed015f21
Setting up the SVN, adding the latest PK3 as base content.
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13 years ago |
animdefs.txt
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67ca915982
Swarm bugfix
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1 year ago |
brightmaps.gl
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52ed015f21
Setting up the SVN, adding the latest PK3 as base content.
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13 years ago |
cvarinfo.txt
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e708314346
Added underwater shader and minor polishments
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5 months ago |
decaldef.txt
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165c3237d4
-Removed the Shadow Wizard
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12 years ago |
decorate.txt
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
gameinfo.txt
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c2d2bfdf77
Use the IWAD's default startup screen type
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1 year ago |
gldefs.txt
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
glowingflats.gl
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dc6b2f75ef
some new textures for h4m3
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2 years ago |
hexen.gl
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7bd9c8affd
Fixed dynamic light attachment for ZBlueCandle
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8 years ago |
hirestex.txt
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aa92c39182
Updated H1M10 (incl. various new resources)
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11 years ago |
in_e1.txt
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3ddd856fad
fixed intermission screen level positions
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3 years ago |
in_e2.txt
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3936e230ab
fix H2MX intermission map spot being nearly in the same place as H2M2
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3 years ago |
in_e3.txt
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c0157efb35
bunch o' E3M7 music+sound+automap fixes; also the player no longer dies when killing the boss :P
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3 years ago |
in_e4a.txt
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37e909570f
move Arid Cript to later on in E4; also it's Astral Crypt now :P -- fixed up the intermission map a bit too
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3 years ago |
in_e4b.txt
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37e909570f
move Arid Cript to later on in E4; also it's Astral Crypt now :P -- fixed up the intermission map a bit too
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3 years ago |
language.enu
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
loadacs.txt
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75faaf1da1
Added an option to toggle light sources' (torches and braziers) style between 'normal' and 'particles'.
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9 years ago |
loading_.lmp
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c2d2bfdf77
Use the IWAD's default startup screen type
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1 year ago |
lockdefs.txt
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52ed015f21
Setting up the SVN, adding the latest PK3 as base content.
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13 years ago |
mapinfo.txt
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38bd778d36
split mapinfo into multiple files, for sanity or whatnot
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3 years ago |
menudef.txt
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7c2e27536f
retire firestorm rune & elysium crystal; replace with dagger & scimitar (respectively)
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1 year ago |
shaders.gl
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e708314346
Added underwater shader and minor polishments
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5 months ago |
skybox.gl
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aa92c39182
Updated H1M10 (incl. various new resources)
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11 years ago |
sndinfo.txt
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e529cc6b22
Weapons converted to ZScript
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3 days ago |
sndseq.txt
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9feafcc472
Dark Lich update
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3 years ago |
terrain.txt
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920549a777
minor footstep sound tweaks/fixes
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2 years ago |
textures.txt
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ed9ad75c64
quick TEXTURES update
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3 days ago |
zscript.zs
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e529cc6b22
Weapons converted to ZScript
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3 days ago |