shaders.gl 503 B

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  1. //PostProcessing shaders goes here
  2. //Underwater shader
  3. HardwareShader PostProcess scene
  4. {
  5. Name "watershader"
  6. Shader "shaders/hp_uwater.fp" 330
  7. Uniform float waterFactor
  8. Uniform float timer // placeholder?
  9. }
  10. HardwareShader PostProcess scene
  11. {
  12. Name "waterzoomshader"
  13. Shader "shaders/hp_uwaterzoom.fp" 330
  14. Uniform float zoomFactor
  15. }
  16. HardwareShader Texture "XADRIPP"
  17. {
  18. Shader "shaders/hp_warpdripple.fp"
  19. }
  20. //this doesn't exist yet
  21. HardwareShader Texture "SCBLOOD9"
  22. {
  23. Shader "shaders/warp3.fp"
  24. }