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- //PostProcessing shaders goes here
- //Underwater shader
- HardwareShader PostProcess scene
- {
- Name "watershader"
- Shader "shaders/hp_uwater.fp" 330
- Uniform float waterFactor
- Uniform float timer // placeholder?
- }
- HardwareShader PostProcess scene
- {
- Name "waterzoomshader"
- Shader "shaders/hp_uwaterzoom.fp" 330
- Uniform float zoomFactor
- }
- HardwareShader Texture "XADRIPP"
- {
- Shader "shaders/hp_warpdripple.fp"
- }
- //this doesn't exist yet
- HardwareShader Texture "SCBLOOD9"
- {
- Shader "shaders/warp3.fp"
- }
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