hexen.gl 26 KB

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  1. // ------------------------------------------------------
  2. // ----------------- HEXEN GAME LIGHTS ------------------
  3. // ------------------------------------------------------
  4. // -------------------
  5. // -- Hexen Weapons --
  6. // -------------------
  7. // Charged Axe Puff
  8. flickerlight CAXEPUFF1
  9. {
  10. color 0.4 0.4 1.0
  11. size 40
  12. secondarySize 44
  13. chance 0.5
  14. }
  15. flickerlight CAXEPUFF2
  16. {
  17. color 0.2 0.2 0.8
  18. size 48
  19. secondarySize 52
  20. chance 0.5
  21. }
  22. flickerlight CAXEPUFF3
  23. {
  24. color 0.0 0.0 0.5
  25. size 44
  26. secondarySize 48
  27. chance 0.5
  28. }
  29. object AxePuffGlow
  30. {
  31. frame FAXER { light CAXEPUFF1 }
  32. frame FAXES { light CAXEPUFF1 }
  33. frame FAXET { light CAXEPUFF2 }
  34. frame FAXEU { light CAXEPUFF2 }
  35. frame FAXEV { light CAXEPUFF3 }
  36. frame FAXEW { light CAXEPUFF3 }
  37. frame FAXEX { light CAXEPUFF3 }
  38. }
  39. // Flying Hammer
  40. flickerlight THROWHAMMER
  41. {
  42. color 1.0 0.2 0.0
  43. size 48
  44. secondarySize 52
  45. chance 0.4
  46. }
  47. flickerlight THROWHAMMER_X1
  48. {
  49. color 1.0 0.7 0.0
  50. size 48
  51. secondarySize 56
  52. chance 0.4
  53. }
  54. flickerlight THROWHAMMER_X2
  55. {
  56. color 1.0 0.7 0.0
  57. size 64
  58. secondarySize 72
  59. chance 0.4
  60. }
  61. flickerlight THROWHAMMER_X3
  62. {
  63. color 1.0 0.7 0.0
  64. size 72
  65. secondarySize 80
  66. chance 0.4
  67. }
  68. flickerlight THROWHAMMER_X4
  69. {
  70. color 0.8 0.8 0.0
  71. size 80
  72. secondarySize 84
  73. chance 0.4
  74. }
  75. flickerlight THROWHAMMER_X5
  76. {
  77. color 0.5 0.5 0.0
  78. size 64
  79. secondarySize 72
  80. chance 0.4
  81. }
  82. flickerlight THROWHAMMER_X6
  83. {
  84. color 0.2 0.2 0.0
  85. size 40
  86. secondarySize 48
  87. chance 0.4
  88. }
  89. object HammerMissile
  90. {
  91. frame FHFXA { light THROWHAMMER }
  92. frame FHFXB { light THROWHAMMER }
  93. frame FHFXC { light THROWHAMMER }
  94. frame FHFXD { light THROWHAMMER }
  95. frame FHFXE { light THROWHAMMER }
  96. frame FHFXF { light THROWHAMMER }
  97. frame FHFXG { light THROWHAMMER }
  98. frame FHFXH { light THROWHAMMER }
  99. frame FHFXI { light THROWHAMMER_X1 }
  100. frame FHFXJ { light THROWHAMMER_X2 }
  101. frame FHFXK { light THROWHAMMER_X3 }
  102. frame FHFXL { light THROWHAMMER_X4 }
  103. frame FHFXM { light THROWHAMMER_X4 }
  104. frame FHFXN { light THROWHAMMER_X4 }
  105. frame FHFXO { light THROWHAMMER_X4 }
  106. frame FHFXP { light THROWHAMMER_X4 }
  107. frame FHFXQ { light THROWHAMMER_X5 }
  108. frame FHFXR { light THROWHAMMER_X6 }
  109. }
  110. // Fighter sword shot
  111. flickerlight SWORDSHOT
  112. {
  113. color 0.0 1.0 0.0
  114. size 48
  115. secondarySize 44
  116. chance 0.4
  117. }
  118. flickerlight SWORDSHOT_X1
  119. {
  120. color 0.0 1.0 0.0
  121. size 56
  122. secondarySize 64
  123. chance 0.4
  124. }
  125. flickerlight SWORDSHOT_X2
  126. {
  127. color 0.0 1.0 0.0
  128. size 64
  129. secondarySize 72
  130. chance 0.4
  131. }
  132. flickerlight SWORDSHOT_X3
  133. {
  134. color 0.0 0.7 0.0
  135. size 56
  136. secondarySize 64
  137. chance 0.4
  138. }
  139. flickerlight SWORDSHOT_X4
  140. {
  141. color 0.0 0.4 0.0
  142. size 40
  143. secondarySize 48
  144. chance 0.4
  145. }
  146. flickerlight SWORDSHOT_X5
  147. {
  148. color 0.0 0.2 0.0
  149. size 32
  150. secondarySize 40
  151. chance 0.4
  152. }
  153. object FSwordMissile
  154. {
  155. frame FSFXA { light SWORDSHOT }
  156. frame FSFXB { light SWORDSHOT }
  157. frame FSFXC { light SWORDSHOT }
  158. frame FSFXD { light SWORDSHOT_X1 }
  159. frame FSFXE { light SWORDSHOT_X2 }
  160. frame FSFXF { light SWORDSHOT_X2 }
  161. frame FSFXG { light SWORDSHOT_X2 }
  162. frame FSFXH { light SWORDSHOT_X3 }
  163. frame FSFXI { light SWORDSHOT_X3 }
  164. frame FSFXJ { light SWORDSHOT_X4 }
  165. frame FSFXK { light SWORDSHOT_X5 }
  166. frame FSFXL { light SWORDSHOT_X5 }
  167. }
  168. // Cleric Serpent Staff ball
  169. pointlight CSTAFFBALL
  170. {
  171. color 0.0 1.0 0.0
  172. size 40
  173. }
  174. flickerlight CSTAFFBALL_X1
  175. {
  176. color 0.0 1.0 0.0
  177. size 56
  178. secondarySize 64
  179. chance 0.3
  180. }
  181. flickerlight CSTAFFBALL_X2
  182. {
  183. color 0.0 0.7 0.0
  184. size 60
  185. secondarySize 68
  186. chance 0.3
  187. }
  188. flickerlight CSTAFFBALL_X3
  189. {
  190. color 0.0 0.5 0.0
  191. size 64
  192. secondarySize 72
  193. chance 0.3
  194. }
  195. flickerlight CSTAFFBALL_X4
  196. {
  197. color 0.0 0.3 0.0
  198. size 72
  199. secondarySize 80
  200. chance 0.3
  201. }
  202. object CStaffMissile
  203. {
  204. frame CSSFD { light CSTAFFBALL }
  205. frame CSSFE { light CSTAFFBALL }
  206. frame CSSFF { light CSTAFFBALL_X1 }
  207. frame CSSFG { light CSTAFFBALL_X2 }
  208. frame CSSFH { light CSTAFFBALL_X3 }
  209. frame CSSFI { light CSTAFFBALL_X4 }
  210. }
  211. // Cleric fire hands
  212. flickerlight CFLAMETRAIL
  213. {
  214. color 1.0 0.8 0.0
  215. size 40
  216. secondarySize 44
  217. chance 0.5
  218. }
  219. flickerlight CFLAME1
  220. {
  221. color 1.0 0.8 0.0
  222. size 48
  223. secondarySize 56
  224. chance 0.4
  225. }
  226. flickerlight CFLAME2
  227. {
  228. color 1.0 0.8 0.0
  229. size 64
  230. secondarySize 72
  231. chance 0.4
  232. }
  233. flickerlight CFLAME3
  234. {
  235. color 0.7 0.4 0.0
  236. size 48
  237. secondarySize 56
  238. chance 0.4
  239. }
  240. flickerlight CFLAME4
  241. {
  242. color 0.5 0.2 0.0
  243. size 32
  244. secondarySize 40
  245. chance 0.4
  246. }
  247. flickerlight CFLAME5
  248. {
  249. color 0.2 0.2 0.0
  250. size 24
  251. secondarySize 32
  252. chance 0.4
  253. }
  254. object FlamePuff2
  255. {
  256. frame CFFXB { light CFLAME1 }
  257. frame CFFXC { light CFLAME2 }
  258. frame CFFXD { light CFLAME2 }
  259. frame CFFXE { light CFLAME2 }
  260. frame CFFXF { light CFLAME2 }
  261. frame CFFXG { light CFLAME2 }
  262. frame CFFXH { light CFLAME2 }
  263. frame CFFXI { light CFLAME2 }
  264. frame CFFXJ { light CFLAME3 }
  265. frame CFFXK { light CFLAME4 }
  266. frame CFFXL { light CFLAME5 }
  267. }
  268. object CFlameFloor
  269. {
  270. frame CFFX { light CFLAMETRAIL }
  271. }
  272. // Wraithverge
  273. flickerlight GHOST
  274. {
  275. color 1.0 1.0 1.0
  276. size 56
  277. secondarySize 52
  278. chance 0.7
  279. subtractive 1
  280. }
  281. object HolyMissile
  282. {
  283. frame SPIRP { light GHOST }
  284. }
  285. object HolySpirit
  286. {
  287. frame SPIRA { light GHOST }
  288. frame SPIRB { light GHOST }
  289. }
  290. // Mage wand
  291. pointlight MWAND_X1
  292. {
  293. color 0.3 0.3 1.0
  294. size 32
  295. }
  296. pointlight MWAND_X2
  297. {
  298. color 0.2 0.2 0.8
  299. size 40
  300. }
  301. pointlight MWAND_X3
  302. {
  303. color 0.1 0.1 0.6
  304. size 48
  305. }
  306. pointlight MWAND_X4
  307. {
  308. color 0.0 0.0 0.4
  309. size 56
  310. }
  311. object MageWandMissile
  312. {
  313. frame MWNDE { light MWAND_X1 }
  314. frame MWNDF { light MWAND_X2 }
  315. frame MWNDG { light MWAND_X3 }
  316. frame MWNDH { light MWAND_X4 }
  317. }
  318. // Frost shards
  319. flickerlight MFROSTSHARD
  320. {
  321. color 0.3 0.3 1.0
  322. size 32
  323. secondarySize 40
  324. chance 0.3
  325. }
  326. flickerlight MFROSTSHARD_X1
  327. {
  328. color 0.3 0.3 1.0
  329. size 40
  330. secondarySize 48
  331. chance 0.3
  332. }
  333. flickerlight MFROSTSHARD_X2
  334. {
  335. color 0.2 0.2 0.8
  336. size 48
  337. secondarySize 56
  338. chance 0.3
  339. }
  340. flickerlight MFROSTSHARD_X3
  341. {
  342. color 0.1 0.1 0.5
  343. size 56
  344. secondarySize 64
  345. chance 0.3
  346. }
  347. flickerlight MFROSTSHARD_X4
  348. {
  349. color 0.0 0.0 0.2
  350. size 64
  351. secondarySize 68
  352. chance 0.3
  353. }
  354. object FrostMissile
  355. {
  356. frame SHRD { light MFROSTSHARD }
  357. frame SHEXA { light MFROSTSHARD_X1 }
  358. frame SHEXB { light MFROSTSHARD_X2 }
  359. frame SHEXC { light MFROSTSHARD_X3 }
  360. frame SHEXD { light MFROSTSHARD_X4 }
  361. }
  362. // Mage lightning
  363. flickerlight MAGELIGHT
  364. {
  365. color 0.4 0.4 1.0
  366. size 48
  367. secondarySize 52
  368. chance 0.7
  369. }
  370. object LightningCeiling
  371. {
  372. frame MLFX { light MAGELIGHT }
  373. frame MLF2 { light MAGELIGHT }
  374. }
  375. object LightningFloor
  376. {
  377. frame MLFX { light MAGELIGHT }
  378. frame MLF2 { light MAGELIGHT }
  379. }
  380. object LightningZap
  381. {
  382. frame MLFX { light MAGELIGHT }
  383. frame MLF2 { light MAGELIGHT }
  384. }
  385. // BloodScourge
  386. flickerlight BSBALL
  387. {
  388. color 1.0 0.2 0.0
  389. size 48
  390. secondarySize 56
  391. chance 0.3
  392. }
  393. flickerlight BSBALL_X1
  394. {
  395. color 1.0 0.4 0.0
  396. size 24
  397. secondarySize 28
  398. chance 0.3
  399. }
  400. flickerlight BSBALL_X2
  401. {
  402. color 0.7 0.3 0.0
  403. size 48
  404. secondarySize 56
  405. chance 0.3
  406. }
  407. flickerlight BSBALL_X3
  408. {
  409. color 0.5 0.2 0.0
  410. size 64
  411. secondarySize 72
  412. chance 0.3
  413. }
  414. flickerlight BSBALL_X4
  415. {
  416. color 0.3 0.1 0.0
  417. size 40
  418. secondarySize 48
  419. chance 0.3
  420. }
  421. object MageStaffFX2
  422. {
  423. frame MSP2A { light BSBALL }
  424. frame MSP2B { light BSBALL }
  425. frame MSP2C { light BSBALL }
  426. frame MSP2D { light BSBALL }
  427. frame MSP2E { light BSBALL_X1 }
  428. frame MSP2F { light BSBALL_X2 }
  429. frame MSP2G { light BSBALL_X3 }
  430. frame MSP2H { light BSBALL_X4 }
  431. }
  432. // -------------------
  433. // -- Hexen Weapons --
  434. // -------------------
  435. // Stalker slimeball
  436. pointlight STALKERSLIME
  437. {
  438. color 0.0 1.0 0.0
  439. size 40
  440. }
  441. flickerlight STALKERSLIME_X1
  442. {
  443. color 0.0 1.0 0.0
  444. size 48
  445. secondarySize 56
  446. chance 0.4
  447. }
  448. flickerlight STALKERSLIME_X2
  449. {
  450. color 0.0 0.7 0.0
  451. size 56
  452. secondarySize 64
  453. chance 0.4
  454. }
  455. flickerlight STALKERSLIME_X3
  456. {
  457. color 0.0 0.5 0.0
  458. size 64
  459. secondarySize 72
  460. chance 0.4
  461. }
  462. flickerlight STALKERSLIME_X4
  463. {
  464. color 0.0 0.2 0.0
  465. size 68
  466. secondarySize 76
  467. chance 0.4
  468. }
  469. object SerpentFX
  470. {
  471. frame SSFXA { light STALKERSLIME }
  472. frame SSFXB { light STALKERSLIME }
  473. frame SSFXC { light STALKERSLIME_X1 }
  474. frame SSFXD { light STALKERSLIME_X2 }
  475. frame SSFXE { light STALKERSLIME_X3 }
  476. frame SSFXF { light STALKERSLIME_X3 }
  477. frame SSFXG { light STALKERSLIME_X4 }
  478. frame SSFXH { light STALKERSLIME_X4 }
  479. }
  480. // Centaur fireball
  481. pointlight TAURBALL
  482. {
  483. color 0.2 0.2 1.0
  484. size 48
  485. }
  486. flickerlight TAURBALL_X1
  487. {
  488. color 0.2 0.2 1.0
  489. size 56
  490. secondarySize 64
  491. chance 0.4
  492. }
  493. flickerlight TAURBALL_X2
  494. {
  495. color 0.2 0.2 0.7
  496. size 64
  497. secondarySize 72
  498. chance 0.4
  499. }
  500. flickerlight TAURBALL_X3
  501. {
  502. color 0.1 0.1 0.5
  503. size 72
  504. secondarySize 80
  505. chance 0.4
  506. }
  507. flickerlight TAURBALL_X4
  508. {
  509. color 0.0 0.0 0.3
  510. size 80
  511. secondarySize 88
  512. chance 0.4
  513. }
  514. object CentaurFX
  515. {
  516. frame CTFXA { light TAURBALL }
  517. frame CTFXB { light TAURBALL_X1 }
  518. frame CTFXC { light TAURBALL_X2 }
  519. frame CTFXD { light TAURBALL_X3 }
  520. frame CTFXE { light TAURBALL_X4 }
  521. frame CTFXF { light TAURBALL_X4 }
  522. }
  523. // Green Chaos Serpent fireball
  524. object Demon1FX1
  525. {
  526. frame DMFXA { light SERPENTBALL }
  527. frame DMFXB { light SERPENTBALL }
  528. frame DMFXC { light SERPENTBALL }
  529. frame DMFXD { light SERPENTBALL_X1 }
  530. frame DMFXE { light SERPENTBALL_X2 }
  531. frame DMFXF { light SERPENTBALL_X3 }
  532. frame DMFXG { light SERPENTBALL_X4 }
  533. frame DMFXH { light SERPENTBALL_X4 }
  534. }
  535. // Brown Chaos Serpent gasball
  536. pointlight CSGASBALL
  537. {
  538. color 0.0 1.0 0.0
  539. size 48
  540. }
  541. flickerlight CSGASBALL_X1
  542. {
  543. color 0.0 1.0 0.0
  544. size 64
  545. secondarySize 72
  546. chance 0.5
  547. }
  548. flickerlight CSGASBALL_X2
  549. {
  550. color 0.0 0.8 0.0
  551. size 72
  552. secondarySize 80
  553. chance 0.5
  554. }
  555. flickerlight CSGASBALL_X3
  556. {
  557. color 0.0 0.5 0.0
  558. size 88
  559. secondarySize 96
  560. chance 0.5
  561. }
  562. flickerlight CSGASBALL_X4
  563. {
  564. color 0.0 0.2 0.0
  565. size 96
  566. secondarySize 104
  567. chance 0.5
  568. }
  569. object Demon2FX1
  570. {
  571. frame D2FXA { light CSGASBALL }
  572. frame D2FXB { light CSGASBALL }
  573. frame D2FXC { light CSGASBALL }
  574. frame D2FXD { light CSGASBALL }
  575. frame D2FXE { light CSGASBALL }
  576. frame D2FXF { light CSGASBALL }
  577. frame D2FXG { light CSGASBALL_X1 }
  578. frame D2FXH { light CSGASBALL_X2 }
  579. frame D2FXI { light CSGASBALL_X2 }
  580. frame D2FXJ { light CSGASBALL_X3 }
  581. frame D2FXK { light CSGASBALL_X4 }
  582. frame D2FXL { light CSGASBALL_X4 }
  583. }
  584. // Reaver fireball
  585. pointlight REAVERBALL
  586. {
  587. color 1.0 0.5 0.0
  588. size 48
  589. }
  590. flickerlight REAVERBALL_X1
  591. {
  592. color 1.0 0.7 0.0
  593. size 64
  594. secondarySize 72
  595. }
  596. flickerlight REAVERBALL_X2
  597. {
  598. color 0.6 0.2 0.0
  599. size 60
  600. secondarySize 68
  601. }
  602. flickerlight REAVERBALL_X3
  603. {
  604. color 0.2 0.0 0.0
  605. size 56
  606. secondarySize 64
  607. }
  608. object WraithFX1
  609. {
  610. frame WRBLA { light REAVERBALL }
  611. frame WRBLB { light REAVERBALL }
  612. frame WRBLC { light REAVERBALL }
  613. frame WRBLD { light REAVERBALL_X1 }
  614. frame WRBLE { light REAVERBALL_X2 }
  615. frame WRBLF { light REAVERBALL_X3 }
  616. }
  617. // Dragon Fireball
  618. flickerlight DRAGONBALL
  619. {
  620. color 1.0 1.0 0.0
  621. size 64
  622. secondarySize 72
  623. chance 0.3
  624. }
  625. object DragonFireball
  626. {
  627. frame DRFXA { light DRAGONBALL }
  628. frame DRFXB { light DRAGONBALL }
  629. frame DRFXC { light DRAGONBALL }
  630. frame DRFXD { light DRAGONBALL }
  631. frame DRFXE { light DRAGONBALL }
  632. frame DRFXF { light DRAGONBALL }
  633. frame DRFXG { light DRAGONBALL_X1 }
  634. frame DRFXH { light DRAGONBALL_X2 }
  635. frame DRFXI { light DRAGONBALL_X2 }
  636. frame DRFXJ { light DRAGONBALL_X3 }
  637. frame DRFXK { light DRAGONBALL_X4 }
  638. }
  639. flickerlight DRAGONBALL_X1
  640. {
  641. color 0.8 0.8 0.0
  642. size 72
  643. secondarySize 80
  644. chance 0.3
  645. }
  646. flickerlight DRAGONBALL_X2
  647. {
  648. color 0.6 0.6 0.0
  649. size 96
  650. secondarySize 104
  651. chance 0.3
  652. }
  653. flickerlight DRAGONBALL_X3
  654. {
  655. color 0.4 0.4 0.0
  656. size 88
  657. secondarySize 96
  658. chance 0.3
  659. }
  660. flickerlight DRAGONBALL_X4
  661. {
  662. color 0.2 0.2 0.0
  663. size 64
  664. secondarySize 72
  665. chance 0.3
  666. }
  667. object DragonExplosion
  668. {
  669. frame CFCFQ { light DRAGONBALL_X1 }
  670. frame CFCFR { light DRAGONBALL_X2 }
  671. frame CFCFS { light DRAGONBALL_X2 }
  672. frame CFCFT { light DRAGONBALL_X2 }
  673. frame CFCFU { light DRAGONBALL_X3 }
  674. frame CFCFV { light DRAGONBALL_X3 }
  675. frame CFCFW { light DRAGONBALL_X4 }
  676. }
  677. // Bishop fireball
  678. pointlight BISHOPBALL
  679. {
  680. color 0.6 1.0 0.0
  681. size 48
  682. }
  683. flickerlight BISHOPBALL_X1
  684. {
  685. color 0.6 1.0 0.0
  686. size 56
  687. secondarySize 64
  688. chance 0.3
  689. }
  690. flickerlight BISHOPBALL_X2
  691. {
  692. color 0.2 0.8 0.0
  693. size 64
  694. secondarySize 72
  695. chance 0.3
  696. }
  697. flickerlight BISHOPBALL_X3
  698. {
  699. color 0.1 0.5 0.0
  700. size 72
  701. secondarySize 80
  702. chance 0.3
  703. }
  704. flickerlight BISHOPBALL_X4
  705. {
  706. color 0.0 0.3 0.0
  707. size 56
  708. secondarySize 64
  709. chance 0.3
  710. }
  711. /* The actual BishopFX has been recolored, so these don't apply anymore.
  712. object BishopFX
  713. {
  714. frame BPFXA { light BISHOPBALL }
  715. frame BPFXB { light BISHOPBALL }
  716. frame BPFXC { light BISHOPBALL_X1 }
  717. frame BPFXD { light BISHOPBALL_X2 }
  718. frame BPFXE { light BISHOPBALL_X2 }
  719. frame BPFXF { light BISHOPBALL_X3 }
  720. frame BPFXG { light BISHOPBALL_X3 }
  721. frame BPFXH { light BISHOPBALL_X4 }
  722. }
  723. /* */
  724. // Fire gargoyle
  725. flickerlight FGARG
  726. {
  727. color 1.0 1.0 0.0
  728. size 40
  729. secondarySize 48
  730. chance 0.4
  731. }
  732. flickerlight FGARGATK
  733. {
  734. color 1.0 1.0 0.0
  735. size 56
  736. secondarySize 64
  737. chance 0.4
  738. }
  739. flickerlight FGARGBALL_X1
  740. {
  741. color 0.8 0.8 0.0
  742. size 56
  743. secondarySize 64
  744. chance 0.4
  745. }
  746. flickerlight FGARGBALL_X2
  747. {
  748. color 0.5 0.5 0.0
  749. size 50
  750. secondarySize 54
  751. chance 0.4
  752. }
  753. flickerlight FGARGBALL_X3
  754. {
  755. color 0.2 0.2 0.0
  756. size 44
  757. secondarySize 48
  758. chance 0.4
  759. }
  760. object FireDemon
  761. {
  762. frame FDMNA { light FGARG }
  763. frame FDMNB { light FGARG }
  764. frame FDMNC { light FGARG }
  765. frame FDMND { light FGARG }
  766. frame FDMNH { light FGARG }
  767. frame FDMNI { light FGARG }
  768. frame FDMNJ { light FGARG }
  769. frame FDMNK { light FGARGATK }
  770. }
  771. object FireDemonMissile
  772. {
  773. frame FDMBA { light FGARG }
  774. frame FDMBB { light FGARGBALL_X1 }
  775. frame FDMBC { light FGARGBALL_X2 }
  776. frame FDMBD { light FGARGBALL_X3 }
  777. }
  778. // Wendigo
  779. pointlight ICEGUYATK
  780. {
  781. color 0.3 0.3 1.0
  782. size 64
  783. }
  784. pointlight ICEBALL
  785. {
  786. color 0.3 0.3 1.0
  787. size 56
  788. }
  789. flickerlight ICEBALL_X1
  790. {
  791. color 0.3 0.3 1.0
  792. size 56
  793. secondarySize 64
  794. chance 0.3
  795. }
  796. flickerlight ICEBALL_X2
  797. {
  798. color 0.3 0.3 0.7
  799. size 64
  800. secondarySize 72
  801. chance 0.3
  802. }
  803. flickerlight ICEBALL_X3
  804. {
  805. color 0.2 0.2 0.4
  806. size 72
  807. secondarySize 74
  808. chance 0.3
  809. }
  810. flickerlight ICEBALL_X4
  811. {
  812. color 0.0 0.0 0.2
  813. size 74
  814. secondarySize 80
  815. chance 0.3
  816. }
  817. pointlight ICESHARD
  818. {
  819. color 0.3 0.3 1.0
  820. size 40
  821. }
  822. object IceGuyFX
  823. {
  824. frame ICPRA { light ICEBALL }
  825. frame ICPRB { light ICEBALL }
  826. frame ICPRC { light ICEBALL }
  827. frame ICPRD { light ICEBALL_X1 }
  828. frame ICPRE { light ICEBALL_X2 }
  829. frame ICPRF { light ICEBALL_X3 }
  830. frame ICPRG { light ICEBALL_X4 }
  831. }
  832. object IceGuyFX2
  833. {
  834. frame ICPRN { light ICESHARD }
  835. frame ICPRO { light ICESHARD }
  836. frame ICPRP { light ICESHARD }
  837. }
  838. object IceGuy
  839. {
  840. frame ICEYG { light ICEGUYATK }
  841. }
  842. // Heresiarch
  843. flickerlight HARCHATK
  844. {
  845. color 1.0 0.0 1.0
  846. size 64
  847. secondarySize 72
  848. chance 0.4
  849. }
  850. pointlight HARCHBLUCUBE
  851. {
  852. color 0.0 0.0 1.0
  853. size 32
  854. }
  855. pointlight HARCHGRNCUBE
  856. {
  857. color 0.0 1.0 0.0
  858. size 32
  859. }
  860. pointlight HARCHPURCUBE
  861. {
  862. color 1.0 0.0 1.0
  863. size 32
  864. }
  865. flickerlight HARCHBALL_X1
  866. {
  867. color 0.8 0.0 0.8
  868. size 48
  869. secondarySize 56
  870. chance 0.4
  871. }
  872. flickerlight HARCHBALL_X2
  873. {
  874. color 0.5 0.0 0.5
  875. size 64
  876. secondarySize 72
  877. chance 0.4
  878. }
  879. flickerlight HARCHBALL_X3
  880. {
  881. color 0.2 0.0 0.2
  882. size 72
  883. secondarySize 76
  884. chance 0.4
  885. }
  886. flickerlight HARCHBALL2_X1
  887. {
  888. color 0.0 0.8 0.0
  889. size 48
  890. secondarySize 56
  891. chance 0.4
  892. }
  893. flickerlight HARCHBALL2_X2
  894. {
  895. color 0.0 0.5 0.0
  896. size 64
  897. secondarySize 72
  898. chance 0.4
  899. }
  900. flickerlight HARCHBALL2_X3
  901. {
  902. color 0.0 0.2 0.0
  903. size 72
  904. secondarySize 76
  905. chance 0.4
  906. }
  907. flickerlight HARCHHEAD
  908. {
  909. color 1.0 0.5 0.0
  910. size 48
  911. secondarySize 56
  912. chance 0.4
  913. }
  914. object SorcFX1
  915. {
  916. frame SBS1 { light HARCHHEAD }
  917. }
  918. object SorcFX2
  919. {
  920. frame SBS2 { light HARCHPURCUBE }
  921. }
  922. object SorcFX3
  923. {
  924. frame SBS3A { light HARCHGRNCUBE }
  925. frame SBS3B { light HARCHGRNCUBE }
  926. frame SBS3C { light HARCHBALL2_X1 }
  927. frame SBS3D { light HARCHBALL2_X2 }
  928. frame SBS3E { light HARCHBALL2_X3 }
  929. }
  930. object SorcFX4
  931. {
  932. frame SBS4A { light HARCHPURCUBE }
  933. frame SBS4B { light HARCHPURCUBE }
  934. frame SBS4C { light HARCHBALL_X1 }
  935. frame SBS4D { light HARCHBALL_X2 }
  936. frame SBS4E { light HARCHBALL_X3 }
  937. }
  938. object SorcBall1
  939. {
  940. frame SBMP { light HARCHPURCUBE }
  941. }
  942. object SorcBall2
  943. {
  944. frame SBMB { light HARCHBLUCUBE }
  945. }
  946. object SorcBall3
  947. {
  948. frame SBMG { light HARCHGRNCUBE }
  949. }
  950. object Heresiarch
  951. {
  952. frame SORCE { light HARCHATK }
  953. frame SORCF { light HARCHATK }
  954. }
  955. // Korax
  956. object Korax
  957. {
  958. frame KORXF { light HARCHATK }
  959. frame KORXG { light HARCHATK }
  960. }
  961. // -----------------------
  962. // -- Hexen Decorations --
  963. // -----------------------
  964. // Candles
  965. flickerlight2 HCANDLES
  966. {
  967. color 1.0 1.0 0.0
  968. size 16
  969. secondarySize 20
  970. interval 0.1
  971. }
  972. object ZCandle
  973. {
  974. frame CNDL { light HCANDLES }
  975. }
  976. // Twined torch
  977. flickerlight2 TWINETORCH
  978. {
  979. color 1.0 0.7 0.0
  980. size 46
  981. secondarySize 52
  982. interval 0.1
  983. offset 0 64 0
  984. }
  985. object ZTwinedTorch
  986. {
  987. frame TWTRA { light TWINETORCH }
  988. frame TWTRB { light TWINETORCH }
  989. frame TWTRC { light TWINETORCH }
  990. frame TWTRD { light TWINETORCH }
  991. frame TWTRE { light TWINETORCH }
  992. frame TWTRF { light TWINETORCH }
  993. frame TWTRG { light TWINETORCH }
  994. frame TWTRH { light TWINETORCH }
  995. }
  996. object ZTwinedTorchUnlit
  997. {
  998. frame TWTRA { light TWINETORCH }
  999. frame TWTRB { light TWINETORCH }
  1000. frame TWTRC { light TWINETORCH }
  1001. frame TWTRD { light TWINETORCH }
  1002. frame TWTRE { light TWINETORCH }
  1003. frame TWTRF { light TWINETORCH }
  1004. frame TWTRG { light TWINETORCH }
  1005. frame TWTRH { light TWINETORCH }
  1006. }
  1007. // Wall torch
  1008. flickerlight2 WALLTORCH2
  1009. {
  1010. color 1.0 0.7 0.0
  1011. size 24
  1012. secondarySize 28
  1013. interval 0.1
  1014. offset 0 24 0
  1015. }
  1016. object ZWallTorch
  1017. {
  1018. frame WLTRA { light WALLTORCH2 }
  1019. frame WLTRB { light WALLTORCH2 }
  1020. frame WLTRC { light WALLTORCH2 }
  1021. frame WLTRD { light WALLTORCH2 }
  1022. frame WLTRE { light WALLTORCH2 }
  1023. frame WLTRF { light WALLTORCH2 }
  1024. frame WLTRG { light WALLTORCH2 }
  1025. frame WLTRH { light WALLTORCH2 }
  1026. }
  1027. object ZWallTorchUnlit
  1028. {
  1029. frame WLTRA { light WALLTORCH2 }
  1030. frame WLTRB { light WALLTORCH2 }
  1031. frame WLTRC { light WALLTORCH2 }
  1032. frame WLTRD { light WALLTORCH2 }
  1033. frame WLTRE { light WALLTORCH2 }
  1034. frame WLTRF { light WALLTORCH2 }
  1035. frame WLTRG { light WALLTORCH2 }
  1036. frame WLTRH { light WALLTORCH2 }
  1037. }
  1038. // Fire bull
  1039. flickerlight2 FIREBULL
  1040. {
  1041. color 1.0 0.7 0.0
  1042. size 64
  1043. secondarySize 70
  1044. interval 0.1
  1045. offset 0 40 0
  1046. }
  1047. object ZFireBull
  1048. {
  1049. frame FBULA { light FIREBULL }
  1050. frame FBULB { light FIREBULL }
  1051. frame FBULC { light FIREBULL }
  1052. frame FBULD { light FIREBULL }
  1053. frame FBULE { light FIREBULL }
  1054. frame FBULF { light FIREBULL }
  1055. frame FBULG { light FIREBULL }
  1056. frame FBULH { light FIREBULL }
  1057. }
  1058. object ZFireBullUnlit
  1059. {
  1060. frame FBULA { light FIREBULL }
  1061. frame FBULB { light FIREBULL }
  1062. frame FBULC { light FIREBULL }
  1063. frame FBULD { light FIREBULL }
  1064. frame FBULE { light FIREBULL }
  1065. frame FBULF { light FIREBULL }
  1066. frame FBULG { light FIREBULL }
  1067. frame FBULH { light FIREBULL }
  1068. }
  1069. // Cauldron
  1070. flickerlight2 CAULFLAME
  1071. {
  1072. color 1.0 0.9 0.0
  1073. size 24
  1074. secondarySize 26
  1075. interval 0.1
  1076. }
  1077. object ZCauldron
  1078. {
  1079. frame CDRNB { light CAULFLAME }
  1080. frame CDRNC { light CAULFLAME }
  1081. frame CDRND { light CAULFLAME }
  1082. frame CDRNE { light CAULFLAME }
  1083. frame CDRNF { light CAULFLAME }
  1084. frame CDRNG { light CAULFLAME }
  1085. frame CDRNH { light CAULFLAME }
  1086. }
  1087. object ZCauldronUnlit
  1088. {
  1089. frame CDRNB { light CAULFLAME }
  1090. frame CDRNC { light CAULFLAME }
  1091. frame CDRND { light CAULFLAME }
  1092. frame CDRNE { light CAULFLAME }
  1093. frame CDRNF { light CAULFLAME }
  1094. frame CDRNG { light CAULFLAME }
  1095. frame CDRNH { light CAULFLAME }
  1096. }
  1097. // Blue candle
  1098. flickerlight2 BCANDLE
  1099. {
  1100. color 0.3 0.3 1.0
  1101. size 14
  1102. secondarySize 16
  1103. interval 0.1
  1104. }
  1105. object ZBlueCandle
  1106. {
  1107. frame BCAN { light BCANDLE }
  1108. }
  1109. // Small flame
  1110. object FlameSmall
  1111. {
  1112. frame FFSM { light HCANDLES }
  1113. }
  1114. object FlameSmallTemp
  1115. {
  1116. frame FFSM { light HCANDLES }
  1117. }
  1118. // Large flame
  1119. flickerlight2 LARGEFLAME
  1120. {
  1121. color 1.0 0.7 0.0
  1122. size 40
  1123. secondarySize 48
  1124. interval 0.1
  1125. }
  1126. object FlameLarge
  1127. {
  1128. frame FFLG { light LARGEFLAME }
  1129. }
  1130. object FlameLargeTemp
  1131. {
  1132. frame FFLG { light LARGEFLAME }
  1133. }
  1134. // Chandelier
  1135. flickerlight2 CHANDELIER
  1136. {
  1137. color 1.0 1.0 0.0
  1138. size 64
  1139. secondarySize 68
  1140. interval 0.1
  1141. }
  1142. object ZChandelier
  1143. {
  1144. frame CDLR { light CHANDELIER }
  1145. }
  1146. // Brass torch
  1147. flickerlight2 BRASSTORCH
  1148. {
  1149. color 1.0 0.7 0.0
  1150. size 40
  1151. secondarySize 48
  1152. interval 0.1
  1153. offset 0 32 0
  1154. }
  1155. object BrassTorch
  1156. {
  1157. frame BRTR { light BRASSTORCH }
  1158. }
  1159. // Skull flame
  1160. object FireThing
  1161. {
  1162. frame FSKL { light BRASSTORCH }
  1163. }
  1164. // Teleport smoke
  1165. flickerlight2 TELESMOKE
  1166. {
  1167. color 1.0 0.0 0.0
  1168. size 64
  1169. secondarySize 72
  1170. interval 0.1
  1171. offset 0 44 0
  1172. }
  1173. object TeleSmoke
  1174. {
  1175. frame TSMK { light TELESMOKE }
  1176. }
  1177. // Fireball
  1178. pointlight HFIREBALL
  1179. {
  1180. color 1.0 0.4 0.0
  1181. size 48
  1182. }
  1183. object FireBall
  1184. {
  1185. frame FBL1A { light HFIREBALL }
  1186. frame FBL1B { light HFIREBALL }
  1187. }
  1188. // -----------------
  1189. // -- Hexen Items --
  1190. // -----------------
  1191. // Blue mana
  1192. pointlight MANA1
  1193. {
  1194. color 0.0 0.0 0.7
  1195. size 24
  1196. offset 0 36 0
  1197. }
  1198. object Mana1
  1199. {
  1200. frame MAN1 { light MANA1 }
  1201. }
  1202. // Green mana
  1203. pointlight MANA2
  1204. {
  1205. color 0.0 0.6 0.0
  1206. size 24
  1207. offset 0 36 0
  1208. }
  1209. object Mana2
  1210. {
  1211. frame MAN2 { light MANA2 }
  1212. }
  1213. // Combined mana
  1214. pointlight MANA3
  1215. {
  1216. color 0.7 0.0 0.0
  1217. size 24
  1218. offset 0 36 0
  1219. }
  1220. object Mana3
  1221. {
  1222. frame MAN3 { light MANA3 }
  1223. }
  1224. // ZXmasTree
  1225. flickerlight2 XMASFIRE1
  1226. {
  1227. color 1.0 0.7 0.0
  1228. size 16
  1229. secondarySize 24
  1230. interval 0.1
  1231. offset 0 48 0
  1232. }
  1233. flickerlight2 XMASFIRE2
  1234. {
  1235. color 1.0 0.8 0.0
  1236. size 32
  1237. secondarySize 48
  1238. interval 0.1
  1239. offset 0 48 0
  1240. }
  1241. flickerlight2 XMASFIRE3
  1242. {
  1243. color 1.0 0.9 0.0
  1244. size 48
  1245. secondarySize 64
  1246. interval 0.1
  1247. offset 0 32 0
  1248. }
  1249. flickerlight2 XMASFIRE4
  1250. {
  1251. color 1.0 0.8 0.0
  1252. size 32
  1253. secondarySize 40
  1254. interval 0.1
  1255. offset 0 120 0
  1256. }
  1257. flickerlight2 XMASFIRE5
  1258. {
  1259. color 1.0 0.7 0.0
  1260. size 12
  1261. secondarySize 20
  1262. interval 0.1
  1263. offset 0 140 0
  1264. }
  1265. flickerlight2 XMASFIRE6
  1266. {
  1267. color 1.0 0.8 0.0
  1268. size 10
  1269. secondarySize 14
  1270. interval 0.1
  1271. offset 0 148 0
  1272. }
  1273. object HPZXmasTree
  1274. {
  1275. frame XMASB { light XMASFIRE1 }
  1276. frame XMASC { light XMASFIRE2 }
  1277. frame XMASD { light XMASFIRE3 }
  1278. frame XMASE { light XMASFIRE3 }
  1279. frame XMASF { light XMASFIRE4 }
  1280. frame XMASG { light XMASFIRE5 }
  1281. frame XMASH { light XMASFIRE6 }
  1282. }
  1283. // TreeDestructible
  1284. flickerlight2 TDESTRUCT1
  1285. {
  1286. color 1.0 0.8 0.0
  1287. size 48
  1288. secondarySize 56
  1289. interval 0.1
  1290. offset 0 32 0
  1291. }
  1292. flickerlight2 TDESTRUCT2
  1293. {
  1294. color 1.0 0.9 0.0
  1295. size 56
  1296. secondarySize 72
  1297. interval 0.1
  1298. offset 0 32 0
  1299. }
  1300. flickerlight2 TDESTRUCT3
  1301. {
  1302. color 1.0 0.8 0.0
  1303. size 40
  1304. secondarySize 48
  1305. interval 0.1
  1306. offset 0 20 0
  1307. }
  1308. flickerlight2 TDESTRUCT4
  1309. {
  1310. color 1.0 0.7 0.0
  1311. size 16
  1312. secondarySize 24
  1313. interval 0.1
  1314. offset 0 12 0
  1315. }
  1316. flickerlight2 TDESTRUCT5
  1317. {
  1318. color 1.0 0.7 0.0
  1319. size 8
  1320. secondarySize 12
  1321. interval 0.1
  1322. offset 0 4 0
  1323. }
  1324. object TreeDestructible
  1325. {
  1326. frame TRDTH { light TDESTRUCT1 }
  1327. frame TRDTI { light TDESTRUCT2 }
  1328. frame TRDTJ { light TDESTRUCT2 }
  1329. frame TRDTK { light TDESTRUCT2 }
  1330. frame TRDTL { light TDESTRUCT2 }
  1331. frame TRDTM { light TDESTRUCT3 }
  1332. frame TRDTN { light TDESTRUCT4 }
  1333. frame TRDTO { light TDESTRUCT4 }
  1334. frame TRDTP { light TDESTRUCT5 }
  1335. }