A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. This repository contains source code for Android platform.
artdeell 11e0be0ec6 Fix[mouse]: restore translationZ attribute | 3 days ago | |
---|---|---|
.github | 5 months ago | |
app_pojavlauncher | 3 days ago | |
arc_dns_injector | 10 months ago | |
forge_installer | 8 months ago | |
gl4es @ b9c0c79dd9 | 1 year ago | |
gradle | 1 year ago | |
jre_lwjgl3glfw | 3 months ago | |
scripts | 8 months ago | |
.gitignore | 8 months ago | |
GPLAY_PRIVACY_POLICY | 3 years ago | |
LICENSE | 3 years ago | |
PRIVACY_POLICY_ru | 1 year ago | |
README.md | 4 weeks ago | |
build.gradle | 1 year ago | |
crowdin.yml | 3 years ago | |
dataremoval.md | 3 days ago | |
gradle.properties | 1 year ago | |
gradlew | 1 year ago | |
gradlew.bat | 1 year ago | |
settings.gradle | 10 months ago |
From Boardwalk's ashes here comes PojavLauncher!
PojavLauncher is a launcher that allows you to play Minecraft: Java Edition on your Android device!
It can run almost every version of Minecraft, allowing you to use .jar only installers to install modloaders such as Forge and Fabric, mods like OptiFine and LabyMod, as well as hack clients like Wurst, and much more!
For more details check out our wiki
We do not have an official TikTok account. No one from the dev team makes TikTok videos.
The official Twitter for PojavLauncher is @PLaunchTeam. Any others (most notably @PojavLauncher) are fake, please report them to Twitter's moderation team.
You can get PojavLauncher via three methods:
You can get the prebuilt app from stable releases or automatic builds.
You can build from source.
If you want to build from source code, follow the steps below.
Follow build instruction on build script README.md.
You can also get CI auto builds if you are lazy or are failing to build it for some reason.
Either get the jre8-pojav
artifact from auto builds, or split all artifacts by yourself:
universal.tar.xz
with all platform-independent files
4 files named bin-<arch>.tar.xz
with all platform-dependent files per-architecture
assets/components/jre/
folderThe build instructions for the custom LWJGL are available over the LWJGL repository
Because languages are auto-added by Crowdin, you need to run the language list generator before building. In the project directory, run:
On Linux, Mac OS:
chmod +x scripts/languagelist_updater.sh
bash scripts/languagelist_updater.sh
On Windows:
scripts\languagelist_updater.bat
Then, run these commands or build using Android Studio.
Build GLFW stub:
./gradlew :jre_lwjgl3glfw:build
Build the launcher
./gradlew :app_pojavlauncher:assembleDebug
(Replace gradlew
with gradlew.bat
if you are building on Windows).
Caciocavallo
project for AWT without X11.Contributions are welcome! We welcome any type of contribution, not only code. For example, you can help the wiki shape up. You can help the translation too!
Any code change to this repository (or iOS) should be submitted as a pull request. The description should explain what the code does and give steps to execute it.