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- local random = math.random
- -- Functions
- local function get_sign(i)
- if i == 0 then
- return 0
- else
- return i / math.abs(i)
- end
- end
- local function get_velocity(v, yaw, y)
- local x = -math.sin(yaw) * v
- local z = math.cos(yaw) * v
- return {x = x, y = y, z = z}
- end
- local function get_v(v)
- return math.sqrt(v.x ^ 2 + v.z ^ 2)
- end
- -- Airboat entity
- local airboat = {
- initial_properties = {
- physical = true,
- collide_with_objects = false, -- Workaround fix for a MT engine bug
- collisionbox = {-0.9, 0.3, -0.9, 0.9, 1.7, 0.9},
- visual = "wielditem",
- visual_size = {x = 2.0, y = 2.0}, -- Scale up of nodebox is these * 1.5
- textures = {"artifacts:airboat_nodebox"},
- },
- -- Custom fields
- driver = nil,
- removed = false,
- v = 0,
- vy = 0,
- rot = 0,
- auto = false,
- }
- function airboat.on_rightclick(self, clicker)
- if not clicker or not clicker:is_player() then
- return
- end
- local name = clicker:get_player_name()
- if self.driver and name == self.driver then
- -- Detach
- self.driver = nil
- self.auto = false
- clicker:set_detach()
- player_api.player_attached[name] = false
- minetest.after(0.2, function()
- player_api.set_animation(clicker, "stand" , 30)
- clicker:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
- end)
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- local pos = clicker:getpos()
- minetest.after(0.1, function()
- clicker:setpos(pos)
- end)
- elseif not self.driver then
- -- Attach
- local attach = clicker:get_attach()
- if attach and attach:get_luaentity() then
- local luaentity = attach:get_luaentity()
- if luaentity.driver then
- luaentity.driver = nil
- end
- clicker:set_detach()
- end
- self.driver = name
- clicker:set_attach(self.object, "",
- {x = 0, y = -8, z = 0}, {x = 0, y = 0, z = 0})
- player_api.player_attached[name] = true
- minetest.after(0.2, function()
- player_api.set_animation(clicker, "sit" , 30)
- clicker:set_eye_offset({x = 0, y = -12, z = 0}, {x = 0, y = 0, z = 0})
- end)
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- clicker:set_look_horizontal(self.object:getyaw())
- end
- end
- function airboat.on_activate(self, staticdata, dtime_s)
- self.object:set_armor_groups({immortal = 1})
- end
- function airboat.on_punch(self, puncher)
- if not puncher or not puncher:is_player() or self.removed then
- return
- end
- local name = puncher:get_player_name()
- if self.driver and name == self.driver then
- -- Detach
- --only use on_rightclick
- --[[
- self.driver = nil
- puncher:set_detach()
- puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
- player_api.player_attached[name] = false
- ]]
- end
- if not self.driver then
- -- Move to inventory
- self.removed = true
- local inv = puncher:get_inventory()
- if not (creative and creative.is_enabled_for
- and creative.is_enabled_for(name))
- or not inv:contains_item("main", "artifacts:airboat") then
- local leftover = inv:add_item("main", "artifacts:airboat")
- if not leftover:is_empty() then
- minetest.add_item(self.object:getpos(), leftover)
- end
- end
- minetest.after(0.1, function()
- self.object:remove()
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- end)
- end
- end
- function airboat.on_step(self, dtime)
- self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
- self.vy = self.object:getvelocity().y
- -- Controls
- if self.driver then
- local driver_objref = minetest.get_player_by_name(self.driver)
- if driver_objref then
- local ctrl = driver_objref:get_player_control()
- if ctrl.up and ctrl.down then
- if not self.auto then
- self.auto = true
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- minetest.chat_send_player(self.driver,
- "[airboat] Cruise on")
- end
- elseif ctrl.down then
- self.v = self.v - 0.1
- if self.auto then
- self.auto = false
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- minetest.chat_send_player(self.driver,
- "[airboat] Cruise off")
- end
- elseif ctrl.up or self.auto then
- self.v = self.v + 0.1
- end
- if ctrl.left then
- self.rot = self.rot + 0.001
- if random()>0.98 then
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 0.25, max_hear_distance = 6})
- end
- elseif ctrl.right then
- self.rot = self.rot - 0.001
- if random()>0.98 then
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 0.25, max_hear_distance = 6})
- end
- end
- if ctrl.jump then
- self.vy = self.vy + 0.06
- if random()>0.98 then
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 0.25, max_hear_distance = 6})
- end
- elseif ctrl.sneak then
- self.vy = self.vy - 0.06
- if random()>0.98 then
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 0.25, max_hear_distance = 6})
- end
- end
- else
- -- Player left server while driving
- -- In MT 5.0.0 use 'airboat:on_detach_child()' to do this
- self.driver = nil
- self.auto = false
- minetest.log("warning", "[airboat] Driver left server while" ..
- " driving. This may cause some 'Pushing ObjectRef to" ..
- " removed/deactivated object' warnings.")
- end
- end
- -- Early return for stationary vehicle
- if self.v == 0 and self.rot == 0 and self.vy == 0 then
- self.object:setpos(self.object:getpos())
- return
- end
- -- Reduction and limiting of linear speed
- local s = get_sign(self.v)
- self.v = self.v - 0.02 * s
- if s ~= get_sign(self.v) then
- self.v = 0
- end
- if math.abs(self.v) > 2 then
- self.v = 2 * get_sign(self.v)
- end
- -- Reduction and limiting of rotation
- local sr = get_sign(self.rot)
- self.rot = self.rot - 0.0003 * sr
- if sr ~= get_sign(self.rot) then
- self.rot = 0
- end
- if math.abs(self.rot) > 0.015 then
- self.rot = 0.015 * get_sign(self.rot)
- end
- -- Reduction and limiting of vertical speed
- local sy = get_sign(self.vy)
- self.vy = self.vy - 0.03 * sy
- if sy ~= get_sign(self.vy) then
- self.vy = 0
- end
- if math.abs(self.vy) > 1 then
- self.vy = 1 * get_sign(self.vy)
- end
- local new_acce = {x = 0, y = 0, z = 0}
- -- Bouyancy in liquids
- local p = self.object:getpos()
- p.y = p.y - 1.5
- local def = minetest.registered_nodes[minetest.get_node(p).name]
- if def and (def.liquidtype == "source" or def.liquidtype == "flowing") then
- new_acce = {x = 0, y = 10, z = 0}
- end
- self.object:setpos(self.object:getpos())
- self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.vy))
- self.object:setacceleration(new_acce)
- self.object:setyaw(self.object:getyaw() + (1 + dtime) * self.rot)
- end
- minetest.register_entity("artifacts:airboat", airboat)
- -- Craftitem
- minetest.register_craftitem("artifacts:airboat", {
- description = "Airboat",
- inventory_image = "artifacts_airboat_inv.png",
- stack_max = 1,
- wield_scale = {x = 4, y = 4, z = 4},
- liquids_pointable = true,
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local udef = minetest.registered_nodes[node.name]
- -- Run any on_rightclick function of pointed node instead
- if udef and udef.on_rightclick and
- not (placer and placer:is_player() and
- placer:get_player_control().sneak) then
- return udef.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- pointed_thing.under.y = pointed_thing.under.y + 2
- local airboat = minetest.add_entity(pointed_thing.under,
- "artifacts:airboat")
- minetest.sound_play("artifacts_airboat_gear", {pos = pos, gain = 1, max_hear_distance = 6})
- if airboat then
- if placer then
- airboat:setyaw(placer:get_look_horizontal())
- end
- local player_name = placer and placer:get_player_name() or ""
- if not (creative and creative.is_enabled_for and
- creative.is_enabled_for(player_name)) then
- itemstack:take_item()
- end
- end
- return itemstack
- end,
- })
- -- Nodebox for entity wielditem visual
- minetest.register_node("artifacts:airboat_nodebox", {
- description = "Airboat Nodebox",
- tiles = { -- Top, base, right, left, front, back
- "artifacts_airboat_top.png",
- "artifacts_airboat_base.png",
- "artifacts_airboat_right.png",
- "artifacts_airboat_left.png",
- "artifacts_airboat_front.png",
- "artifacts_airboat_back.png",
- },
- paramtype = "light",
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.1875, -0.375, -0.1875, 0.1875, -0.3125, 0.25}, -- seat_floor
- {-0.25, -0.1875, -0.1875, -0.1875, -0.0625, 0.1875}, -- seat_side_1
- {0.1875, -0.1875, -0.1875, 0.25, -0.0625, 0.1875}, -- seat_side_2
- {-0.25, -0.375, -0.25, 0.25, 0.125, -0.1875}, -- seat_side_back
- {-0.25, -0.3125, 0.1875, 0.25, -0.125, 0.25}, -- seat_side_front
- {-0.25, 0.125, -0.25, 0.25, 0.1875, 0.125}, -- seat_roof
- {-0.5, 0.1875, -0.5, -0.125, 0.5, 0.5}, -- balloon
- {0.125, 0.1875, -0.5, 0.5, 0.5, 0.5}, -- balloon2
- }
- },
- groups = {not_in_creative_inventory = 1},
- })
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