PatchApplier710.h 33 KB

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  1. #pragma once
  2. #pragma once
  3. #include <vector>
  4. #include "PatchApplier.h"
  5. #include "framework.h"
  6. class PatchApplier710 : public PatchApplier {
  7. virtual void ApplyPatches() {
  8. const struct { void* Address; std::vector<uint8_t> Data; } patches_710[] =
  9. {
  10. // Just completely ignore all SYSTEM_STARTUP errors
  11. { (void*)0x00000001403F5080, { 0xC3 } },
  12. // Always exit TASK_MODE_APP_ERROR on the first frame
  13. { (void*)0x00000001403F73A7, { 0x90, 0x90 } },
  14. { (void*)0x00000001403F73C3, { 0x89, 0xD1, 0x90 } },
  15. // Ignore the EngineClear variable to clear the framebuffer at all resolutions
  16. { (void*)0x0000000140501480, { 0x90, 0x90 } },
  17. { (void*)0x0000000140501515, { 0x90, 0x90 } },
  18. // Write ram files to the current directory instead of Y : / SBZV / ram
  19. { (void*)0x000000014066CF09, { 0xE9, 0xD8, 0x00 } },
  20. // Change mdata path from "C:/Mount/Option" to "mdata/"
  21. { (void*)0x0000000140A8CA18, { 0x6D, 0x64, 0x61, 0x74, 0x61, 0x2F, 0x00 } },
  22. { (void*)0x000000014066CEAE, { 0x06 } },
  23. // Skip parts of the network check state
  24. { (void*)0x00000001406717B1, { 0xE9, 0x22, 0x03, 0x00 } },
  25. // Set the initial DHCP WAIT timer value to 0
  26. { (void*)0x00000001406724E7, { 0x00, 0x00 } },
  27. // Ignore SYSTEM_STARTUP Location Server checks
  28. { (void*)0x00000001406732A2, { 0x90, 0x90 } },
  29. // Toon Shader Fix by lybxlpsv
  30. { (void*)0x000000014050214F, { 0x90 } },
  31. { (void*)0x0000000140502150, { 0x90 } },
  32. // Toon Shader Outline Fix by lybxlpsv
  33. { (void*)0x0000000140641102, { 0x01 } },
  34. // Skip unnecessary checks
  35. { (void*)0x0000000140210820, { 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3 } },
  36. { (void*)0x000000014066E820, { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xC3 } },
  37. // Disables call to glutFitWindowSizeToDesktop, prevents window automatic resize
  38. { (void*)0x0000000140194E06, { 0x90, 0x90, 0x90, 0x90, 0x90 } },
  39. // Allow modifier mode selection (by Team Shimapan)
  40. { (void*)0x00000001405CB1B3, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
  41. { (void*)0x00000001405CA0F5, { 0x90, 0x90 } },
  42. // allow modifier modes to work without use_card
  43. { (void*)0x00000001405CB14A,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
  44. { (void*)0x0000000140136CFA,{ 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 } },
  45. // enable module selector without use_card
  46. { (void*)0x00000001405C513B,{ 0x01 } },
  47. // fix back button
  48. { (void*)0x0000000140578FB8, { 0xE9, 0x73, 0xFF, 0xFF, 0xFF } },
  49. // Force Hide IDs
  50. { (void*)0x00000001409A5918, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
  51. { (void*)0x00000001409A5928, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
  52. // fix TouchReaction
  53. // get some more space by optimizing this code for size
  54. { (void*)0x00000001406A1FE2,{ 0x7E } }, // MOVQ XMM0,qword ptr [0x168 + RSP] (change to MOVQ)
  55. { (void*)0x00000001406A1FE9,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x6C } }, // MOVQ qword ptr [RSP + 0x6c],XMM0
  56. { (void*)0x00000001406A1FEF,{ 0xC7, 0x44, 0x24, 0x74, 0x00, 0x00, 0x00, 0x00 } }, // MOV dword ptr [RSP + 0x74],0x0
  57. { (void*)0x00000001406A1FF7,{ 0xEB, 0x0E } }, // JMP 0x1406a2007 (to rest of function as usual)
  58. // add new code
  59. { (void*)0x00000001406A1FF9,{ 0x66, 0x48, 0x0F, 0x6E, 0xC2 } }, // MOVQ XMM0,RDX (load touch pos)
  60. { (void*)0x00000001406A1FFE,{ 0xEB, 0x5D } }, // JMP 0x1406a205d
  61. { (void*)0x00000001406A205D,{ 0x0F, 0x2A, 0x0D, 0xB8, 0x6A, 0x31, 0x00 } }, // CVTPI2PS XMM1,qword ptr [0x1409b8b1c] (load 1280x720)
  62. { (void*)0x00000001406A2064,{ 0x0F, 0x12, 0x51, 0x1C } }, // MOVLPS XMM2,qword ptr [RCX + 0x1c] (load actual res)
  63. { (void*)0x00000001406A2068,{ 0xE9, 0x14, 0xFF, 0xFF, 0xFF } }, // JMP 0x1406a1f81
  64. { (void*)0x00000001406A1F81,{ 0x0F, 0x59, 0xC1 } }, // MULPS XMM0,XMM1
  65. { (void*)0x00000001406A1F84,{ 0x0F, 0x5E, 0xC2 } }, // DIVPS XMM0,XMM2
  66. { (void*)0x00000001406A1F87,{ 0x66, 0x0F, 0xD6, 0x44, 0x24, 0x10 } }, // MOVQ qword ptr [RSP+0x10],XMM0
  67. { (void*)0x00000001406A1F8D,{ 0xEB, 0x06 } }, // JMP 0x1406a1f95 (back to original function)
  68. // jmp to new code
  69. { (void*)0x00000001406A1F90,{ 0xEB, 0x67 } }, // JMP 0x1406a1ff9
  70. };
  71. for (size_t i = 0; i < _countof(patches_710); i++)
  72. InjectCode(patches_710[i].Address, patches_710[i].Data);
  73. // The old stereo patch...
  74. // Use 2 channels instead of 4
  75. if (nStereo)
  76. {
  77. InjectCode((void*)0x0000000140A860C0, { 0x02 });
  78. printf("[Patches] Stereo patch enabled\n");
  79. }
  80. // Disable AA
  81. if (!nTAA)
  82. {
  83. // set TAA var (shouldn't be needed but whatever)
  84. *(byte*)0x00000001411AB67C = 0;
  85. // make constructor/init not set TAA
  86. {DWORD oldProtect, bck;
  87. VirtualProtect((BYTE*)0x00000001404AB11D, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
  88. *((byte*)0x00000001404AB11D + 0) = 0x90;
  89. *((byte*)0x00000001404AB11D + 1) = 0x90;
  90. *((byte*)0x00000001404AB11D + 2) = 0x90;
  91. VirtualProtect((BYTE*)0x00000001404AB11D, 3, oldProtect, &bck); }
  92. // not sure, but it's somewhere in TaskPvGame init
  93. // just make it set TAA to 0 instead of 1 to avoid possible issues
  94. {DWORD oldProtect, bck;
  95. VirtualProtect((BYTE*)0x00000001401063CE, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
  96. *((byte*)0x00000001401063CE + 0) = 0x00;
  97. VirtualProtect((BYTE*)0x00000001401063CE, 1, oldProtect, &bck); }
  98. // prevent re-enabling after taking photos
  99. {DWORD oldProtect, bck;
  100. VirtualProtect((BYTE*)0x000000014048FBA9, 1, PAGE_EXECUTE_READWRITE, &oldProtect);
  101. *((byte*)0x000000014048FBA9 + 0) = 0x00;
  102. VirtualProtect((BYTE*)0x000000014048FBA9, 1, oldProtect, &bck); }
  103. printf("[Patches] TAA disabled\n");
  104. }
  105. if (!nMLAA)
  106. {
  107. // set MLAA var (shouldn't be needed but whatever)
  108. *(byte*)0x00000001411AB680 = 0;
  109. // make constructor/init not set MLAA
  110. {DWORD oldProtect, bck;
  111. VirtualProtect((BYTE*)0x00000001404AB11A, 3, PAGE_EXECUTE_READWRITE, &oldProtect);
  112. *((byte*)0x00000001404AB11A + 0) = 0x90;
  113. *((byte*)0x00000001404AB11A + 1) = 0x90;
  114. *((byte*)0x00000001404AB11A + 2) = 0x90;
  115. VirtualProtect((BYTE*)0x00000001404AB11A, 3, oldProtect, &bck); }
  116. printf("[Patches] MLAA disabled\n");
  117. }
  118. // gamma
  119. if (nGamma != 100 && nGamma != 0)
  120. {
  121. float gamma_float = (float)nGamma / 100.0f;
  122. InjectCode((void*)(0x1404a863b), { *((uint8_t*)(&gamma_float)), *((uint8_t*)(&gamma_float) + 1), *((uint8_t*)(&gamma_float) + 2), *((uint8_t*)(&gamma_float) + 3) });
  123. printf("[Patches] Gamma: %f\n", gamma_float);
  124. }
  125. // Replace the hardcoded videos with MP4s, if they exist
  126. if (nMP4Movies)
  127. {
  128. patchMovieExt("adv_cm_01", (void*)0x00000001409A53CC);
  129. patchMovieExt("adv_cm_02", (void*)0x00000001409A53E4);
  130. patchMovieExt("adv_cm_03", (void*)0x00000001409A53FC);
  131. patchMovieExt("adv_cfm_cm", (void*)0x00000001409C22CD);
  132. patchMovieExt("adv_sega_cm", (void*)0x00000001409C22EE);
  133. patchMovieExt("diva_adv02", (void*)0x00000001409FF455);
  134. patchMovieExt("diva_adv", (void*)0x00000001409FF483);
  135. }
  136. // Hide "FREE PLAY"
  137. if (nHideFreeplay)
  138. {
  139. InjectCode((void*)0x00000001403BABEF, { 0x06, 0xB6 });
  140. printf("[Patches] Hide FREE PLAY/CREDIT(S) enabled\n");
  141. }
  142. // Enable "FREE PLAY" mode
  143. if (nFreeplay || nHideFreeplay)
  144. {
  145. // Always return true for the SelCredit enter SelPv check
  146. InjectCode((void*)0x0000000140393610, { 0xB0, 0x01, 0xC3, 0x90, 0x90, 0x90 });
  147. InjectCode((void*)0x00000001403BABEA, { 0x75 });
  148. printf("[Patches] Show FREE PLAY instead of CREDIT(S)\n");
  149. if (nPDLoaderText && !nHideFreeplay)
  150. {
  151. InjectCode((void*)0x00000001409F61F0, { 0x50, 0x44, 0x20, 0x4C, 0x6F, 0x61, 0x64, 0x65, 0x72,
  152. 0x20, 0x32, 0x2E, 0x36, 0x2E, 0x35, 0x61,
  153. 0x00});
  154. printf("[Patches] Show PD Loader text\n");
  155. }
  156. }
  157. // Use GLUT_CURSOR_RIGHT_ARROW instead of GLUT_CURSOR_NONE
  158. if (nCursor)
  159. {
  160. InjectCode((void*)0x000000014019341B, { 0x00 });
  161. InjectCode((void*)0x00000001403012b5, { 0xeb }); // Disable debug cursor
  162. printf("[Patches] Cursor enabled\n");
  163. }
  164. // Override status icon states to be invalid (hides them)
  165. if (nStatusIcons > 0)
  166. {
  167. std::vector<uint8_t> cardIcon = { 0xFD, 0x0A };
  168. std::vector<uint8_t> networkIcon = { 0x9E, 0x1E };
  169. if (nStatusIcons == 2) // 2 for error icons
  170. {
  171. cardIcon = { 0xFA, 0x0A };
  172. networkIcon = { 0x9F, 0x1E };
  173. printf("[Patches] Status icons set to error state\n");
  174. }
  175. else if (nStatusIcons == 3) // 3 for OK icons
  176. {
  177. cardIcon = { 0xFC, 0x0A };
  178. networkIcon = { 0xA0, 0x1E };
  179. printf("[Patches] Status icons set to OK state\n");
  180. }
  181. else if (nStatusIcons == 4) // 4 for partial OK icons
  182. {
  183. cardIcon = { 0xFB, 0x0A };
  184. networkIcon = { 0xA1, 0x1E };
  185. printf("[Patches] Status icons set to partial OK state\n");
  186. }
  187. else // 1 or invalid for hidden
  188. {
  189. cardIcon = { 0xFD, 0x0A };
  190. networkIcon = { 0x9E, 0x1E };
  191. printf("[Patches] Status icons hidden\n");
  192. }
  193. // card icon
  194. InjectCode((void*)0x00000001403B9D6E, cardIcon); // error state
  195. InjectCode((void*)0x00000001403B9D73, cardIcon); // OK state
  196. // network icon
  197. InjectCode((void*)0x00000001403BA14B, networkIcon); // error state
  198. InjectCode((void*)0x00000001403BA155, networkIcon); // OK state
  199. InjectCode((void*)0x00000001403BA16B, networkIcon); // partial state
  200. InjectCode((void*)0x00000001403BA1A5, { 0x48, 0xE9 }); // never show the error code for partial connection
  201. // I was going to use this with a string, but the assignment wasn't behaving well and making separate prints was easier than figuring it out
  202. // printf("[Patches] Status icons %s\n", iconType);
  203. }
  204. // Removes PV watermark
  205. if (nHidePVWatermark)
  206. {
  207. InjectCode((void*)0x0000000140A13A88, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
  208. printf("[Patches] PV watermark hidden\n");
  209. }
  210. // Disable the PV screen photo UI
  211. if (nNoPVUi)
  212. {
  213. InjectCode((void*)0x000000014048FA91, { 0xEB, 0x6F }); // skip button panel image (JMP 0x14048FB02)
  214. // patch minimum PV UI state to 1 instead of 0
  215. // hook check for lyrics enabled (UI state < 2) to change UI state 0 into 1
  216. // dump new code in the skipped button panel condition
  217. InjectCode((void*)0x000000014048FA93, { 0xC7, 0x83, 0x58, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00 }); // MOV dword ptr [0x158 + RBX],0x1
  218. InjectCode((void*)0x000000014048FA9D, { 0xC6, 0x80, 0x3A, 0xD1, 0x02, 0x00, 0x01 }); // MOV byte ptr [0x2d13a + RAX],0x1
  219. InjectCode((void*)0x000000014048FAA4, { 0xE9, 0x8B, 0xFB, 0xFF, 0xFF }); // JMP 0x14048F634
  220. InjectCode((void*)0x000000014048F62D, { 0xE9, 0x61, 0x04, 0x00, 0x00 }); // JMP 0x14048FA93
  221. printf("[Patches] PV UI disabled\n");
  222. }
  223. // Don't show volume control
  224. if (nHideVolCtrl)
  225. {
  226. // skip SE button
  227. InjectCode((void*)0x00000001409A4D60, { 0xC0, 0xD3 });
  228. // skip volume sliders button
  229. InjectCode((void*)0x0000000140A85F10, { 0xE0, 0x50 });
  230. printf("[Patches] Volume control hidden\n");
  231. }
  232. // Skip loading (and therefore displaying) song lyrics
  233. if (nNoLyrics)
  234. {
  235. InjectCode((void*)0x00000001404E7A25, { 0x00, 0x00 });
  236. InjectCode((void*)0x00000001404E7950, { 0x48, 0xE9 }); // ensure first iteration doesn't run
  237. printf("[Patches] Lyrics disabled\n");
  238. }
  239. // Skip loading (and therefore displaying) song movies
  240. if (nNoMovies)
  241. {
  242. InjectCode((void*)0x00000001404EB584, { 0x48, 0xE9 });
  243. InjectCode((void*)0x00000001404EB471, { 0x48, 0xE9 });
  244. printf("[Patches] Movies disabled\n");
  245. }
  246. // Disable error banner
  247. if (nNoError)
  248. {
  249. // Disable Errors Banner
  250. InjectCode((void*)0x00000001403B9E9B, { 0x90, 0x90 });
  251. printf("[Patches] Errors Banner disabled\n");
  252. }
  253. // Disable timer
  254. if (nNoTimer)
  255. {
  256. // Freeze mode selection timer
  257. InjectCode((void*)0x0000000140566B9E, { 0x90, 0x90, 0x90 });
  258. // Freeze PV selection timer
  259. InjectCode((void*)0x00000001405BDFBF, { 0x90, 0x90, 0x90, 0x90 });
  260. }
  261. // Disable timer sprite
  262. if (nNoTimerSprite)
  263. {
  264. InjectCode((void*)0x00000001409C0758, { 0x00 }); // time_loop
  265. InjectCode((void*)0x0000000140A3D3F0, { 0x00 }); // time_in
  266. InjectCode((void*)0x0000000140A3D3F8, { 0x00 }); // time_out
  267. }
  268. // Enhanced Stage Manager
  269. if (nEStageManager > 0)
  270. {
  271. // Replace the function that provides the number of stages and compact some of it
  272. InjectCode((void*)0x000000014038AEF0, { 0x48, 0x8B, 0x88, 0x40, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x20, 0x48, 0x8B, 0xD0, 0x48, 0x8B, 0x88, 0x48, 0x01, 0x00, 0x00, 0x48, 0x89, 0x4C, 0x24, 0x28, 0x8B, 0x88, 0x50, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x30, 0x8B, 0x88, 0x54, 0x01, 0x00, 0x00, 0x8B, 0x80, 0x58, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x38, 0x8B, 0x82, 0x5C, 0x01, 0x00, 0x00, 0x89, 0x4C, 0x24, 0x34, 0x89, 0x44, 0x24, 0x3C, 0x48, 0x8B, 0x82, 0x60, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x40, 0x48, 0x8B, 0x82, 0x68, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x48, 0x48, 0x8B, 0x82, 0x70, 0x01, 0x00, 0x00, 0x48, 0x89, 0x44, 0x24, 0x50, 0x8B, 0x82, 0x78, 0x01, 0x00, 0x00, 0x89, 0x44, 0x24, 0x58, 0x84, 0xC0, 0x74, 0x2A, 0x48, 0x8B, 0x44, 0x24, 0x38, 0x48, 0xC1, 0xE8, 0x20, 0x85, 0xC0, 0x75, 0x1D, 0xE8, 0xD9, 0xD9, 0xE5, 0xFF, 0x48, 0x85, 0xC0, 0x74, 0x13, 0x48, 0x8D, 0x48, 0x10, 0xE8, 0xFB, 0xD3, 0xE5, 0xFF, 0xB9, 0x03, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x45, 0xD9, 0x8B, 0x1D, 0x1B, 0x0C, 0x00, 0x00, 0x83, 0x3D, 0x1C, 0x0C, 0x00, 0x00, 0x00, 0x74, 0x06, 0x8B, 0x1D, 0x10, 0x0C, 0x00, 0x00, 0x8B, 0xC3, 0x48, 0x83, 0xC4, 0x60, 0x5B, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
  273. // Jump to another section by addding some code to replace the values (Jump 1)
  274. InjectCode((void*)0x000000014038AFF4, { 0xE9, 0x87, 0x0B, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
  275. // Jump to another section by addding some code to replace the values (Replace 1/2) while some reserving space for values
  276. InjectCode((void*)0x000000014038BB40, { 0xFF, 0x05, 0x76, 0x00, 0x00, 0x00, 0x8B, 0x0D, 0x70, 0x00, 0x00, 0x00, 0xBA, 0x02, 0x00, 0x00, 0x00, 0x83, 0x3D, 0x60, 0x00, 0x00, 0x00, 0x00, 0x74, 0x02, 0xFF, 0xC2, 0x39, 0xD1, 0x0F, 0x4D, 0xCA, 0x89, 0x48, 0x08, 0xB9, 0x0E, 0x00, 0x00, 0x00, 0xE8, 0x92, 0x98, 0xE0, 0xFF, 0xB0, 0x01, 0x48, 0x83, 0xC4, 0x28, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x44, 0x89, 0x61, 0x08, 0x44, 0x88, 0x61, 0x0C, 0x4C, 0x89, 0x61, 0x10, 0x44, 0x89, 0x25, 0x29, 0x00, 0x00, 0x00, 0xE9, 0x68, 0xF4, 0xFF, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
  277. // Use the value from our own address instead of the original one
  278. InjectCode((void*)0x00000001403F65AF, { 0x48, 0x8D, 0x05, 0x4A, 0x18, 0xDA, 0x00, 0x8B, 0x1D, 0x00, 0x56 });
  279. // Jump to another section by addding some code to replace the values (Jump 2)
  280. InjectCode((void*)0x00000001403F6638, { 0xE9, 0x03, 0x55, 0xF9, 0xFF, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC });
  281. DWORD StageCountProtect;
  282. VirtualProtect((int32_t*)0x14038BBB0, 0x10, PAGE_EXECUTE_READWRITE, &StageCountProtect);
  283. int* ESM = (int*)0x000000014038BBB0;
  284. if (nEStageManagerEncore)
  285. ESM[1] = nEStageManager;
  286. else
  287. ESM[0] = nEStageManager;
  288. ESM[2] = nEStageManagerEncore;
  289. printf("[Patches] Enhanced Stage Manager enabled\n");
  290. }
  291. // OpenGL Patches
  292. if (nOGLPatchA)
  293. {
  294. // (call cs:glGetError) -> (xor eax, eax); (nop); (nop); (nop); (nop);
  295. InjectCode((void*)0x000000014069D21D, { 0x31, 0xC0, 0x90, 0x90, 0x90, 0x90 });
  296. }
  297. if (nOGLPatchB)
  298. {
  299. // (js loc_14069BC32) -> (nop)...
  300. InjectCode((void*)0x000000014069BAF4, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  301. }
  302. // Unlock PSEUDO modules (which will all default to Miku, unless we also patch them to match the first performer)
  303. if (nUnlockPseudo)
  304. {
  305. InjectCode((void*)0x0000000140A21770, { 0x00 });
  306. InjectCode((void*)0x0000000140A21780, { 0x00 });
  307. InjectCode((void*)0x0000000140A21790, { 0x00 });
  308. InjectCode((void*)0x0000000140A217A0, { 0x00 });
  309. InjectCode((void*)0x0000000140A217B0, { 0x00 });
  310. }
  311. // Enable card button by somewhatlurker (pretty much just eye candy for now)
  312. if (nCard)
  313. {
  314. InjectCode((void*)0x0000000140565E6B, { 0x90, 0x90 });
  315. }
  316. // The original slider update needs to run for hardware sliders to work -- only patch it when using emulation
  317. if (!nHardwareSlider)
  318. {
  319. // Don't update the touch slider state so we can write our own
  320. InjectCode((void*)0x000000014061579B, { 0x90, 0x90, 0x90, 0x8B, 0x42, 0xE0, 0x90, 0x90, 0x90 });
  321. }
  322. // Quick start
  323. if (!nUseDivahookBat)
  324. {
  325. if (nQuickStart == 1) // skip the card/guest screen
  326. {
  327. InjectCode((void*)0x0000000140578EA9, { 0xE9, 0x8E, 0x00, 0x00, 0x00 });
  328. }
  329. else if (nQuickStart == 2) // skip everything; normal mode
  330. {
  331. InjectCode((void*)0x0000000140578EA9, { 0xE9, 0xF1, 0x00, 0x00, 0x00 });
  332. InjectCode((void*)0x0000000140578E9D, { 0xC7, 0x47, 0x68, 0x28, 0x00, 0x00, 0x00 }); // skip back button error
  333. }
  334. }
  335. // Disable scrolling sound effect
  336. if (nNoScrollingSfx)
  337. {
  338. InjectCode((void*)0x00000001405C84B3, { 0x90, 0x90, 0x90, 0x90, 0x90 });
  339. }
  340. if (nEnablePvCustomization)
  341. {
  342. // Disable hand scaling
  343. if (nNoHandScaling)
  344. {
  345. InjectCode((void*)0x0000000140120709, { 0xE9, 0x82, 0x0A, 0x00 });
  346. }
  347. // Default hand size
  348. if (nDefaultHandSize >= 10000 && nDefaultHandSize <= 1000000)
  349. {
  350. printf("[Patches] Changing default hand size...\n");
  351. const float num = (float)nDefaultHandSize / 10000.0;
  352. DWORD oldProtect;
  353. float* addr1 = (float*)(0x140506B59);
  354. float* addr2 = (float*)(0x140506B60);
  355. /*float* addr3 = (float*)(0x140506B67);
  356. float* addr4 = (float*)(0x140506B71);*/
  357. VirtualProtect(addr1, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
  358. VirtualProtect(addr2, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
  359. /*VirtualProtect(addr3, 4, PAGE_EXECUTE_READWRITE, &oldProtect);
  360. VirtualProtect(addr4, 4, PAGE_EXECUTE_READWRITE, &oldProtect);*/
  361. *addr1 = *addr2 /*= *addr3 = *addr4*/ = num;
  362. VirtualProtect(addr1, 4, oldProtect, nullptr);
  363. VirtualProtect(addr2, 4, oldProtect, nullptr);
  364. /*VirtualProtect(addr3, 4, oldProtect, nullptr);
  365. VirtualProtect(addr4, 4, oldProtect, nullptr);*/
  366. printf("[Patches] New default hand size: %f\n", num);
  367. }
  368. // Force mouth animations
  369. {
  370. if (nForceMouth == 1) // PDA
  371. {
  372. printf("[Patches] Forcing PDA mouth...\n");
  373. int* mouth_table = (int*)(0x1409A1DC0);
  374. DWORD oldProtect;
  375. VirtualProtect(mouth_table, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
  376. for (int i = 0; i < 11; i++)
  377. {
  378. mouth_table[i]++;
  379. }
  380. VirtualProtect(mouth_table, 44, oldProtect, nullptr);
  381. printf("[Patches] PDA mouth forced\n");
  382. }
  383. else if (nForceMouth == 2) // FT
  384. {
  385. printf("[Patches] Forcing FT mouth...\n");
  386. int* mouth_table_oldid = (int*)(0x1409A1E1C);
  387. DWORD oldProtect;
  388. VirtualProtect(mouth_table_oldid, 44, PAGE_EXECUTE_READWRITE, &oldProtect);
  389. for (int i = 0; i < 11; i++)
  390. {
  391. mouth_table_oldid[i]--;
  392. }
  393. VirtualProtect(mouth_table_oldid, 44, oldProtect, nullptr);
  394. printf("[Patches] FT mouth forced\n");
  395. }
  396. }
  397. // Force expressions
  398. {
  399. if (nForceExpressions == 1) // PDA
  400. {
  401. printf("[Patches] Forcing PDA expressions...\n");
  402. int* exp_table = (int*)(0x140A21900);
  403. DWORD oldProtect;
  404. VirtualProtect(exp_table, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
  405. for (int i = 0; i < 26; i++)
  406. {
  407. exp_table[i] += 2;
  408. }
  409. VirtualProtect(exp_table, 104, oldProtect, nullptr);
  410. printf("[Patches] PDA expressions forced\n");
  411. }
  412. else if (nForceExpressions == 2) // FT
  413. {
  414. printf("[Patches] Forcing FT expressions...\n");
  415. int* exp_table_oldid = (int*)(0x140A219D0);
  416. DWORD oldProtect;
  417. VirtualProtect(exp_table_oldid, 104, PAGE_EXECUTE_READWRITE, &oldProtect);
  418. for (int i = 0; i < 26; i++)
  419. {
  420. exp_table_oldid[i] -= 2;
  421. }
  422. VirtualProtect(exp_table_oldid, 104, oldProtect, nullptr);
  423. printf("[Patches] FT expressions forced\n");
  424. }
  425. }
  426. // Force look animations
  427. {
  428. if (nForceLook == 1) // PDA
  429. {
  430. printf("[Patches] Forcing PDA look...\n");
  431. int* look_table = (int*)(0x1409A1D70);
  432. DWORD oldProtect;
  433. VirtualProtect(look_table, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
  434. for (int i = 0; i < 9; i++)
  435. {
  436. look_table[i]++;
  437. }
  438. VirtualProtect(look_table, 36, oldProtect, nullptr);
  439. printf("[Patches] PDA look forced\n");
  440. }
  441. else if (nForceLook == 2) // FT
  442. {
  443. printf("[Patches] Forcing FT look...\n");
  444. int* look_table_oldid = (int*)(0x1409A1D9C);
  445. DWORD oldProtect;
  446. VirtualProtect(look_table_oldid, 36, PAGE_EXECUTE_READWRITE, &oldProtect);
  447. for (int i = 0; i < 9; i++)
  448. {
  449. look_table_oldid[i]--;
  450. }
  451. VirtualProtect(look_table_oldid, 36, oldProtect, nullptr);
  452. printf("[Patches] FT look forced\n");
  453. }
  454. }
  455. }
  456. // Sing missed notes
  457. if (nSingMissed)
  458. {
  459. InjectCode((void*)0x140109044, { 0xEB });
  460. // Breaks border:
  461. // InjectCode((void*)0x140109096, { 0xEB });
  462. }
  463. // NPR1
  464. {
  465. if (nNpr1 == 1) // force on
  466. {
  467. InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
  468. InjectCode((void*)0x0000000140502FC6, { 0x01, 0x00, 0x00, 0x00, 0xC3 });
  469. printf("[Patches] NPR1 forced\n");
  470. }
  471. else if (nNpr1 == 2) // force off
  472. {
  473. InjectCode((void*)0x0000000140502FC0, { 0xC7, 0x05, 0x6E });
  474. InjectCode((void*)0x0000000140502FC6, { 0x00, 0x00, 0x00, 0x00, 0xC3 });
  475. printf("[Patches] NPR1 disabled\n");
  476. }
  477. }
  478. // Depth of Field
  479. if (!nDoF)
  480. {
  481. InjectCode((void*)0x00000001409476AB, { 0x90, 0x90, 0x90, 0x90, 0x90 });
  482. InjectCode((void*)0x00000001411AB650, { 0b00000001 });
  483. }
  484. // MAG filter
  485. if (nMAG > 0)
  486. {
  487. //InjectCode((void*)0x00000001404AB142, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  488. unsigned char filter;
  489. switch (nMAG)
  490. {
  491. case 1: // nearest
  492. filter = 0;
  493. InjectCode((void*)0x00000001404ACE56, { 0x90, 0x90 });
  494. break;
  495. case 2: // sharpen
  496. filter = 3; // sharpen(4tap)
  497. break;
  498. case 3: // cone
  499. filter = 5; // cone(2tap)
  500. break;
  501. default:
  502. filter = 1;
  503. }
  504. //InjectCode((void*)0x00000001404A864F, { filter });
  505. //InjectCode((void*)0x00000001411AC518, { filter });
  506. InjectCode((void*)0x00000001404ACE8E, { 0xB9, filter, 0x00, 0x00 });
  507. InjectCode((void*)0x00000001404ACE93, { 0x90 });
  508. }
  509. // Reflections
  510. if (!nReflections)
  511. {
  512. InjectCode((void*)0x1406477C0, { 0xE9, 0xF3, 0x00, 0x00, 0x00, 0x90 });
  513. InjectCode((void*)0x1411ADAFC, { 0x00 });
  514. }
  515. // Shadows
  516. if (!nShadows)
  517. {
  518. //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
  519. //InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  520. InjectCode((void*)0x140502766, { 0x00 });
  521. InjectCode((void*)0x1411AD438, { 0x00 });
  522. InjectCode((void*)0x1411AD320, { 0x00 });
  523. }
  524. // Punch-through transparency
  525. if (!nPunchthrough)
  526. {
  527. InjectCode((void*)0x1411AD43D, { 0x00 });
  528. }
  529. // Glare
  530. if (!nGlare)
  531. {
  532. InjectCode((void*)0x1404B2168, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  533. }
  534. // Shader
  535. if (!nShader)
  536. {
  537. InjectCode((void*)0x140C9C48E, { 0x00 });
  538. }
  539. // 2D
  540. if (n2D)
  541. {
  542. //InjectCode((void*)0x140502B44, { 0x90, 0x90, 0x90 });
  543. InjectCode((void*)0x140502BB2, { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  544. InjectCode((void*)0x140502A3C, { 0x90, 0x90, 0x90, 0x90, 0x90 });
  545. /*InjectCode((void*)0x1411AD320, { 0x00 }); // shadow
  546. InjectCode((void*)0x1411AD323, { 0x00 }); // reflect
  547. InjectCode((void*)0x1411AD321, { 0x00 }); // SS_SSS
  548. InjectCode((void*)0x1411AD325, { 0x00 }); // preprocess
  549. InjectCode((void*)0x1411AD328, { 0x00 }); // 3D*/
  550. InjectCode((void*)0x1411AD32A, { 0x01 }); // post process
  551. InjectCode((void*)0x1411AD32B, { 0x01 }); // sprite
  552. InjectCode((void*)0x140A07920, { 0x00 }); // ignore objset
  553. }
  554. // Prevent data deletion
  555. if (nNoDelete)
  556. {
  557. InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  558. InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  559. InjectCode((void*)(0x140712270 + 0x6C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  560. InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  561. InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  562. InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  563. InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  564. InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  565. InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  566. InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  567. InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  568. InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  569. InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  570. InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  571. InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  572. InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  573. InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  574. InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  575. InjectCode((void*)(0x1406FEF80 + 0x1DB), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  576. InjectCode((void*)(0x1407113F0 + 0x13C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  577. InjectCode((void*)(0x140712270 + 0x6E), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  578. InjectCode((void*)(0x140712580 + 0x4C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  579. InjectCode((void*)(0x140712580 + 0x7C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  580. InjectCode((void*)(0x140713470 + 0x104), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  581. InjectCode((void*)(0x1407135B0 + 0x102), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  582. InjectCode((void*)(0x1407135B0 + 0x135), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  583. InjectCode((void*)(0x1407135B0 + 0x232), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  584. InjectCode((void*)(0x140713810 + 0x3E8), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  585. InjectCode((void*)(0x140713D00 + 0x677), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  586. InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  587. InjectCode((void*)(0x1407168A0 + 0x1D2), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  588. InjectCode((void*)(0x1407168A0 + 0x218), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  589. InjectCode((void*)(0x1407168A0 + 0x22A), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  590. InjectCode((void*)(0x140720910 + 0x25C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  591. InjectCode((void*)(0x140723EE0 + 0xEC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  592. InjectCode((void*)(0x1407168A0 + 0x9C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  593. InjectCode((void*)(0x140870DE0 + 0x4), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  594. InjectCode((void*)(0x14081B6A4), { 0xC3 });
  595. InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  596. InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  597. InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  598. InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  599. InjectCode((void*)(0x1406E1090 + 0x43C), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  600. InjectCode((void*)(0x140718250 + 0x176), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  601. InjectCode((void*)(0x140718750 + 0xC9), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  602. InjectCode((void*)(0x1407193E0 + 0xFC), { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
  603. InjectCode((void*)(0x14081B67A), { 0xC3 });
  604. }
  605. // patch refract and reflect buffer sizes
  606. if (nRefractResWidth != 512 || nRefractResHeight != 256)
  607. {
  608. InjectCode((void*)(0x140a24424), std::vector<uint8_t>((uint8_t*)&nRefractResWidth, (uint8_t*)((int64_t)&nRefractResWidth + 4)));
  609. InjectCode((void*)(0x140a24428), std::vector<uint8_t>((uint8_t*)&nRefractResHeight, (uint8_t*)((int64_t)&nRefractResHeight + 4)));
  610. printf("[Patches] Refraction resolution patched.\n");
  611. }
  612. if (nReflectResWidth != 512 || nReflectResHeight != 256)
  613. {
  614. InjectCode((void*)(0x140a2443c), std::vector<uint8_t>((uint8_t*)&nReflectResWidth, (uint8_t*)((int64_t)&nReflectResWidth + 4)));
  615. InjectCode((void*)(0x140a24440), std::vector<uint8_t>((uint8_t*)&nReflectResHeight, (uint8_t*)((int64_t)&nReflectResHeight + 4)));
  616. // for large reflect resolutions, adjust blur effect amount to not lose the effect
  617. // scaling is based on a 1024 width instead of the original 512px
  618. // because we don't wanna make it too blurry when just being used to smooth jaggies
  619. if (nReflectResWidth >= 2048)
  620. {
  621. int blurAmount = nReflectResWidth / 1024;
  622. // multiply blur setting
  623. // ECX has blur amount, EDX has blur type
  624. InjectCode((void*)(0x140503000), { 0x89, 0x15, 0x3a, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad340], EDX
  625. InjectCode((void*)(0x140503006), { 0xb8 }); // MOV EAX, blurAmount
  626. InjectCode((void*)(0x140503007), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
  627. InjectCode((void*)(0x14050300b), { 0xf7, 0xe1 }); // MUL (EDX:EAX,)ECX
  628. InjectCode((void*)(0x14050300d), { 0xeb, 0x09 }); // JMP 0x140503018
  629. InjectCode((void*)(0x140503018), { 0x89, 0x05, 0x1e, 0xa3, 0xca, 0x00 }); // MOV dword ptr [0x1411ad33c], EAX
  630. InjectCode((void*)(0x14050301e), { 0xc3 }); // RET
  631. // divide dwgui blur amount getting
  632. // RDX gets type, RCX gets amount
  633. InjectCode((void*)(0x140502910), { 0x48, 0x85, 0xd2 }); // TEST RDX, RDX
  634. InjectCode((void*)(0x140502913), { 0x74, 0x08 }); // JZ 0x14050291d
  635. InjectCode((void*)(0x140502915), { 0x8b, 0x05, 0x25, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad340]
  636. InjectCode((void*)(0x14050291b), { 0x89, 0x02 }); // MOV dword ptr [RDX], EAX
  637. InjectCode((void*)(0x14050291d), { 0x48, 0x85, 0xc9 }); // TEST RCX, RCX
  638. InjectCode((void*)(0x140502920), { 0x74, 0x2d }); // JZ 0x14050294f
  639. InjectCode((void*)(0x140502922), { 0x8b, 0x05, 0x14, 0xaa, 0xca, 0x00 }); // MOV EAX, dword ptr [0x1411ad33c]
  640. InjectCode((void*)(0x140502928), { 0xeb, 0x0d }); // JMP 0x140502937
  641. InjectCode((void*)(0x140502937), { 0x49, 0xc7, 0xc0 }); // MOV R8, blurAmount
  642. InjectCode((void*)(0x14050293a), std::vector<uint8_t>((uint8_t*)&blurAmount, (uint8_t*)((int64_t)&blurAmount + 4)));
  643. InjectCode((void*)(0x14050293e), { 0xeb, 0x08 }); // JMP 0x140502948
  644. InjectCode((void*)(0x140502948), { 0x31, 0xd2 }); // XOR EDX,EDX
  645. InjectCode((void*)(0x14050294a), { 0x49, 0xf7, 0xf0 }); // DIV (EDX:EAX,)R8
  646. InjectCode((void*)(0x14050294d), { 0x89, 0x01 }); // MOV dword ptr [RCX], EAX
  647. InjectCode((void*)(0x14050294f), { 0xc3 }); // RET
  648. }
  649. printf("[Patches] Reflection resolution patched.\n");
  650. }
  651. // lag compensation
  652. if (nLagCompensation > 0 && nLagCompensation <= 500)
  653. {
  654. InjectCode((void*)(0x14011e44e), { 0xf3, 0x0f, 0x10, 0x05, 0x8a, 0xcf, 0x9c, 0x00 }); // hijack xmm0
  655. InjectCode((void*)(0x14011e46b), { 0xf3, 0x0f, 0x11, 0x44, 0x24, 0x20 }); // get value from xmm0 instead of xmm1
  656. float startPos = (float)nLagCompensation / 1000.0f;
  657. InjectCode((void*)(0x140aeB3e0), { *((uint8_t*)(&startPos)), *((uint8_t*)(&startPos) + 1), *((uint8_t*)(&startPos) + 2), *((uint8_t*)(&startPos) + 3) });
  658. printf("[Patches] Lag Compensation: %f\n", startPos);
  659. }
  660. }
  661. };